STEAM_WORKSHOP creator
Uuugggg
20 projects across 1 game, 7.1M downloads in total.
- Projects
- 20
- Game
- 1
- Downloads
- 7.1M
- Last shipped
- 20 mo ago
- Replace StuffPlace buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many of the following other features: - Replace...2.1M downloadsupdated 20 mo ago
- Share The Load [Obsolete 1.5]Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share the Load does ❌Mu...1.1M downloadsupdated 4 y ago
- Smart MedicineSome smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because this looks bad" "Oh,...745.1k downloadsupdated 2 y ago
- Everybody Gets OneSet a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but two people (* See warning below) - "X per...379.0k downloadsupdated 2 y ago
- Build From InventoryConstruction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most unneeded, but still-should-be mod. If you'...332.9k downloadsupdated 3 y ago
- TD Enhancement PackA whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default off. (Maybe something that is an unarguable...263.6k downloadsupdated 2 y ago
- TDS Bug FixesThese are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. (Little to no use otherwise because these niche scenarios don't show up in vanilla.) Drag-Reorderable row items - Allows reorderables in draggable windows. (Vanilla would drag the window instead) - Allo...254.9k downloadsupdated 3 y ago
- TD Find LibA framework for user-customizable, highly-detailed filters for things. Library mod This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed for real use: Get yourself Ctrl-F and Cust...251.6k downloadsupdated 2 y ago
- Room FoodPrefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there is better elsewhere. The assumption is th...234.5k downloadsupdated 3 y ago
- Meals On WheelsColonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But not "Food from that hoarder Jim who's ho...229.3k downloadsupdated 3 y ago
- Use BedrollsBedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping. People remember their bed fro...217.4k downloadsupdated 3 y ago
- Gear Up And GoAdds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't got my helmet on yet" --- Gearing up for...190.0k downloadsupdated 3 y ago
- Ctrl FPress Ctrl-F to pop up a search for things on the map. Features It's pretty Simple. Hit Ctrl-F and it opens a search you can type in. It shows a list of matching things. Hit enter to jump to the first thing. The thing list can be manually refreshed, or set to refresh every second. Also it can to...156.8k downloadsupdated 3 y ago
- Mining PriorityPrioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And mining that steel nearby" "Yea, and also, th...154.6k downloadsupdated 3 y ago
- Thick ArmorMulti-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its...133.7k downloadsupdated 3 y ago
- What Is My PurposeSee your pawn's target, and click to look at it : "What Is My Purpose?" Any target also shows who is targeting it : "I Am Whose Purpose?" Hold down the mouse on the target to track it. Right click to select all reserved things. --- Ludeon Forum (modpack) : Github source :118.1k downloadsupdated 3 y ago
- The Price Is RightYour Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant. Colonists on a caravan get a Mood bonus, more if they have beds. --- Ludeon Forum (modlist) : GitHub source :108.8k downloadsupdated 3 y ago
- List Everything [1.3] (Now Ctrl-F in 1.4)List and Alert about things on the map with custom search filters. (for 1.4 See Ctrl-F) Obsolete This mod is obsolete with 1.4, replaced with these: Ctrl-F and Custom Alerts. The search functionality of this mod has been made into a framework for other mods to use: TD Find Lib. --- List all forbi...94.0k downloadsupdated 4 y ago
- Safely Hidden AwayBases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days. Caravans/visitors also don't visit as often. High wealth can cancel out the delay though. Configurable delay times. Check out that graph. Turn on devmode and you c...89.6k downloadsupdated 3 y ago
- Random ResearchA scenario option for random research, with optional blind research: You don't even know what is being researched (until a certain amount of progress is made) Note that you do need to Turn it on as a scenario option. Which is to say, you can keep this mod active while playing a non-random scenari...53.4k downloadsupdated 3 y ago