STEAM_WORKSHOP creator
Quintus
25 projects across 1 game, 60.3k downloads in total.
- Projects
- 25
- Game
- 1
- Downloads
- 60.3k
- Last shipped
- 7 y ago
- Hadrians WallA high wall down the middle of the map with a Roman fort in the middle. There is a larger town in front of the fort on the northern side of the wall and a smaller village behind the fort on the southern side. The walls work fully but if any problems are found dont hesitate to let me know. 4x4 sie...10.6k downloadsupdated 10 y ago
- Roman Field FortThe wall is now fully garrisonable... unless I missed a spot to smooth. Roman field fortress. At least my impression of one. It is definitely not complete and I plan to add a lot more. The walls are garrisonable and the gates work. There is no capture point in the fort yet so it plays as a land b...7.9k downloadsupdated 11 y ago
- SyracuseSyracusa, Sicily. A little mix between Greek and roman architecture... there are not too many avenues to take to the flag, the city is really tight... but there are at least 2 paths into the city. The AI siege and street nodes now work and the AI were able to navigate their way to the flag rather...5.2k downloadsupdated 10 y ago
- Roman field encampmentHopefully, someone can figure out how to make this a default encampment on the Campaign map. Going to update this one more time but this is playable. Only a few sections of the wall are buggy. Just a few though and I am fixing them. Four entry ways in. Two gates and two non gated entry Points. Fl...5.0k downloadsupdated 11 y ago
- Castrum ad ConfluentusBased upon the Roman fortress at the modern day city of Koblenz, Germany. I found very few sources for how the fortress looked during the Roman occupation so this is based upon my imagination. The capture Point is in the center of the fortress and should be incredibly difficult to get to. The AI...5.0k downloadsupdated 11 y ago
- GenovaMy interpretation of the city of Genua between the 1st and 4th centuries. But this in all honesty could be any coastal city or any generic one. Questions feel free and Ill answer them. It is a land battle, unwalled Town with a walled capture Point on a hill.2.5k downloadsupdated 10 y ago
- Barbarian encampmentSimilar to a hillfort but less sturdy. The walls are meant to fall over from siege Machines because the camp is a basic marching camp in the barbarian style. It is a large camp. Because the walls are weak and the fort is large the defense radius is larger. There are four Watch Towers as well as a...2.2k downloadsupdated 11 y ago
- Trajans Bridge (beta)Trajans Bridge over the danube. Map is still a work in progress and could change. Attackers have deployment on both sides. Two forts. According to wikipedia there was a fort on both sides. AI logic seems to work... After the AI take one fort they cross the bridge to take the other. Maybe this cou...2.2k downloadsupdated 10 y ago
- London circa 4th century (updated 4/9)A larger map of London. More Buildings, roads, an arena and a fort to defend. The map is a siege battle listed under city maps. It is 4x4 or less. The defensive onager doesnt go on walls and if you select them they will just appear in the river. I dont know why. I plan on updated the siege AI to...2.0k downloadsupdated 10 y ago
- TurorumThis is the Roman city of Tours. A city between two rivers. Ill start off by saying that I modified one of CAs vanilla settlement maps. So the Buildings are all works by CA. I added the river and the fort and the bridges of course. I changed the locations of some Buildings and added some more wal...1.8k downloadsupdated 11 y ago
- Roman camp in forested regionA roman field camp in a forest with hills and small Cliffs. The fort has no gates because of AI and Campaign issues. The map is ONLY a custom battle right now. Perhaps in the future it can be added to the Campaign as a unique tile in a forest region. The map is basically finished but I still need...1.6k downloadsupdated 11 y ago
- MarseillesWork in progress. 95% of the walls do work. The far end of the curtain wall unfortunately wont allow units on it and I cant figure out why. It is on the far end of the map though and might not get much traffic. From the AI I wouldnt expect them to attack from that side. The map is incomplete and...1.5k downloadsupdated 10 y ago
- EncampmentSimple fort/encampment by a river. Listed under siege battles so dont give the ai any siege engines, besides catapults. Required Rome II building models.1.4k downloadsupdated 10 y ago
- ToledoRecreation of the Roman city of Toledo, Spain circa 3rd, 4th century. The city is between a curving river with 3 bridges and a ford.1.3k downloadsupdated 10 y ago
- TortosaThe city of Tortosa spain. The flag is located on a highpoint overlooking the river. Only a BETA so far... still working on the map. Open to suggestions and advice. As everyone should be aware the high stone walls are still buggy. I can place zones and units can be placed on the walls during depl...1.2k downloadsupdated 10 y ago
- Saxon Coastal Burh Siege versionA Coastal map with a saxon burh. An old Roman fort with a saxon settlement inside and out. Land battle version :1.2k downloadsupdated 10 y ago
- Vercoviciumvercovicium.pack Loosely based upon the roman milecastle turned fort Vercovicium. Built in stone around 124 CE. A small bug do not add wall onagers. They appear underground and I couldnt figure out how to make them work on the bastions. The original concept was to have the Fort to be walled in wi...1.2k downloadsupdated 11 y ago
- Turonum (4th century)Fully functioning walls... guerrilla deploy on the other side of the river. Not a 100% accurate depiction of the city. Questions?1.1k downloadsupdated 10 y ago
- Generic Greek settlementJust a quick generic settlement. The building prefabs are works of CA and not mine. I just organized them into something else.1.0k downloadsupdated 10 y ago
- londoniumNew version of London, which I previous made ages ago. Everything works. Units can climb the walls and assault. I dont have much to say besides the AI graph is not finished and I will try to work on that in the future. Otherwise the map is mostly a MP map because the AI will only assault from one...1.0k downloadsupdated 9 y ago
- Saxon Coastal BurhA Coastal map with a saxon burh. An old Roman fort with a saxon settlement inside and out. Siege version:989 downloadsupdated 10 y ago
- Eastern CastleThe pack file is name olderetown and I honestly have no idea what to name this. Its basically a castle. The walls are mountable with siege units. They all work. There is no AI mapping so the AI wont really attack like they should. Maybe a fun multiplayer map. Hope you enjoy.852 downloadsupdated 7 y ago
- Arles ( reissued updated layout)Reissuing the map because I changed the whole layout and added walls. Most of the walls are accessible and towers and ladders connect. Those parts that are not I am working on it. Report any bugs. 4x4 siege map.785 downloadsupdated 10 y ago
- TeutoburgTeutoburg ambush battle near a swamp and a hill. I tried to make it into an ambush battle but the thing with Ted is it wont create proper land battles. You cant select defenders or attackers. No matter which side you pick you end up at the same deployment zone. Multiplayer is obviously different....489 downloadsupdated 10 y ago
- Syracuse betaI made a map of syracuse before. I think this one might be better. Let me know. The walls are mountable. Siege towers work on the walls. The map is only multiplayer and is not connected to the campaign. Make sure to have doomons RII models activated. Link on the side of this page.367 downloadsupdated 8 y ago