STEAM_WORKSHOP creator
Dresden
123 projects across 6 games, 6.7M downloads in total.
- Projects
- 123
- Games
- 6
- Downloads
- 6.7M
- Last shipped
- 4 mo ago
Total War: ROME II - Emperor Edition mods68Total War: ATTILA mods21Total War: WARHAMMER mods17Total War: WARHAMMER II mods9A Total War Saga: THRONES OF BRITANNIA mods6Total War: THREE KINGDOMS mods2
- Diplomatic Options - Vassal All FactionsThis mod allows all factions to vassalize other factions through diplomacy and conquest. The diplomacy option only works in new games. Works for both player and AI. Compatible with most other mods, save game compatible. Other Diplomatic Mods All Diplomatic Options - Vassal, Liberate, Confederate...23.4k downloadsupdated 5 y ago
- Conquer Anywhere - Chaos EditionThis mod allows all non-beastmen factions, including chaos, to conquer any region on the map regardless of culture type. Wood elves are left as they are in vanilla. Known Issues: - Once Chaos settles, they will lose the ability to form a horde. - Chaos will use an alternate version of their exist...21.9k downloadsupdated 9 y ago
- Divide et Impera 12 Turns Per Year Submod ( 12TPY )This is to be used with Divide et Impera, found here. Sets your turns per year to 12. Find other Official Submods in the DeI Submod Collection. Not compatible with other mods or submods that change the startpos file. Compatible with DeI version 1.3 and later.21.6k downloadsupdated 9 mo ago
- Hegemonia: Large Empires Mod 4TPYThis mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleúkeia - The Seleucid Empire now has the st...21.0k downloadsupdated 8 y ago
- 1Divide et Impera - Hannibal at the Gates More Factions PlayableThis submod opens up more factions to be playable in the HatG campaign in DeI. Playable: Samnites, Etruscans, Libya, Cantabri, Turdetani, Veneti, Emporian, Gaetuli. Requires Divide et Impera. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If y...21.0k downloadsupdated 7 y ago
- Banditry & Plagues from Empire DividedThis mod adds banditry, plagues and the new UI from Empire Divided into the other campaigns. No DLC necessary. Currently not active in Rise of the Republic. Save game compatible, compatible with most other smaller mods. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) *This is included in Divide et Imp...20.7k downloadsupdated 7 y ago
- 1Divide et Impera - Caesar in Gaul More Factions PlayableThis submod opens up more factions to be playable in the CiG campaign in DeI. Playable: Helvetii, Aedui, Volcae, Pictones, Namnetes, Carnutes, Parisii, Remi, Belgae. Requires Divide et Impera. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If...20.5k downloadsupdated 7 y ago
- Diplomatic Options - ConfederationsThis mod allows all non-chaos factions to form confederations. All factions will be able to form confederations within their culture type (empire with empire, vampires with vampires). It does not open up the ability for factions to confederate with different culture types. Compatible with most ot...20.2k downloadsupdated 9 y ago
- Divide et Impera - All Factions Playable 4TPYThis mod opens up all factions to be playable in DeI and sets the turns per year to 4 (Default DeI). It requires Divide et Impera. Compatible with DeI 1.3. Not compatible with other startpos mods like Turns per year, faction unlocks, or other start position editing mods Other Mod Versions: All Fa...19.3k downloadsupdated 4 y ago
- AI Food Fix: No More Starving AIThis mod gives the AI a food bonus based on difficulty level. Smaller factions will no longer starve and go into attrition. Compatible with all patches. To install this mod, click Subscribe. Then, Run Rome 2 and click Mod Manager in the Rome 2 launcher. Make sure this mod's checkbox is checked gr...19.0k downloadsupdated 7 y ago
- Loose Formation for All UnitsThis mod allows all units to use the Loose Formation ability. Updated to Patch 20. Not compatible with most overhaul mods and unit pack mods. It will give loose formation to vanilla units only. Custom Mods, Previews & Feedback:18.7k downloadsupdated 8 y ago
- 1Fall of the Eagles - English Unit Name SubmodThis Submod is for Fall of the Eagles. It changes unit names back to English. Requires Fall of the Eagles.18.5k downloadsupdated 7 mo ago
- Diplomatic Options - ConfederationsAllows all factions other than chaos to form confederations with their same culture types. Does not change in game effects or technology restrictions with confederations. Affects both player and AI. Compatible with most other mods, save game compatible. Other Diplomatic Mods All Diplomatic Option...17.6k downloadsupdated 5 y ago
- All Diplomatic Options for All Factions (Including Confederations)This mod gives all Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod Manager in the Attila launcher. Make sure this mod's ch...16.8k downloadsupdated 11 y ago
- 2 Turns Per Year with Season EffectsThis changes the turns per year to 2 for Patch 20. Generals and Agents will age half as fast. Also adds seasonal effects to the main campaign and Augustus campaign. 2TPY only has Summer/Winter. 4TPY has all 4 seasons. For a version without season effects, go here NOT COMPATIBLE WITH DEI (DIVIDE E...16.6k downloadsupdated 7 y ago
- AI Food Fix: No More Starving AIThis mod gives the AI a food bonus based on difficulty level. Smaller factions will no longer starve and go into attrition. Compatible with all patches. To install this mod, click Subscribe. Then, Run Rome 2 and click Mod Manager in the Rome 2 launcher. Make sure this mod's checkbox is checked gr...16.2k downloadsupdated 7 y ago
- Qart-Hadast: Carthage Fully Expanded 4tpyThis mod gives Carthage the starting territory and armies of both Libya and Nova Carthago. Also decreases minor faction income bonus and small AI faction army limit. Not compatible with other turn per year mods or the All Factions Playable mod.16.0k downloadsupdated 8 y ago
- Diplomatic Options - Vassal, Liberate & ConfederateThis mod allows all factions to confederate, liberate and vassal other factions. Confederate - All factions can now confederate with other factions of their type (i.e. Vampires with vampires). This does not allow factions to confederate with other culture types and confederation restrictions from...15.5k downloadsupdated 9 y ago
- Crucible of KingsThis overhaul mod seeks to provide a more challenging, slower, historical experience. This is a early WIP version with a new Vassals & Titles system, some campaign changes and basic battle changes. From some of the modders who created Divide et Impera for Rome 2 and Fall of the Eagles & Europa Pe...15.2k downloadsupdated 8 y ago
- Diplomatic Options - No ConfederationsThis mod disables confederations for all factions (player and AI). Compatible with most other mods, save game compatible. Compatible with the the All Diplomatic Options Mod when this mod loads first (which it should automatically). Compatible with most other mods, save game compatible. Other Dipl...14.6k downloadsupdated 5 y ago
- Divide et Impera - All Factions Playable 12TPYThis mod opens up all factions to be playable in DeI and sets the turns per year to 12. It requires Divide et Impera. Compatible with DeI 1.3. Not compatible with other startpos mods like Turns per year, faction unlocks, or other start position editing mods Other Mod Versions: All Factions Playab...14.3k downloadsupdated 4 y ago
- 24 Turns Per Year ( 24TPY )This changes the turns per year to 24 for the Main Campaign. Generals and Agents will age slower. Also, governships have been changed to last the full 2 years as in vanilla and the Attila story triggers have been changed to match the new turn numbers. Not compatible with other Turn Per Year Mods...13.4k downloadsupdated 11 y ago
- Barbarian ConfederationsThis mod allows barbarian factions to form confederations, like in Rome 2. Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod Manager in the Attila launcher. Make sure this mod's checkbox is checked green and then hit Play...12.1k downloadsupdated 11 y ago
- Two Turns Per Year Build and Research TimesThis mod changes the turns per year to 2 and doubles the Build and Research times. Generals and agents will age half as fast. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) Won't change current save games TPY number. To learn how to edit your own save game turns per year, see this tutorial. To instal...11.8k downloadsupdated 7 y ago
- Conquer Anywhere - Beastmen EditionThis mod allows all non-chaos factions, including beastmen, to conquer any region on the map regardless of culture type. Wood elves are left as they are in vanilla. Known Issues: - Once Beastmen settle, they will lose the ability to form a horde. - Beastmen will use an alternate version of their...11.3k downloadsupdated 9 y ago
- Diplomatic Options - No ConfederationsThis mod disables confederations for all factions. Compatible with most other mods, except the the Diplomatic Option confederation mods. Save game compatible. Conquer Anywhere - CHOOSE ONE Conquer Anywhere & Diplomatic Options Conquer Anywhere - Base Version Conquer Anywhere (Excluding Norsca) Co...11.0k downloadsupdated 9 y ago
- Conquer Anywhere - Beastmen & ChaosThis mod allows all factions, including beastmen and chaos, to conquer any region on the map regardless of culture type. Wood elves are left as they are in vanilla. Known Issues: - Once Chaos/Beastmen settle, they will lose the ability to form a horde. - Chaos/Beastmen will use an alternate versi...10.9k downloadsupdated 9 y ago
- Constantine: Rise of Christianity Language PackYou must have the base mod first, find that here: Constantine: Rise of Christianity. This pack will put in the custom text changes in English for any non-English versions of the game. It is a work in progress, please leave feedback if you find any issues.10.8k downloadsupdated 7 y ago
- All Occupation Options for All FactionsThis mod gives all Occupation Options to All Factions. Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod Manager in the Attila launcher. M...10.6k downloadsupdated 11 y ago
- 1Fall of the Eagles - Faster Battles SubmodRequires Fall of the Eagles Mod This submod decreases battle time by increasing hit chance and damage. The results are faster battles while maintaining battle balance.10.6k downloadsupdated 7 y ago
- Season Effects for Age of CharlemagneThis mod adds in normal vanilla seasonal effects for the Age of Charlemagne DLC campaign. For a mod that adds more and varied effects to seasons, check out More Meaningful Seasons. Custom Mods, Previews & Feedback:10.3k downloadsupdated 11 y ago
- 1Divide et Impera - Client State LeviesThis submod increases client state levy amounts per region in DeI. Warning - client state levy system can sometimes bypass reform restrictions. Requires Divide et Impera mod. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having pro...9.9k downloadsupdated 7 y ago
- Historical Family System - Gens JuliaThis is a version of the Historical Family System mod that should be used if you play as the Roman Julia family. The basic idea is that the mod adds in historical family members that will spawn in your family into the Grand campaign over time. This mod is designed to be used with Divide et Impera...9.6k downloadsupdated 3 y ago
- 1Divide et Impera Increased Unit Costs and UpkeepThis is to be used with Divide et Impera, found here. Increases unit costs and upkeep by around 20%. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the...9.1k downloadsupdated 7 y ago
- 1Divide et Impera Hardcore SubmodRequires Divide et Impera to play. Drastically increases difficulty, slows down gameplay and increases AI aggression. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launch...8.9k downloadsupdated 3 y ago
- Double (x2) Building and Research TimesThis mod doubles both building and research times (twice as long). Compatible with most other mods. Other Mod Versions Double Research Times Double Build Times8.7k downloadsupdated 9 y ago
- Qart-Hadast: Carthage Fully Expanded 2tpyThis mod gives Carthage the starting territory and armies of both Libya and Nova Carthago. Also decreases minor faction income bonus and small AI faction army limit. Not compatible with other turn per year mods or the All Factions Playable mod.8.4k downloadsupdated 8 y ago
- Qart-Hadast: Carthage Fully Expanded 1tpyThis mod gives Carthage the starting territory and armies of both Libya and Nova Carthago. Also decreases minor faction income bonus and small AI faction army limit. Not compatible with other turn per year mods or the All Factions Playable mod.8.4k downloadsupdated 8 y ago
- Double Tech Research Times (x2)This mod doubles the research time for all technologies. Recommended to use a TPY mod with this mod, such as 12TPY or 24TPY. See Double Build Times for buildings. Custom Mods, Previews & Feedback:8.4k downloadsupdated 11 y ago
- Conquer Anywhere - Conquer Wood ElvesThis mod allows factions other than Chaos and Beastmen to occupy wood elf lands. It is designed to be used alongside other Conquer Anywhere mods but can also be used by itself. Compatible with most other mods. DO NOT DISABLE THIS MOD MID-CAMPAIGN after starting to use it. This isn't very balanced...8.3k downloadsupdated 9 y ago
- Four Turns Per Year - Ancestral Beta ( 4TPY )Please use this mod now that the update is out: 4TPY Mod Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) Will not change TPY in existing save games. To learn how to edit your own save game turns per year, see thi...7.5k downloadsupdated 8 y ago
- All Occupation Options for All Factions (Except Huns Settling)This mod gives all Occupation Options to All Factions. Huns do not have the ability to settle. Occupation Options: Colonize, Liberate, Loot, Occupy, Resettle, Sack, Vassal Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod...7.0k downloadsupdated 11 y ago
- Hegemonia: Large Empires Mod 2TPYThis mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleúkeia - The Seleucid Empire now has the st...6.9k downloadsupdated 8 y ago
- 1Divide et Impera - Old Roman Unit CardsThis submod changes the unit cards for the Roman units in DeI back to the older style. Compatible with all other submods. This is not vanilla style unit cards, they are older versions from a previous mod version. Requires Divide et Impera.6.6k downloadsupdated 7 y ago
- Four Turns Per Year Hardcore ModThe goal of this mod is to provide a fully rounded 4TPY experience. Feedback appreciated. Patch 18 NOTE: You will need to get 4TPY Mod to actually changes the TPY to 4. Or, you can choose another TPY or startpos mod (like Hegemonia). - Build Times, Research Times, Building Cost and Recruit Cost m...6.5k downloadsupdated 9 y ago
- Hegemonia: Large Empires Mod 1TPYThis mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleúkeia - The Seleucid Empire now has the st...6.4k downloadsupdated 8 y ago
- Double (x2) Building & Research TimesThis mod doubles both building and research times (twice as long). Compatible with most other mods. Save game compatible6.3k downloadsupdated 5 y ago
- Double Build Times (x2)This mod doubles the build times for all buildings. Recommended to use a TPY mod with this mod, such as 12TPY or 24TPY. See Double Tech Times for research times. Custom Mods, Previews & Feedback:6.1k downloadsupdated 11 y ago