STEAM_WORKSHOP creator
Airi
27 projects across 3 games, 13.0k downloads in total.
- Projects
- 27
- Games
- 3
- Downloads
- 13.0k
- Last shipped
- 29 d ago
Divinity: Original Sin 2 - Definitive Edition mods17Age of Wonders: Planetfall mods8Chrono Ark mods2
- airi_VANGUARDHelper scripts and shared resources for use by myself and anyone else who's interested. Does nothing by itself; contains combined icon atlas, a bunch of integrated statuses, custom queries/events/procedures, etc--published in a single separate package for performance reasons. --------------------...1.4k downloadsupdated 3 y ago
- Persuasive AvatarsGrants 6 bonus Persuasion to avatar characters. — I enjoyed Persuasion as a mechanic in my first few playthroughs, but by now I know my options and how I like to play. (Bonus = can't be respec'd)1.3k downloadsupdated 3 y ago
- Permanent Blood RoseKeep the Blood Rose Elixir buff even if you die. Will work on current saves as long as you still have the buff when you load the game. Incompatible with mods that change the stats of the Blood Rose Elixir. COMPATIBILITY • Incompatible with any mod that edits the stats of the Blood Rose Elixir ('s...949 downloadsupdated 21 mo ago
- Hero Settings - 7 Points Per LevelIncreases the number of skill points gained per level from 5 to 7. Also slightly reduces hero recruitment delays and prices (very comfy when playing with more heroes than default). Details: - Increases the skill point gain from 5 to 7 per level. - Initial delay and delay between hero recruitment...799 downloadsupdated 2 y ago
- Joyful Awakenings: Level 3Start the game at level 3. You can also load the mod at any time before you leave Fort Joy to gain the same 8000 flat experience boost. My favorite way to kickstart the first act, especially when combined with difficulty mods and MonsterScaling. NOTES: • Will work with other starter mods, includi...763 downloadsupdated 3 y ago
- Hero Settings - 8 Per PlayerFor use in Empire mode: Raises the maximum number of heroes to 8 (1 commander + 7 recruited). Additionally raises the maximum level to 30. Will not work on existing saves -- start a new planet to use the new settings.727 downloadsupdated 2 y ago
- Bleeding Stacks To 3The "Bleeding" status can stack up to 3 times, with mild diminishing returns: 1x, 0.8x, 0.6x. (The first stack does 100% damage. With 2 stacks the bleed effect deals 180% normal damage, and with all 3 it will deal 240% damage each turn.) Damage values will automatically be updated if using Divini...642 downloadsupdated 3 y ago
- Joyful Awakenings: Simple StatsAt the beginning of the game or when they join your party, every player character gains +2 attribute points, +1 combat ability point, +1 civil ability point, and +1 talent point to spend. Should be compatible with everything, and will also work with all class presets (it doesn't rely on editing p...620 downloadsupdated 3 y ago
- Innate Cat FamiliarEdits the Summon Cat Familiar skill to have no memory requirement. (You still have to learn it, but it won't take up any memory slots.) COMPATIBILITY • Conflicts with anything that edits the Summon Cat Familiar skill ('Summon_Cat' skill data entry). Edits to the summon itself and its abilities ar...568 downloadsupdated 3 y ago
- Simple AntiSlipPrevents player characters from slipping on ice. Compared to the alternatives, this simple script should have no compatibility issues. I got pretty tired of combining boots and nails...564 downloadsupdated 3 y ago
- InnerDemon PUNCHSummon Inner Demon now applies the Demonic Tutelage status on cast (as the tooltip would seem to indicate). The Demonic Tutelage ability itself is now a self-buff, and Inner Demon now grants 2 new additional abilities while Inner Demon is active: a taunt-alike and a ranged aoe. ------------------...529 downloadsupdated 3 y ago
- Killing Momentum (Executioner buff)The Executioner talent loses a lot of value with difficulty mods that hugely increase enemy tankiness, so I wanted to spice it up a bit. In addition to the 2AP on kill, it now has a "cull" effect (instantly kill targets below 10% hp) and grants Momentum, a movement+crit+damage buff that lasts unt...505 downloadsupdated 3 y ago
- English Dialogue PackTriples variety of character call-outs. Tweaks to campfire conversations for improved flow etc. I only added the lines in English. Presumably this mod does nothing for other languages. What this mod does: Adds more shout-outs/barks for every situation for every character in the game, at least twi...457 downloadsupdated 13 mo ago
- Opportunity Strikes (Opportunist rework)Every character (player or enemy) can perform attacks of opportunity if they have a melee weapon. Player characters with the Opportunist talent now gain several additional bonuses, including multiple attacks and free attacks on incapacitated enemies. Norbyte's Script Extender is required. Pairs w...415 downloadsupdated 3 y ago
- Move Faster v2Somewhat reduces the movement costs of terrain to make traversing the strategic map a little less tedious. Idea from the original mod by Griff. Works with Star Kings DLC. Update v1.0.1 - changed Interface Movement Cost values to reflect updated Cost Override values. Land movement: (vanilla → modd...392 downloadsupdated 29 d ago
- Joyful Awakenings: Quick StatsAt the beginning of the game or when they join your party, every player character gains +2 attribute points and +1 combat ability point to spend. Should be compatible with everything, including all (vanilla and modded) class presets, as well as other Joyful Awakenings mods. SEE ALSO: • Joyful Awa...368 downloadsupdated 3 y ago
- Play Dead BetterCombines my favorite parts of Favmir's Play Dead at the End of Turn mod and the tweaks from Divinity Unleashed, while still allowing Play Dead to be used outside of combat. FEATURES • Play Dead triggers at the end of the turn you cast it on (instead of immediately). • Cooldowns no longer freeze w...346 downloadsupdated 3 y ago
- More Random NamesMore than doubles the random name pools for certain things in the game. Currently includes colony names for all vanilla races as well as most sector names. Finished: Colony name pools for all vanilla races. Sector names for "feature" sectors. Landmark names In progress: Sector names for "fill" se...338 downloadsupdated 22 mo ago
- Tentacle Leash PlusAdds *Tentacle Leash* as its own skill, with the ability to fling your target towards your location. The skillbook is purchasable at any Polymorph vendor. Skill details: • 2 AP cost, 4-turn CD, 105% weapon damage as physical damage, 10m attack range. • The *YOINK* effect does not work on "grounde...276 downloadsupdated 3 y ago
- Innate CondorEdits the Summon Condor Familiar to have no memory cost. (It still has to be learned, but it won't take up memory slots.) COMPATIBILITY • Conflicts with anything that edits the Summon Condor Familiar summoning skill (edits to the summon itself and its abilities are fine). SEE ALSO: • Innate Cat F...219 downloadsupdated 3 y ago
- Close Quarters PenaltyRanged units suffer penalties to damage etc. while inside the attack range of an enemy melee unit. A damage penalty also applies when firing at other ranged units within 3m (touch range). Neither penalty applies if the attacker is sneaking or invisible. Norbyte's Script Extender is required. Insp...210 downloadsupdated 3 y ago
- Tentacle Leash (YOINK)Adds a strong pull effect to the Tentacle Lash skill, enough to drag targets up and down ledges. (And into your waiting arms.) This mod should be compatible with everything, including mods that edit the skill data entry. Feel free to use it alongside overhauls and any other polymorph tweak mods y...205 downloadsupdated 3 y ago
- Terraforming Event ReworkCosmic Events such as Superstorm, Fungal Awakening etc. no longer automatically terraform sectors, though they keep their other effects. Some Cosmic Events temporarily provide access to an appropriate terraforming operation. Full changes listed below: - Fungal Awakening: No longer terraforms sect...143 downloadsupdated 2 y ago
- Recall ArmyAdds a researchable strategic op that teleports an owned army to your capital. The target army must be within friendly domain, and they lose all their movement points for that turn. Costs 10 op points and 100 energy to prime. Currently unlocked by researching Accelerated Force Deployment in the S...106 downloadsupdated 2 y ago
- Colonizer Cost - 2 Pop, Req 12Colonizers cost 2 population and require a minimum of 12 pop to build. Works with Adventure Mod (in that it overwrites whatever changes they made to colonizer costs).89 downloadsupdated 2 y ago
- Difficult Doomsday VictoryIncreases the energy and op point cost of priming the global doomsday operation. Decreases AI priority for researching the final tech. Intended for use with large maps and lots of players, and with mods that provide more op points.68 downloadsupdated 2 y ago
- Innate Close-Range ShotEdits Johan's passive/fixed ability to be Innate. Its CD is now totally separate from your other characters' fixed abilities.64 downloadsupdated 14 mo ago