STEAM_WORKSHOP creator
GGBOT
11 projects across 1 game, 9.9k downloads in total.
- Projects
- 11
- Game
- 1
- Downloads
- 9.9k
- Last shipped
- 4 y ago
- MicroMod: enable CapesThe Axelord makes a super-hero landing! Unlocks Capes as craftable clothing/armor for your dwarves, ending the monopoly of those elves and humans with their fancy flowing capes that are either too <<Low-Quality-Grown-Linen>> or too Large. Wiki numbers Stat-wise capes are a bit of an oddity: They'...2.1k downloadsupdated 4 y ago
- MicroMod: SunflowersSunflowers Adds the Common Sunflower to the surface world, a multi-purpose flower with edible seeds and useful oil. Functionally, they work similar to Quarry Bushes, but on the surface. Picked Sunflowers can be processed (to bags) in the farmer's workshop for features such as: Edible seeds (raw &...1.6k downloadsupdated 4 y ago
- MicroMod: always CloaksSets Cloaks to 'Forced', making them always available/craftable for Dwarves. During world generation several types of armour/clothing can be "known" or not by civilizations, scaling on rarity. Technically your civilization could happen to know the science behind making Togas! But usually not - si...1.0k downloadsupdated 4 y ago
- MicroMod: Dwarves can Enrage!Urist Smash! Grants fighting Dwarves the ability to become Enraged at all enemies! Gaining the natural anger issues of the humble Wolverines and Honey Badgers. Specifically: Add to Dwarves (creatures_standard), which is the tag that causes animals like Honey Badgers to have a chance to become 'En...991 downloadsupdated 4 y ago
- MicroMod: always RobesSets Robes to 'Forced', making them always available/craftable for Dwarves. During world generation several types of armour/clothing can be "known" or not by civilizations, scaling on rarity. Technically your civilization could happen to know the science behind making Togas! But usually not - sin...974 downloadsupdated 4 y ago
- MicroMod: Brass KnucklesKnuckledusters! Adds Metal knuckles - a new blunt weapon type, using the Striker skill to Punch, Jab or Uppercut your foes. Specifics: Made at the Metalsmith - weapons menu. Unique 'Forge brass knuckle' reaction added to Metalsmith. Accessible to Dwarves, Humans and Goblins. Stats/Balance: The kn...735 downloadsupdated 4 y ago
- MicroMod: always High BootsSets High Boots to 'Forced', making them always available/craftable for Dwarves. During world generation several types of armour/clothing can be "known" or not by civilizations, scaling on rarity. Oddly enough, I usually see this happen with "just" High Boots not existing, which can feel a bit Me...643 downloadsupdated 4 y ago
- MicroMod: enable MorningstarsPraise Armok! (and the many others!) Unlocks (just) the foreign weapon Morningstars for your Dwarves. Because sometimes you just want your Macelords to have menacing spikes on their majestic steel maces, or your Haunted Embark fort is just begging to become the holiest collection of temples you c...587 downloadsupdated 4 y ago
- MicroMod: enable Daggers/KnivesThat's not a knife - this, is a <<+Knife+>> Cultists, bandits and rogues? Oh my! Unlocks the (foreign/exotic) weapon group Large Daggers to Dwarves, allowing you to Large Knifes / Daggers for Dwarves. Allowing for example: Embarking with Dwarves with Knife User skills Forging your own Steel Large...473 downloadsupdated 4 y ago
- MicroMod: Obsidian SpearsAdds the ability create spears from obsidian at the crafting workshop, via the same (stone)crafting menu used for vanilla obsidian short swords. Requires one wooden log and one obsidian. Known issue: Even though the items have icons, currently "odd material weapons" don't always seem to become gr...426 downloadsupdated 4 y ago
- MicroMod: Obsidian Knife/DaggersObsidian Daggers Allows Large Knife/Daggers to be made from obsidian by stonecrafting - IF your civilization has access to Large Daggers. Made for fun tribal cavern themed forts, blood cults, and more! This mod does not by itself add Daggers to Dwarves. My other "enable daggers" micromod or other...332 downloadsupdated 4 y ago