STEAM_WORKSHOP creator
lmlsna
24 projects across 2 games, 45.6k downloads in total.
- Projects
- 24
- Games
- 2
- Downloads
- 45.6k
- Last shipped
- 3 mo ago
- Vanilla Weapon Overhaul (v5.1)Tweaks vanilla equipment with the goal of improving balance and variety in a way that is systemic and intuitive. Aims to strike a good balance between realism and vanilla-esque spectacle. Shifts attack stats in a way that presents more trade-offs and decision-making complexity in selecting an att...9.6k downloadsupdated 8 mo ago
- +2 City Radius- Increases the base city radius of all factions by 2. For when you really, positively never want to run out of building slots. In effect, this means that all factions start with a max city radius of 3, improvable up to 5 for most factions, 6 for Space Marines, 4 for Tyranids. City size upgrades...7.9k downloadsupdated 2 y ago
- Tougher BodiesSomething I’ve noticed in all the weapons testing I’ve done is that creatures are incredibly fragile. Mere punches and kicks from a dwarf with no combat skills and average strength can tear apart another dwarf’s muscles and bruise bones through iron armor because of how vulnerable limbs are to in...5.0k downloadsupdated 3 mo ago
- Timeless DwarvesA collection of QOL tweaks to the Dwarf race. Full list of changes: - Removed maximum age, eliminating death by aging and allowing them to be quite ancient - No skill rust / attribute decay - Increased base adult (average) size from 60,000 to 62,500, just enough to allow all vanilla weapons to be...3.4k downloadsupdated 18 mo ago
- Armed DwarvesAllows dwarves to craft all vanilla weapons, with no additional edits. Meant to pair well with either of my other mods which already enable dwarves to equip large weapons - Vanilla Weapon Overhaul: and/or Timeless Dwarves:3.4k downloadsupdated 10 mo ago
- Tougher Bodies - Peripheral Nerve HealingThis mod is a standalone alternative to Tougher Bodies which also includes a mechanism of peripheral nerve healing. The mod must replace the “vanilla materials” and “vanilla bodies” modules. This is necessary because the CUT and SELECT methods of mod implementation do not function on material tem...2.6k downloadsupdated 3 mo ago
- Skilled Animals & MegabeastsWildlife was one of my biggest “expectation vs reality” moments in Dwarf Fortress. All these giant predators sound scary, the wiki even builds them up as being scary, yet whenever you send your militia after them you’ll find that they have a major skill issue when it comes to combat against civil...2.6k downloadsupdated 3 mo ago
- Biodiversity BoosterThis is a patch that sets frequency to 100 for all vanilla non-intelligent creatures. This increases variety by ensuring that creatures will always exist within their relevant biomes when possible and that all creatures have an equal random chance to appear rather than some being massively overre...2.4k downloadsupdated 3 mo ago
- VWO Patch - Fantastic Fantasy FortressPatch that adjusts Fantastic Fantasy Fortress weapons to fit seamlessly with Vanilla Weapon Overhaul. The specific numbers involved in each attack are available in the same public spreadsheet as the main mod. The following load order is important due to oddities with how cut/replace patches work...1.3k downloadsupdated 10 mo ago
- Biodiversity Booster - Fantastic Fantasy FortressApplies Biodiversity Booster changes to Fantastic Fantasy Fortress. Patching for this mod was contributed by Moonwarden64.1.2k downloadsupdated 10 mo ago
- SA&M - Fantastic Fantasy FortressApplies Skilled Animals & Megabeasts' natural skill sets to Fantastic Fantasy Fortress. Patching for this mod was contributed by Moonwarden64.1.2k downloadsupdated 10 mo ago
- VWO Extended (v1.5)Standalone extended version of Vanilla Weapon Overhaul that features a sizable yet bloat-free expansion to the vanilla weapon roster and some additional tweaks to the vanilla weapons to help these additions fit in. Includes all changes from the main mod. Utilizes layered graphics provided by Digg...1.1k downloadsupdated 8 mo ago
- Vanilla Materials Overhaul (v1.4)The goals of this mod are to add materials as well as modify existing materials to produce more grounded behavior in combat and provide a less linear progression of material options for both metals and non-metals. The new materials continue upon the vanilla theme of “medieval but with unexpectedl...821 downloadsupdated 8 mo ago
- Sand & Clay AnywhereThis mod patches all soil to count as both fire clay and sand, allowing glass and stoneware to be made anywhere where soil is present. Revenge of the sandy clay loam! Note that as a side-effect all soil will use the sand graphic, though they keep their original colors. The clay-only version of th...752 downloadsupdated 4 y ago
- Civilized Attacks OnlyRemoves scratches and biting from civilized creatures via select patch. Currently includes Dwarves, Humans, Elves, Goblins, and Kobolds.686 downloadsupdated 9 mo ago
- +2 Enclave Radius- Increases the base city radius of the Adepta Sororitas Enclave by 2, for a total of 3538 downloadsupdated 4 y ago
- +1 Enclave Radius- Increases the base city radius of the Adepta Sororitas Enclave by 1, for a total of 2331 downloadsupdated 4 y ago
- Clay AnywhereThis mod patches all soil to be usable for fire clay reactions, allowing stoneware to be made anywhere where soil is present. Sand Enthusiast Version:303 downloadsupdated 4 y ago
- City & Outpost ReworkLightweight mod that reworks the outpost, city, and headquarters traits. Outpost: - Units within an outpost cost no upkeep - Healing rate multiplier increased from 0.5 to 1.0 City: - Units within a city tile cost no upkeep - City damage reduction reduced from 33% to 17% - Healing rate multiplier...229 downloadsupdated 4 y ago
- 33% more BullgrynsStat Changes - Bullgryns: Group size from 3 to 4 Food cost from 30 to 40 Ore cost from 30 to 40 Rather beefy.174 downloadsupdated 6 y ago
- City & Outpost HealingLightweight mod that modifies the outpost, city, and headquarters traits. Outpost: - Healing rate multiplier increased from 0.5 to 1.0 City: - City damage reduction reduced from 33% to 17% - Healing rate multiplier increased from 1.0 to 1.5 Headquarters: - Granted its own 17% city damage reductio...133 downloadsupdated 4 y ago
- Sand AnywhereThis mod patches all soil to count as sand, allowing glass to be made anywhere where soil is present. Additionally, causes all soil to use the sand graphic. Sand & clay version:121 downloadsupdated 4 y ago
- City & Outpost Rework (50%)Lightweight mod that reworks the outpost, city, and headquarters traits. Outpost: - Units within an outpost cost 50% upkeep - Healing rate multiplier increased from 0.5 to 1.0 City: - Units within a city tile cost 50% upkeep - City damage reduction reduced from 33% to 17% - Healing rate multiplie...73 downloadsupdated 4 y ago
- City & Outpost Rework (75%)Lightweight mod that reworks the outpost, city, and headquarters traits. Outpost: - Units within an outpost cost 25% upkeep - Healing rate multiplier increased from 0.5 to 1.0 City: - Units within a city tile cost 25% upkeep - City damage reduction reduced from 33% to 17% - Healing rate multiplie...39 downloadsupdated 4 y ago