STEAM_WORKSHOP creator
Magnar
27 projects across 6 games, 338.8k downloads in total.
- Projects
- 27
- Games
- 6
- Downloads
- 338.8k
- Last shipped
- 9 mo ago
Total War: ATTILA mods10Total War: ROME II - Emperor Edition mods7Imperator: Rome mods6A Total War Saga: THRONES OF BRITANNIA mods2Europa Universalis V mods1Total War: WARHAMMER mods1
- Legendary Lord Unique Start Position**THIS MOD DOES NOT AND WILL NOT CONTAIN CHAOS LORDS** This mod places one of each race's legendary lords into another faciton of that race so that you can play coop as the same race. Empire: Balthazar Gent -> Stirland Greenskins: Azhag the Slaughterer -> Black Venom Dwarfs: Ungrim Ironfist -> Ka...100.7k downloadsupdated 9 y ago
- Ammunition RefillThis mod allows your to replenish your ammunition during combat This mod adds an ability that missile units have that when used will replenish the units ammo after 2 minutes of not beign able to move. This is meant to simulate the soldiers waiting for support troops to bring them more ammo as wha...55.3k downloadsupdated 10 y ago
- Zoom OutThis mod increases the maximum zoom out range on the campaign map letting you get a better strategic overview Support me on Patreon for more great mods:35.8k downloadsupdated 8 y ago
- Armoured Horses ModNew armour for cataphract, half-cataphract, cataphract elite horses, eastern heavy and hellenic heavy horse. Read more here:25.6k downloadsupdated 12 y ago
- Vae Victis Part 1 v.612Part 1 of 5 (All 5 parts are required) Part 2 Part 3 Part 4 Part 5 Or get them all with the collection An additional vfx pack is available only on our TWC forum, see link below. This adds Vae Victis, a Total War Rome II total overhaul mod with a focus on historical accuracy. To date, Vae Victis f...13.9k downloadsupdated 11 y ago
- Vae Victis part 2 of 5Part 2 of 5 (All 5 parts are required) Part 1 Part 3 Part 4 Part 513.6k downloadsupdated 11 y ago
- Vae Victis part 3 of 5Part 3 of 5 (All 5 parts are required) Part 1 Part 2 Part 4 Part 513.5k downloadsupdated 11 y ago
- 12 Turns Per YearThis mod increases the number of turns in a year from 4 turns to 12 turns13.5k downloadsupdated 11 y ago
- Ammunition RefillThis mod adds a combat ability to all ranged land units to allow then to replenish ammunition during a battle. Whilst replenishing ammo, the unit is immobile for 2 minutes and suffers reduced reload speed. javelins and catapults reload 2 ammo / use. Archers and crossbowmen replenish up to 24 miss...13.1k downloadsupdated 8 y ago
- Politics OverhaulCompatibile with all other mods that don't mod politics. Political Influence indirectly effects political control and with that in mind this mod expands and varies the effects from political influence. Instead of all factions getting the same generic effects, factions are now split into one of 4...7.3k downloadsupdated 12 y ago
- Better Army UIAdds supply consumption to the army view window. No longer do you need to search tooltips to find out how much each army consumes.6.3k downloadsupdated 7 y ago
- War Weariness: Attila CampaignThis mod adds the Age of Charlemagne war weariness mechanic to the Attila main campaign.5.9k downloadsupdated 10 y ago
- No Fog Of WarThis mod removes fog of war from the campaign map other methods do this by giving spys unlimmited line of sight This method is much cleaner and is done via scripting. I made this for my own testing purposes, but I think it would also be helpful for others to use as well so here it is.5.8k downloadsupdated 10 y ago
- Weaker Hun InvasionLess Hun DOOM STACKS!!! - Huns will now get scripted hordes of: max 2 hordes, once per year (4 turns) instead of 3 hordes every 2 turns - Max number of scripted hordes reduced up to 50 of vanilla (50% for easy and less reduction for higher levels ) - Attila becomes mortal after defeating him once...5.7k downloadsupdated 11 y ago
- Less Climate Change**Requires a new game to work** This mod doubles the number of fertility levels (and starting fertility levels) and halves all bonuses from each level of fertility (so the max still has the same effect). The max number of levels reduced by climate change is now 50% of the max vs 100% in vanilla....3.7k downloadsupdated 10 y ago
- Realistic Battle MovementThis mod reduces unit movement speeds to be more realistic. Speeds are reduced up to 15% from vanilla3.4k downloadsupdated 11 y ago
- Vae VictisVae Victis adds greater depth, realism and historical accuracy as well as more of a challenge. The basis for the historical accuracy for this mod is based on 5 years of great resaerch done by many team members on the Vae Victis mod for Rome 2. What does the mod do? New Mechanics: Cultural unit mo...3.4k downloadsupdated 5 y ago
- A Reasonable PopulaceThis mod makes public order more dynamic. Give a hungry man a loaf of bread and he will get more satisfaction from it than a man who has eaten all he can. From the idea that happiness and distress are relative experiences, this mod makes the extremes of public order harder to achieve. As you gain...3.2k downloadsupdated 11 y ago
- Better Trade UIMoves the trade good screens so that you can see which trade goods you have in surplus and available trade goods at the same time.2.0k downloadsupdated 7 y ago
- Sea SicknessSea Sickness is meant to be a "new" feature in Attila but it is also possible to do with Rome 2. This mod reduces the stats of all units on transport ships when in battle. The debuff is only noticeable once you get into battle. Land lovers throw up overboard before being thrown overboard!!! This...1.9k downloadsupdated 12 y ago
- Foreign SoilThis mod doubles the penalty to army integrity when in enemy territory from -1 to -21.8k downloadsupdated 10 y ago
- People of Rome 2 - Script CompatibleThis is a version of People of Rome 2 that is compatible with other mods who also edit scripts or have scripts of their own and are therefore not compatible with the other P++ version. This mod will only be compatible if the mod you want to use it with has set up his mod to be compatible with thi...1.5k downloadsupdated 9 y ago
- Less Reliable AutoresolveThis mod reduces the reliability of autoresolve: Max variation increased 30% to 50% Min variation increased 0% to 5%1.1k downloadsupdated 11 y ago
- Vae Victis 1.2 betaThis version was for the IR 1.2 Beta version of Vae Victis mod Required the 1.2 cicero beta version of the game to play. The most up to date version can be found here: This mod will be deleted soon as 1.2 cicero beta has comes out of beta451 downloadsupdated 7 y ago
- Improved CombatMakes combat more detailed by adding terrain buffs and debuffs to units. Various cultural unit variations. The stats in the preview images are the default values. Logical behind the stat changes Lighter armour = more agility/speed/stamina. As a result it allows for better performance in more diff...231 downloadsupdated 7 y ago
- Triggered InventionsThis mod is currently WIP Current Status: 3 / 240 inventions replaced Replaces all vanilla inventions with new inventions based on the countries status so that playing as different countries and with different stages of development will give you different inventions to choose from. To better show...67 downloadsupdated 7 y ago
- Vae VictisMakes changes to military to make war and battles more impactful and harder to recover from. Assaults are harder - more losses and greater morale loss. May require multiple assaults to take down a fort. Reduced morale and manpower recovery to make battles more meaningful and less of yoyo. May req...67 downloadsupdated 9 mo ago