STEAM_WORKSHOP creator
Dresden
123 projects across 6 games, 6.7M downloads in total.
- Projects
- 123
- Games
- 6
- Downloads
- 6.7M
- Last shipped
- 4 mo ago
Total War: ROME II - Emperor Edition mods68Total War: ATTILA mods21Total War: WARHAMMER mods17Total War: WARHAMMER II mods9A Total War Saga: THRONES OF BRITANNIA mods6Total War: THREE KINGDOMS mods2
- Divide et Impera Part 1- New 1.3.5 Update has been released: More information on our website! Please consider donating to support the mod, thanks! Make sure you load the 3 mod parts in the correct order - Part 1 goes above the others in the mod launcher. Divide et Impera is a total overhaul of Rome 2 that seeks to prov...743.6k downloadsupdated 8 mo ago
- Divide et Impera Part 3You must have all Parts of the Mod: DeI Steam Collection If you have any questions, problems or suggestions please visit our forums650.9k downloadsupdated 9 mo ago
- Divide et Impera Part 2You must have all Parts of the Mod: DeI Steam Collection If you have any questions, problems or suggestions please visit our forums650.9k downloadsupdated 9 mo ago
- Four Turns Per Year Mod ( 4TPY )This changes the turns per year to 4 for the Grand Campaign. Generals and Agents will age 1/4 as fast. Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) For a version compatible with Patch 17 Beta (the old game ver...362.5k downloadsupdated 8 y ago
- Conquer Anywhere & ConfederationsThis mod allows any non-chaos/beastmen faction to conquer any settlement on the map. It also allows factions who normally can't confederate to do so (but still only with factions of the same subculture). Wood elves are left as they are in vanilla (wood elf lands cannot be conquered and they still...266.4k downloadsupdated 9 y ago
- Home Region Movement BonusThis mod increases movement for armies in their own regions by 10%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect chaos or beastmen movement since they do not own regions. If yo...253.5k downloadsupdated 9 y ago
- Home Region Movement BonusThis mod increases movement for armies in their own regions by 10%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect horde factions since they do not own regions. - It does affect...232.5k downloadsupdated 5 y ago
- Traits, Talents and Toadies: Character OverhaulThis is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign recommended if you haven't used the mod pre...209.0k downloadsupdated 7 y ago
- Diplomatic Options - Vassal, Liberate & ConfederateThis mod allows all factions to confederate, liberate and vassal other factions. Confederate - All factions can now confederate with other factions of their type (i.e. Vampires with vampires). This does not allow factions to confederate with other culture types and confederation restrictions from...183.8k downloadsupdated 5 y ago
- Dresden's Sack, Liberation and Diplomatic Options ModThis mod gives all diplomatic and occupation options to all factions: Sacking, Liberating, Looting, Razing, Subjugating, Confederating, Forming Satrapies and Forming Client States. Patch 20 compatible. Click here for a version that is compatible with Divide et Impera This mod simply opens up the...168.1k downloadsupdated 7 y ago
- 10 Turns Per Year ( 每年十轮 )This mod changes the turns per year to 10 and the turns for each season to 2. Compatible with most other mods and game updates. It should also work with save games. Hopefully the Ji Ben issue has been fixed. Credit to Havie for finding the solution! 将一年中的轮次更改为十轮 Unlike in other Total Wars, this n...143.3k downloadsupdated 6 y ago
- Home Region Movement Larger BonusThis mod increases movement for armies in their own regions by 25%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect horde factions since they do not own regions. - It does affect...142.9k downloadsupdated 5 y ago
- 4 Turns Per Year with Season EffectsThis changes the turns per year to 4. Generals and Agents will age 1/4 as fast. Also adds seasonal effects to the main campaign and Augustus campaign. Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. Might be compatible with Radious, if this mod loads firs...137.7k downloadsupdated 7 y ago
- Provincial RoadsThis mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to affect all your armies in the province ins...128.3k downloadsupdated 5 y ago
- Twelve Turns Per Year ( 12TPY )This changes the turns per year to 12 for Main Campaign. Generals and Agents will age slower and there will be 3 months per season. Also, governships have been changed to last the full 2 years as in vanilla and the Attila story triggers have been changed to match the new turn numbers. Not compati...103.8k downloadsupdated 8 y ago
- Fall of the Eagles - Part 1Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The main goals of the mod are twofold: - Historically accurate unit textures/models for the Attila period with fully fleshed out rosters for the various factions. - Realis...103.7k downloadsupdated 4 mo ago
- Fall of the Eagles - Part 2Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to ful...103.5k downloadsupdated 9 mo ago
- All Diplomatic Options Submod - DeINOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher). This mod is for use with Divide et Impera. It...86.7k downloadsupdated 7 y ago
- Constantine: Rise of Christianity Part 2The year is 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos emerges a new religion: Christianity. Its champion is the man who will one day be called Constantine the Great. Recommended Campaign Difficulty: Hard or higher. Requires 2 Parts to play: Part 1 Part 2 Dis...77.7k downloadsupdated 7 y ago
- Minor Town GarrisonsThis mod adds garrison units to all minor towns. Garrisons will start out small (2 units) and get larger as you upgrade. These units stay as levy tier units. Minor town garrison units will have to replenish from the start of a campaign or if added mid-campaign. Save game compatible, compatible wi...73.3k downloadsupdated 8 y ago
- Season Effects for Main CampaignThis mod adds seasonal province effects for the main campaign and Augustus Campaign NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) It is highly suggested that you use a Turn Per Year mod with this mod, such as 4TPY. Information - Season effects vary by province and geographical location. See above im...70.5k downloadsupdated 7 y ago
- Constantine: Rise of Christianity Part 1The year is 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos emerges a new religion: Christianity. Its champion is the man who will one day be called Constantine the Great. Recommended Campaign Difficulty: Hard or higher. Recommended Battle Difficulty: Normal. Requ...68.3k downloadsupdated 7 y ago
- 12 Turns Per Year ( 12TPY )This changes the turns per year to 12. There will be 3 months per season. For technical reasons, new years start in March instead of January. Requires a new game with this mod activated to work properly, will not change the TPY in save games. Not compatible with other mods that change the startpo...68.0k downloadsupdated 8 y ago
- 1Divide et Impera Reduced Unit Costs/UpkeepThis is to be used with Divide et Impera, found here. Reduces unit costs and upkeep by around 20% in campaigns. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher opt...66.7k downloadsupdated 7 y ago
- All Occupation & Diplomatic Options for All Factions (Including Confederations)This mod gives all Occupation and Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mods and patches. Confederations do not work...66.3k downloadsupdated 11 y ago
- Home Region Movement - Larger BonusThis is a version of the Home Region Movement Bonus mod that increases movement of armies in their home regions. This version increases that movement by 25%. Save game compatible. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect beastmen or chao...66.2k downloadsupdated 9 y ago
- Conquer Anywhere - Regional Occupation RemovalThis mod allows any non-chaos/beastmen faction to conquer any settlement on the map. Wood elves are left as they are in vanilla (wood elf lands cannot be conquered and they still have their outpost system). Norsca can conquer anywhere, they have outposts at minor towns and normal cities at major...60.9k downloadsupdated 9 y ago
- Two Turns Per Year Mod ( 2TPY )This changes the turns per year to 2 for the Grand Campaign. Generals and Agents will age half as fast. Updated to Patch 20. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) Not compatible with other Turn Per Year Mods, All Factions Unlocked Mod or Qart-Hadast Mod. Not save game compatible. To learn ho...60.0k downloadsupdated 7 y ago
- City Sack & Liberation Mod by DresdenThis mod allows all factions to Sack, Liberate and Loot cities. Compatible with all patches and all mods. Occupation Options Sacking a city gives you money and you don't take the city over. Buildings are damaged 25% and public order is lowered by 40 on the first turn and 15 (-1 per turn) afterwar...58.2k downloadsupdated 7 y ago
- Divide et Impera - No PO Garrison Negative SubmodThis is to be used with Divide et Impera, found here. Removes the Public Order negative from garrisoning troops. Compatible with DeI version 1.3. Find other Official Submods in the DeI Submod Collection.44.0k downloadsupdated 4 y ago
- Four Turns Per Year Build and Research TimesThis mod changes the turns per year to 4 and quadruples the Build and Research times. Generals and Agents will age 1/4 as fast. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) Won't change current save games TPY number. To learn how to edit your own save game turns per year, see this tutorial. To inst...39.5k downloadsupdated 7 y ago
- 1Divide et Impera - Gladiator RecruitmentThis submod allows specialized Gladiator units to be recruited by Rome in the campaign. Requires Divide et Impera. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher...37.4k downloadsupdated 7 y ago
- 1Divide et Impera Softcore SubmodRequires Divide et Impera. This mod reduces AI aggressiveness, makes squalor/public order easier to handle, and reduces some of the penalties in DeI. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to...36.0k downloadsupdated 8 y ago
- Conquer Anywhere (Excluding Norsca)This mod allows any faction to conquer any settlement on the map, excluding Chaos, Beastmen and Norsca factions. Wood elves and Norsca are left as they are in vanilla. Compatible with most other mods. DO NOT DISABLE THIS MOD MID-CAMPAIGN after starting to use it. Known Issues - Non-english versio...35.7k downloadsupdated 9 y ago
- More Meaningful SeasonsThis mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews & Feedback:32.8k downloadsupdated 11 y ago
- 1Divide et Impera - Macedonian Wars More Factions PlayableThis submod opens up more factions to be played in the custom Macedonian Wars campaign in DeI. Playable: Aechean League, Aitolian League, Seleucids, Ptolemies, Epeiros, Athens, Sparta. Requires Divide et Impera. NOTICE: The new launcher has issues with mod load order which negatively impacts subm...30.5k downloadsupdated 7 y ago
- 1Divide et Impera - Imperator Augustus All Factions PlayableThis submod opens up all factions to be playable in the IA campaign in DeI. Does not open them in custom battle. Requires Divide et Impera. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, plea...30.2k downloadsupdated 7 y ago
- Diplomatic Options - Liberate All FactionsThis mod allows all factions to liberate any other faction. Liberation allows a dead faction to be resurrected in locations where they started, making them an ally. Works for both player and AI. Some dwarf factions cannot be liberated. Compatible with most other mods, save game compatible. Other...28.6k downloadsupdated 5 y ago
- Seasonal EffectsThis mod adds seasonal effects for each province based on the current Season. Effects include modifications to income, food, movement, replenishment, morale, supplies and public order. Special "unseasonal" events can happen such as Harsh Winters, Early Springs, etc. Save game compatible. Compatib...28.0k downloadsupdated 8 y ago
- Historical Family SystemThis mod creates historical family members for most factions in the Grand Campaign. Rome and Carthage are not a part of this system, see below for mod versions for those factions. Do not use with Divide et Impera, it is already included in that mod. Although it is not a family tree, the basic con...27.2k downloadsupdated 7 y ago
- 15 Turns Per Year ( 每年十五轮 )This mod changes the turns per year to 15 and the turns for each season to 3. Compatible with most other mods and game updates. Hopefully the Ji Ben issue has been fixed. Credit to Havie for finding the solution! 一年内改为十五轮 Unlike in other Total Wars, this no longer requires a startpos change so it...26.8k downloadsupdated 6 y ago
- Diplomatic Options - Liberate All FactionsThis mod allows any faction to liberate any other faction. The mechanic is the same as the chaos "awaken tribe" option. Dwarven factions cannot be liberated. After conquering a region, the liberate option will create a new faction in that region based on the original owning faction. That original...26.5k downloadsupdated 9 y ago
- All Occupation & Diplomatic Options for All Factions (Except Huns Settling)This mod gives all Occupation and Diplomatic Options to All Factions. Huns do not have the ability to Settle. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mods...25.7k downloadsupdated 11 y ago
- 12 Turns Per Year ( 12 TPY ) - Age of CharlemagneThis changes the turns per year to 12 for the AoC DLC. Generals and Agents will age slower and there will be 3 months per season. Not compatible with other Turn Per Year Mods or mods that change the startpos. Not save game compatible. To learn how to edit your own save game turns per year, see th...25.1k downloadsupdated 11 y ago
- It's a Small World After AllThis simple mod does two things. It makes it so that small AI factions can only field 2 armies and takes away the hidden income bonus for minor AI factions. Any AI faction with 2 regions or less will only be able to field 2 armies (rather than 4). This prevents small factions from overwhelming th...25.1k downloadsupdated 7 y ago
- 1Divide et Impera - Settler UnitsThis is a submod for Divide et Impera that adds Settler units for all factions. These units allow you to recruit 600 of one population class in order to move it to another region via disbanding. Population should be added the same turn, but sometimes it may be on the next turn. Save game compatib...24.9k downloadsupdated 9 mo ago
- Diplomatic & Occupation OptionsThis mod allows all factions to Annex (Confederate) other factions diplomatically and to Loot cities. *Razing is currently disabled, it has some issues that have to be worked out. Save game compatible, compatible with most other mods. Custom Mods, Previews & Feedback:24.4k downloadsupdated 8 y ago
- Diplomatic Options - Vassal All FactionsThis mod allows you to vassalize all factions, no matter their culture type. Compatible with most other mods including the other Conquer Anywhere and Diplomatic Options mods other than the confederation mod, which would have to load first. Conquer Anywhere - CHOOSE ONE Conquer Anywhere & Diplomat...23.7k downloadsupdated 9 y ago