STEAM_WORKSHOP creator
Mlie
190 projects across 2 games, 22.2M downloads in total.
- Projects
- 190
- Games
- 2
- Downloads
- 22.2M
- Last shipped
- 15 d ago
- Give up your building (Continued)Update of LingLuos mod Give up your buildings so that enemies won't attack them. The function of this mod is the same as "Not Mine- Unclaim Structures", but he makes these buildings belong to insect, and I make these buildings not belong to anyone, which will be different in the face of insect la...81.7k downloadsupdated 15 mo ago
- [RF] Rumor Has It.... (Continued)Update of Rainbeau Flambes mod - Added support for Trait Value Have you ever wondered why your pawns don't talk about each other? Did no one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psychopath who beat up her friend, just because she's never...81.7k downloadsupdated 2 mo ago
- Save Thing As ImageI was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted. Pawns, items and buildings can have dynamic colors and shadows in game compared to the source textures. So I made this mod, it...81.6k downloadsupdated 3 mo ago
- Ranged DPS (Continued)Update of Pausbraks mod Finally, a way to easily compare ranged weapons and turrets! Added Stats This mod adds several stats to weapons, pawns, and turrets: Weapons Max ranged DPS This stat represents the maximum possible DPS a weapon could achieve if every bullet hit. This is unlikely to offer a...81.5k downloadsupdated 13 mo ago
- RealDining (Continued)Update of 222821750s mod 殖民者将有更真实的进食选择。新增”用餐时间“,可在时间分配表中管理 Colonists will have a more realistic choice of food.Increased "dinner time", which can be set in time assignment. 1.优先在当前最优品质相近的食物中随机选择食用 2.如果不是只有难吃的食物,殖民者将更喜欢选择食用与前几次不同的食物 3.增加用餐时间,殖民者会优先在该时间段进餐,吃完饭后会吃甜点或者与他人聊天社交,直到用餐时间结束 4.心情较低时更有可能选择增加...80.9k downloadsupdated 14 mo ago
- Choose Biome CommonalityLets you modify the commonality of biomes at world-generation. Should work on all biomes, vanilla and modded. Biome Commonality = how common each biome is. Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything f...79.5k downloadsupdated 14 mo ago
- Dire Raids (Continued)Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns. T...79.4k downloadsupdated 15 mo ago
- Pawn Name Variety (Continued)Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add thousands of new name...78.9k downloadsupdated 13 mo ago
- [sd] Advanced Powergeneration (Continued)Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "advanced powergeneration" a light in every corner, an extra workbench there, maybe another...78.2k downloadsupdated 14 mo ago
- Fill backstoriesMakes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from. Iterates through all backstory tags and assures that there is a certain total amount (configurable) of backstories by duplicating them if needed. Since modding...78.0k downloadsupdated 15 mo ago
- I Cant Fix ThatThis mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place. Basically anything that has not been researched can be used but not repaired. Always found it strange that my colony of tribals could scavenge a solar panel or...77.8k downloadsupdated 3 mo ago
- Explosive Radius (Continued)Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing. I would expect it to be compatible with most mods. However it doesn't quite work with Combat Extended yet. Feedback is welcome. Please leave a comment if you spot any issue...77.5k downloadsupdated 15 mo ago
- Suppression (Continued)Update of YAYO (Original by D A)s mod - Added french translation, thanks qux! - Chinese translation - Russian translation added, thank you Hellengi! - Removed legacy HugsLib requirement - Added option to only apply suppression to pawns using a ranged weapon - Added option for mood to affect the c...76.6k downloadsupdated 13 mo ago
- Log After Def Error (Continued)Update of ordpuss mod Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of the def if there is...76.1k downloadsupdated 13 mo ago
- Remove Industrial Stuff- Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wish...75.6k downloadsupdated 14 mo ago
- Spawn Mod ContentI made this mostly for my own use but perhaps it can be of use for someone else as well. It adds an extra dev-option similar to the vanilla "Make colony"-action with the difference that you can select what mod to load items from. It can for example be useful to check all items in a mod before pub...74.8k downloadsupdated 6 mo ago
- Permanent Enemies Never FleeJust stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea....74.5k downloadsupdated 15 mo ago
- Too Many Areas (Continued)Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better. It transitions to the alterna...74.3k downloadsupdated 12 mo ago
- DeepRim (Continued)Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the drill is operated m...73.9k downloadsupdated 1 mo ago
- Ducks' No Limits - Ideology (Continued)Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead. There is nothing I can do about it. Removes (almost) all limits regarding creating your ideology! Add any precept you wa...73.9k downloadsupdated 30 d ago
- No Ingredient List LimitMade this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list. The vanilla list when selecting ingredients for recipes cuts off around 400 items. This mod simply increased that x10, but if anyone should have more than 40...73.3k downloadsupdated 15 mo ago
- BioReactor (Continued)Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing. - Use food type as fuel...73.1k downloadsupdated 1 mo ago
- Raiders Never Die (Continued)Update of schplorgs, sems mod For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod. Raiders by default die more easily than colonists, even when using fists or melee weapons. This mod removes the additional death risk for...73.0k downloadsupdated 2 mo ago
- Glowpods Use DarklightA simple patchmod that makes glowpods count as darklight. For those insect+darkness meme plays. Requires Ideology. - Added support for Vanilla Factions Expanded - Insectoids 2 Idea by: Valliecane Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show...72.7k downloadsupdated 15 mo ago
- No Random IdeologiesDo you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology? This mod will use your saved ideologies when other factions are generated and choose one if possible. These will also be used when generating random wanderers and guests. If...72.1k downloadsupdated 14 mo ago
- Better Records Tab (Continued)Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quickly see what your...71.8k downloadsupdated 15 mo ago
- Tooltips in Dev-modeFinding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width. Mods often has a prefix to their definitions causing many buttons show the same text, forcing trial and error to find the right one. This mod adds a tooltip with the label-text for all buttons in the dev-mod...71.3k downloadsupdated 13 mo ago
- Harvest When ButcheringTriggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal. To be able to harvest resources from animals that explode on death you can use BoomMod Expanded or similar mod. Also added a setting to lower the amo...71.0k downloadsupdated 8 mo ago
- Show Possible MaterialsWhat will be used in the bill? When the list of bills are open for a workbench you can hold CTRL to see a list of all possible items on the map that can be used to make that recipe. These are also indicated with arrows and you can select them all by pressing the right mouse-button. Tested to be c...70.9k downloadsupdated 7 mo ago
- Brrr and Phew (Continued)Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.1 Colony AI to help avoid negative effects of hypothermia, heatstroke, toxi...70.6k downloadsupdated 5 mo ago
- Mercer's Backpacks (Continued)Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does not include the...70.2k downloadsupdated 2 mo ago
- Silent Doors (Continued)Update of Mittsies mod - Replaced old code with a patch-based code instead. - Added support for Doors Expanded Removes the sound effect from doors. See if the the error persists if you just have this mod and its requirements active. If not, try adding your other mods until it happens again. Alway...70.2k downloadsupdated 2 mo ago
- Wall Mounted Turrets (Continued)Update of Honey Badgers mod - The mod is now CE-compatible CE-patches now included in the main CE-mod instead - Added a non-lethal riot control turret, graphics by the original author - Check out the retexture mod by 3HST有限公司 here This mod has been replaced by Wall Mounted Turrets Version 2 by Ho...70.2k downloadsupdated 14 mo ago
- Show Detailed DatesA small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea...70.0k downloadsupdated 15 mo ago
- [Depricated] Scrollable GenelistWhen using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason. This makes the selected genes-area just continue to grow causing it to push out the rest of the genes when editing xenotypes with a large amount of genes (30) or when just having a lo...69.1k downloadsupdated 15 mo ago
- Alternate Research ProjectsThere are multiple ways to the same goal! Research projects can be made to have alternative prerequirements, making it possible to only research one of them to unlock a project. Mod-authors can add a mod-extension to research-projects to define alternate prerequirements. Some are included, if you...69.0k downloadsupdated 15 mo ago
- Rebound (Continued)Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted. - Rebound-chance 0.5 * * (Melee...68.9k downloadsupdated 5 mo ago
- Fast Author Confirm (Continued)This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these. Source code is included in the mod file and anyone can update and reupload without asking me for permissions. This mod will stay up for v1.0. ===============================...68.8k downloadsupdated 2 mo ago
- Large Faction Bases (Continued)Update of newcolonists mod Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness. A high-risk, high-reward challenge. Safe to add/remove in-game. For compatibility with other mods changing faction bases, check Choose...68.5k downloadsupdated 3 mo ago
- Some Things FloatLet the river wash your trash away! This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example. There is a possibility that things s...67.5k downloadsupdated 1 mo ago
- New Limbs Needs TrainingWhen a pawn gets a new limb transplanted they will need some time until they get used to it. The efficency of the limb will be lower and increase with time up to the maximum value. Recovery-time is based on the tech-level of the limb and can be changed in the mod-settings. Only affects bodyparts...67.2k downloadsupdated 4 mo ago
- No Missing Gene IconsWill generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes. All added chemicals in the game will generate three genes for drug-addicition and resistance. If the mod does not also add icons for these chemicals they will generat...66.9k downloadsupdated 15 mo ago
- Blueprint Material Debt (Continued)Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count. Compatibility: Does not make any changes to your save file. Safe to add or remove at any time. Conflicts with mods that completely replace ResourceCounter.UpdateResourceCounts, but should be fi...66.4k downloadsupdated 14 mo ago
- Questionable Ethics Enhanced (Continued)Update of KongMDs mod Based on the 1.3 update by Mario55770 - Adopted the mod on request by Mario55770 - Added "filling" graphics for the vats, makes it easier to see how much is missing, can be disabled - Added support for cloning all features added by Facial Animation - Added support for Biotec...66.3k downloadsupdated 2 mo ago
- [Abandoned] Extended Storage (Continued)Update of Skullywag, Fluffy, spdskatr, DoctorVanGogh, Terraggs mod Extended Storage Adds additional storage buildings that multi stack items. This works by having an input cell which the storage cell grabs from until it reaches its own internal limit, for example the wooden pallet can hold 600 st...65.5k downloadsupdated 8 mo ago
- Musical Instruments (Continued)Update of Dog Problems mod - Refactored code - Removed redundant Harmony.dll - Fixed the musical workbench, thanks мєкση for the help! - Added burn unwanted instrument recipe - To have the instruments play actual music use this mod by Pos 5 Now included in the mod Craft a variety of musical instr...65.2k downloadsupdated 3 mo ago
- Die for me (Continued)Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me! Die for your king! Die for the rim! Adds the Dead Mans Switch (DMS). This item requires research to create, and can be created at the machining table from mortar s...65.1k downloadsupdated 15 mo ago
- Durable Clothes (Continued)Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all apparel without...64.8k downloadsupdated 2 mo ago