STEAM_WORKSHOP creator
JNR
103 projects across 2 games, 7.8M downloads in total.
- Projects
- 103
- Games
- 2
- Downloads
- 7.8M
- Last shipped
- 3 mo ago
- Decommission Power PlantsPower Plants running on Coal, Oil, or Uranium can be decommissioned at any time after unlocking the Environmentalim civic. The project cost has been significantly reduced. Rebalanced the role of decommissioning in the Climate Accords. The project no longer grants score. Instead, score is deducted...50.7k downloadsupdated 6 y ago
- Oasis CaravanseraiUPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans and became the major trade hubs in the des...49.3k downloadsupdated 8 y ago
- Carbon Recapture Unlocked by TechMoves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduction and also adds the Favor bonus, which...48.7k downloadsupdated 3 y ago
- Severe Weather: Climate Disasters TweakedTweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian and land units and also improvements. Blizz...46.7k downloadsupdated 2 y ago
- Policy Pack: EnvironmentAdds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away from population growth - with effects re...45.9k downloadsupdated 2 y ago
- Sappers (Project 6T)Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Siege Towers to Medics, the ability to do mor...45.8k downloadsupdated 3 y ago
- Flood Barriers Cost Scaling AdjustmentChanges the cost of Flood Barriers so that they no longer scale with the number of tiles threatened by flooding. The cost still scales with the sea level itself. This mod is intended to be used alongside mods which raise the number of floodable tiles which would otherwise cause the cost of Flood...45.1k downloadsupdated 6 y ago
- Deforestation: More Gradual and SevereAdds more stages of deforestation in order to represent the current level of deforestation better as well as making the effects of the most dramatic deforestation more severe. Higher rewards for re-foresting, higher punishments for massive deforestation. Previously, the effects would not get any...45.0k downloadsupdated 6 y ago
- Great Explorers (Great People Pack)The ocean calls, what will you find as you explore the world and learn about nature's secrets? Great Explorers adds a new Great Person type that boosts the Science of those willing to travel foreign shores. Earned by a variety of maritime and other research infrastructure, Great Explorers provide...41.3k downloadsupdated 2 y ago
- Policy Pack: CorporationsAdds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more late-game interaction to the mode that co...41.1k downloadsupdated 4 y ago
- Unit Expansion: FutureAdds 12 new Future-era units for all regular unit classes, with models taken from Beyond Earth. The units are direct strength upgrades from their predecessors and do not come with any new abilities. However, there is a change in the strategic resource required in some cases. Four policies have be...40.7k downloadsupdated 20 mo ago
- Engineers can rush WallsMilitary Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This means that each charge provides roughly th...36.4k downloadsupdated 7 y ago
- Castles - Better FortsForts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. Full Feature list: Forts unlock at Castles...36.2k downloadsupdated 7 y ago
- Prehistoric Hunting - Scout Camps"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps provide +1 Food if built next to a river C...35.8k downloadsupdated 7 y ago
- 3x Slower Global WarmingSlows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 200% more CO2 required with this mod (one third of the original speed). This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above...35.5k downloadsupdated 6 y ago
- Unique Improvement: Castrum (Rome)Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elements outside the walls of the fort itself...35.3k downloadsupdated 4 y ago
- Policy Pack: MaritimeAdds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime and naval focus - with effects revolving around coastal cities, Harbors,...35.0k downloadsupdated 2 y ago
- 1.5x Slower Global WarmingSlows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 50% more CO2 required with this mod. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above). The collection contains alternat...34.8k downloadsupdated 6 y ago
- Ancient Paragons (Great People Pack)This isn't any dawn of man - it's the dawn of great men! And women! Now the Ancient era has its own great people. Bring your early-game powerhouses to proper glory with 13 new personalities who were among the very first in their field, pioneering the foundations of arts, philosophy, technology, s...32.9k downloadsupdated 12 mo ago
- Loyalty from Great GeneralsGreat Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time (see screenshot). Requires Rise & Fall (i...31.0k downloadsupdated 7 y ago
- S.E.T.I. (World Wonder)Adds SETI as a new modern world wonder to gain an edge in the space race. "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying." - Arthur C. Clarke. The search for extraterrestrial intelligence (SETI) is a collective term for scientific searches...30.4k downloadsupdated 2 y ago
- Monochrome Era Background Art (Project 6T)Adds a unique background image to every era in the tech and civics tree, giving them more flavor than the minimalist and rather lifeless line drawings of city centers. Additionally, each era now has different images in the tech and civics tree, respectively. The images are taken from various Civ...30.0k downloadsupdated 5 y ago
- More Coastal Flooding: 80%Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 80%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 80 PERCENT OF ELIGIBLE TILES will be flooded by risin...29.6k downloadsupdated 6 y ago
- El Alto (World Wonder)Adds El Alto as a new modern world wonder for civilizations living around mountains. "We're not Olympus or an Acropolis, we are the place and stage of transformations fostered by work and not just discourse." - Luis Raimundo Quispe Flores. The city of El Alto ("The High") is the second-largest ci...27.0k downloadsupdated 2 y ago
- Open RangesEmpty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic lifestyle where the open prairies are used...26.4k downloadsupdated 7 y ago
- 2x Slower Global WarmingSlows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 100% more CO2 required with this mod (half speed). This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above). The collection con...25.8k downloadsupdated 6 y ago
- More Coastal Flooding: 100%Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 100%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version ALL ELIGIBLE TILES will be flooded by rising sea lev...21.9k downloadsupdated 6 y ago
- Unique Reworked: Carnival (Brazil)Brazil can build both unique districts in the same city. Completing the Carnival in a city with both the Street Carnival and the Copacabana grants +1 Era Score (repeatable). Requires Gathering Storm.. Compatible with Civilizations Expanded. For even more flavor for Brazil's unique districts, I re...20.3k downloadsupdated 4 y ago
- Community PatchThis mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches. If you know about a bug that you want fixed, mention it in the respective discussion thread below. No guarantees though that it *can* be fixed b...18.5k downloadsupdated 3 y ago
- Culture Bomb for Government PlazaUPDATE: Compatible with GS (optional) now. LEGACY ONLY: This mod is now fully incorporated into my Urban Complexity - Government Plaza Expansion mod, where support will continue. I will keep this mod here uploaded for those who already started games with it and for anyone who wants to have this f...17.7k downloadsupdated 8 y ago
- More Coastal Flooding: 60%Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 60%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 60 PERCENT OF ELIGIBLE TILES will be flooded by risin...16.8k downloadsupdated 6 y ago
- Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑Adds the Dragon Kiln (龍窯 / 龙窑), a new unique Industrial Zone building for China. The Dragon Kiln enhances your Industrial Zone specialists and in cities with a Governor also grants the unique luxury resource Porcelain. The model is based on the Nanfeng Kiln which has been continuously producing s...16.2k downloadsupdated 4 y ago
- Tundra Civilizations RebalancedIMPORTANT NOTE: As of April 2021, the Lavra changes of this mod were incorporated into the base game and are no longer part of this mod to avoid double points being granted accidentally. This is mod now tweaks only Canada. Small balance adjustments for Russia and Canada moving both more towards a...15.5k downloadsupdated 5 y ago
- Policy Pack: Recon & SiegeAdds 3 new Military policies boosting the production of Siege and Support class units and allows boosting the production of Recon units by existing policy cards for infantry unit production. List of New Policies Siegecraft Military Requires Defensive Tactics > +50% Production toward Medieval era...14.6k downloadsupdated 20 mo ago
- Unique Reworked: Qhapaq Ñan (Inca)Reworks the Qhapaq Ñan to be more central to the Incan economy. The Qhapaq Ñan now gets +1 Gold and further +1 Gold from speciality districts in the city, rewarding cities with large populations. BUT: you no longer get free Food on mountains from Terrace Farms. This bonus now requires the presenc...13.7k downloadsupdated 4 y ago
- Unique District: Eanna (Sumer)Adds the Eanna, a new unique district for Sumer, replacing the Holy Site. The Eanna has its own adjacency bonuses focused on urban cores around rivers as well as Ziggurats, to which it provides further yields throughout the game. Ziggurats can no longer be placed adjacent to one another. The Eann...12.3k downloadsupdated 3 y ago
- Unique Reworked: Yongle (China)Replaces Yongle's yields from citizens with city center adjacency for all districts. I always wanted to make a civ or leader having such a bonus because building districts next to the city center creates those sprawl buildings that look nice. Always had considered Yongle for this because of his r...12.1k downloadsupdated 3 y ago
- Unique Building: Kūrag (Scythia)This mod adds the Kūrag ("Forge" in Middle Persian), a new unique building for Scythia. A unique building for a nomadic civ? Yes, you heard that right. The Scythians were famous for their horse archery, but also their metallurgy. While mostly living nomadically, permanent settlements arose around...11.0k downloadsupdated 2 y ago
- Bavaria (Ludwig II.)Ludwig II. never led Germany, Hanseatic cities, or had a navy. As a proud Bavarian king who tried to preserve his kingdom's independence, he deserves more than leading a German civilization. So here is his very own Bavaria as a standalone civilization. Build a beautiful kingdom at the foot of mou...10.0k downloadsupdated 3 y ago
- Civ VII Teaser Era Background Art (Project 6T)Adds scenes from the Civ VII announcement teaser as background images to every era in the tech and civics tree, giving them more flavor than the minimalist and rather lifeless line drawings of city centers. There aren't enough scenes to give each era a different image for techs and civics, but I...8.9k downloadsupdated 2 y ago
- Great Library Rework (World Wonder)Reworks the Great Library (of Alexandria) Antiquity age world wonder. Instead of Science on Science buildings, the wonder now grants +1 Influence per Great Work displayed in its city. For balance, its base Science yield as well as the number of Codex slots have both been reduced to 2.8.7k downloadsupdated 4 mo ago
- Legitimate AuthorityRenames the policy types and reclassifies policies based on the three forms of legitimate authority: traditional, rational-legal, and charismatic. Slots offered by governments have been adjusted accordingly. This mod aims to effectively shuffle around policies between the three categories to make...8.5k downloadsupdated 2 y ago
- Aging WarehousesOverbuild your warehouses to save space in your cities, get rid of outdated building models, and adapt to your city no longer having a certain type of rural improvement due to urban sprawl. With this mod, warehouses on land are no longer ageless and can be overbuilt. Their warehouse yields are au...7.8k downloadsupdated 14 mo ago
- Unique District: Levittown (America)Adds the Levittown, a new unique district for America, replacing the Neighborhood. Levittowns always provide the same amount of Housing but earn Gold based on Appeal and provide additional adjacency bonuses to specialty districts. The suburbs built by William J. Levitt in the aftermath of World W...6.3k downloadsupdated 3 y ago
- Age Progression CustomizationAdds game setup options for customizing Age Progression from Future Tech and Future Civic, Legacy Milestones, and player eliminations, including the option to remove dynamic age length entirely. With constant age length, the end of the age becomes more predictable and can no longer be gamed (e.g....5.3k downloadsupdated 10 mo ago
- Ideologized ArtifactsAdds three bonuses to each ideology enhancing your capabilities to earn a culture victory. Each ideology's final Civic now has a Mastery, each giving: One unique way to earn artifacts One unique option for slotting artifacts One policy granting yields per slotted artifact See images for detailed...1.5k downloadsupdated 7 mo ago
- Unlockables Re-SortedEnsures that Tech and Civic unlocks are sorted cleanly. By default, icons are displayed in the order they're added to the game, so anything added by DLC and mods comes at the end. Another issue is that there is no consistent order in the first place. This mod fixes this by enforcing the following...1.5k downloadsupdated 3 mo ago
- Unique Great People: Tycoons (America)Adds the Tycoon as a unique civilian units to America, bringing 10 new Great People from the Gilded Age and beyond. Among the non-unique great people in previous games, Americans were strongly represented so it felt obvious to me that America should get unique great people in Civ VII to bring som...1.1k downloadsupdated 12 mo ago