STEAM_WORKSHOP creator
fodazd
17 projects across 2 games, 167.3k downloads in total.
- Projects
- 17
- Games
- 2
- Downloads
- 167.3k
- Last shipped
- 23 mo ago
- Auto-Pause on council task completeThis mod fires a dummy event when certain council tasks complete or are aborted, thereby pausing the game. Note on compatibility: This mod overwrites task_promote_culture, task_conversion, task_integrate_title and task_increase_control.30.8k downloadsupdated 3 y ago
- More childhood personality eventsThis mod adds 23 additional childhood personality events, for a total of 47 childhood personality events, in which each personality trait occurs exactly 4 times. Additionally, you can no longer get events where any of the options are invalid (which implicitly ensures that each event is unique per...19.3k downloadsupdated 3 y ago
- Auto-Pause on siege completeThis mod fires a dummy event when a siege completes, thereby pausing the game.12.2k downloadsupdated 3 y ago
- Auto-Pause on battle completeThis mod fires a dummy event when a battle completes, thereby pausing the game.11.8k downloadsupdated 3 y ago
- Can Assign Guardian Alert for all children in courtThis mod expands the can assign guardian alert to all children in your court. Note on compatibility: Overwrites action_can_assign_guardian.11.3k downloadsupdated 23 mo ago
- Incoming Trade Route GoldEach incoming international trade route gives +2 gold. This is in addition to other bonuses from great merchants, being egypt, etc.11.2k downloadsupdated 9 y ago
- Greater Start DistanceIncreases the minimum start distance between two Civs from 9 to 16. Don't use this on small maps or with many Civs unless you understand the implications.9.8k downloadsupdated 9 y ago
- Alert when you can demand conversionThis mod gives you an alert when you can demand conversion from a vassal or below.9.4k downloadsupdated 23 mo ago
- Constant Settler CostSettlers cost a flat 100 Production. Intended to be used together with Number of Cities Maintenance.8.1k downloadsupdated 9 y ago
- Constant Civilian Unit CostRemoves the cost scaling of the following units: * Builders * Traders * Spies * Naturalists * Missionaries * Apostles * Inquisitors Settler costs continue to scale normally.7.8k downloadsupdated 9 y ago
- Constant District CostsSpaceports cost 2000. Neighborhoods cost 300. Mbanzas cost 150. Other districts cost 100. Unique districts cost 50.7.5k downloadsupdated 9 y ago
- Notification when any courtier wants to leaveThis mod gives you a notification when a courtier wants to leave. Also when they actually do leave. And when they die, which is just leaving your court for the afterlife when you think about it.7.4k downloadsupdated 3 y ago
- Improved SewersSewers give +3 Housing instead of +2 and cost no maintenance.6.0k downloadsupdated 9 y ago
- No District Cost ScalingSpaceports still cost a fixed 2000. Neighborhoods and Mbanzas cost a fixed 300. All other districts cost a fixed 100. Unique districts are no longer cheaper.4.8k downloadsupdated 9 y ago
- Range 2 Machine GunsGives Machine Guns Range 2 instead of 1.4.1k downloadsupdated 9 y ago
- Improved NeighborhoodsNeighborhoods get bonus yields based on buildings in the city. The following buildings increase the yield of Neighborhoods in the same city, in addition to their normal effects: -> Research Lab (Campus): +1 Science per Neighborhood -> Worship Building (Holy Site): +1 Faith per Neighborhood -> Bro...3.1k downloadsupdated 9 y ago
- Auto-Pause on major alertsThis mod pauses the game whenever a major alert appears. Note on compatibility: This mod overwrites hud_notification_templates.gui.2.6k downloadsupdated 3 y ago