STEAM_WORKSHOP creator
Nebual
8 projects across 2 games, 503.4k downloads in total.
- Projects
- 8
- Games
- 2
- Downloads
- 503.4k
- Last shipped
- 21 mo ago
- Nadmod Prop ProtectionNPP is a simple and efficient Prop Protection system. * Admins can touch all props (configurable) * All player spawned entities are protected by default from: - All Tools - Properties menu (right clicking props while holding C) - Gravity gun punt/pickup - Physgun pickup/reload * Has a friends sys...349.9k downloadsupdated 7 y ago
- NT Cybernetics EnhancedAn extension for Neurotrauma Fork that adds Cyberlimbs and Cyberorgans. This is a fork of the original NT Cybernetics with: Cyberlimbs - Cybernetics Improved's additions: Cyberlegs make you run faster, Cyberarms swim/melee faster, and adding more expensive waterproof cyberlimb variants. - Allow p...104.7k downloadsupdated 21 mo ago
- Radio BroadcastThis modifies Radio Channel 9 to be a broadcast channel for voice comms and text chat, allowing it to hear and be heard across channels 0-9. Channels > 9 are considered 'private' and are excluded from this behaviour. This is primarily useful for crews using multiple channels (eg. for a dive crew...23.0k downloadsupdated 23 mo ago
- SandboxMenuEnhancedOct 25 2024 update: Livelandr has merged my improvements back up into their original mod, so this fork's purpose is complete. Cheers! A fork of Livelandr's Sandbox Menu, which added a spawn menu for any items or afflictions from any mods. This fork adds an additional list of afflictions affecting...13.5k downloadsupdated 23 mo ago
- Bio-Cloning Cybernetics CompatibilityA fork of Bio-Cloning with the following changes: - Copy Talents to the new body - Copy Afflictions to the 'old' body, both for postmortem analysis and to allow Neurotrauma Cybernetics Enhanced's cyberlimbs and cyberorgans to be recovered - The original version disabled PerformanceFix's prioritiz...3.5k downloadsupdated 21 mo ago
- Death Skills KeeperAdjusts how many skill points are lost upon death in a Campaign. Vanilla: 1. if you die, drop 75% of your skills down to the lowest starting value for your job. Captain's starting range is "40-50 Helm, 25-35 Weapons, 15-25 Mech/Electrical, 5-10 Medical". Thus, dying with 50 Medical, would drop to...3.3k downloadsupdated 3 y ago
- Soft Crush DepthEver felt like your submarine death spirals too quickly upon passing that hard boundary of Crush Depth? Maybe you got Latchered, or Dynamic Europa is being mean and hasn't given you a colony willing to sell you a deeper sub in the last 10 stops and you need to pass through some deeper channels. I...3.1k downloadsupdated 23 mo ago
- Fortunate Worm UpdatedA reupload of updated for v1.5.7.0 , as my crew requires this essential mod on any campaign. Original description: Sick of hearing your crew whine and beg for their lives as you're trying to kill some big ass alien bastards? Well, that Endworm just swallowed a radio, and when its jaws smash throu...2.3k downloadsupdated 2 y ago