STEAM_WORKSHOP creator
GATC
23 projects across 2 games, 44.2k downloads in total.
- Projects
- 23
- Games
- 2
- Downloads
- 44.2k
- Last shipped
- 6 y ago
- FreeformCustomFactionsFeatures: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers! -Capacity to use Minor faction unit as your Starting, Era 1 or 2...10.9k downloadsupdated 6 y ago
- GATC's ImperiumThe imperium is a modded faction based around the concept of "If you want firepower, just mount more gunz!" The origins of the machine that is the Imperium have been lost. Since a long time. A really really long time. Like 35000 years. Or was if 40000? Anyway, the Imperium is a mighty warmachine,...7.8k downloadsupdated 11 y ago
- GATC's 14th ColonyIntroducing the 14th Colony. A long time ago, their species was divided in 12 colonies, living long and prosper. But that was before the Replican attack. After a long and epic journey, the last Battlestar, named "The Galactus", followed by dozen of civilian ships come across the hidden 13th colon...4.5k downloadsupdated 11 y ago
- GATC's ConFederationIntroducing: The ConFederation! The ConFederation of United Despot (of ConFederation for short) have been create after the failed attempt of the creation of a Federation of United Despot... Thanks to that union, the CF is now able to fight any threat to each of the members domains. The ConFederat...2.7k downloadsupdated 11 y ago
- GATC's ReplicanA strong faction with resistant hull and inaccurate rockets! Originally a simple Spiky Plant, everything changed after a prototype of missile hit it. Some of the nanite contained inside the missile mixed themselves with the plant, and gained self awareness. The goals of both entity got mixed and...2.1k downloadsupdated 11 y ago
- GATC's HighGaran///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// WARNING: because of the games update this mod to not work anymore and I am waiting for Arthur to fix this, I have no power as to what happe...1.8k downloadsupdated 11 y ago
- GATC's LotOfStarsA mod that add a lot of stars in the background First of all: DON'T MIND THE MAIN MENU! I know, in the main menu, it's ugly... But ingame? Beautiful! Warning! May cause reduction of framerate in low end PC! (it's a lot of star to add ^^)1.7k downloadsupdated 10 y ago
- GATC's PraetorLong ago, a civilisation sent an exploration drone outside of it's stellar system. Long ago, but a bit less, that drone was detected and recovered by the Imperium. The imperium, for unknown reason, treated it as a, damaged, fellow AI, and upgraded it to get it "back into action". Now, equipped wi...1.3k downloadsupdated 11 y ago
- GATCsRejectedTHIS IS A BETA FOR THIS FACTION! THERE ARE SOME MISSING ELEMENTS BUT IS CURENTLY PLAYABLE! I UPLOAD IT ONLY TO GET FEEDBACK OF THE FACTION IN IT'S CURRENT FORM. To do: -Quest -Missing texts Features: -New faction the "Rejected" They don't get FIDS from the terrain, but their population and distri...1.2k downloadsupdated 7 y ago
- GATC's MarklobI'm prod to present: The Marklobs! A dissident group of Tinkrells and Sentinel engineers have decided to ally each other to create a new galactic power. Unfortunately, only Tinkrells weaponry and Sentinel Armor were known by thus scientists... But, with that limited knowledge, they created the mo...1.2k downloadsupdated 11 y ago
- FCF (Trait Balance)A Companion mod for FreeformCustomFaction that must be put AFTER it in the mod selection screen. It emulate the effect of the original Trait Balance mod that: "Improves faction selection with more accurate point costs for traits, and adjusted traits for factions." Note: I don't use the original m...1.2k downloadsupdated 8 y ago
- EtherealsThe Faction 14 is finally getting out of it's stasis to bring destruction to the lesser Faction. Bringing powerful pulsed laser weapons, the Ethereals can easily tear holes in any unsuspecting foes. (All the blocks are custom, and (unlike most of my faction) playable from the start ;p) (Credit to...1.2k downloadsupdated 11 y ago
- GATC's ShellsA new faction storm the universe! The Shells. Who they are? Who know! What do they want? Same. What do they do? They kill everything that is not them! Their ship are visible in our light spectrum, but don't interact with conventional mater, with few exception: their weapon (that can easily pierce...1.1k downloadsupdated 11 y ago
- FCFCitylords/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords) Features: Introduce 2 new mechanics: City Population Impact and Outposts. City Population Impact: The cost of all boosters and plans got change. Plans now cost (5 + Total Population (Normal/Bonu...1.0k downloadsupdated 6 y ago
- FCFWarlords/!\ Must be placed below FCF, need it to work Features: Introduce 3 new mechanics: Troop size, Revanchism and War Exhaustion Troop size: Units now take between 1 and 5 troops slots, based on their base cost. Most basic unit cost 2 slots. To compensate, the base army have been increased by 5 (For...1.0k downloadsupdated 6 y ago
- FCFScoutsFeatures: Add a new unit to every faction: The scout. This unit is quite weak, but get a bigger vision radius, good movement, is stealthy and is very cheap. The scoot you'll get is dependent on your militia. Each faction scout get a small bonus: Allayi: Shifting nature Ardent Mages: Ardent Fire C...973 downloadsupdated 7 y ago
- GATC's ImmobileAgentsChange the behaviour of the agent so they won't move in the galactic map. (Work on old and new saves ^^) (Thanks bot 1 ;p)721 downloadsupdated 11 y ago
- GATC's NoAgentsWell... If you don't want the challenge of the agents... WARNING: don't remove the agent of save, only prevent agent from spawning in new "galaxies". If you just want them not to chase you at the other side of the Galaxy, rather take that mod:466 downloadsupdated 11 y ago
- GATC's NoRAND explosionSimply remove the random explosion of non-generator blocks. There is an hidden feature in the game! Each block have 10 chance (out of?) to go boom when destroyed, dealing 50% of it's max HP to the surrendering area (that depend of it's size) This mode lower the chance to 0 (out of?) No longer wil...378 downloadsupdated 11 y ago
- GATC's Pandemonium explosionReady for some Chaos? This is the exact opposite of my NoRAND explosion mod! All the block will have a 100% chance to go boom! Dealing 50% of their max HP to surroundings blocks. It's gona be chaotic! (For information, if you DLL both mod, the one on the top of the mod menu will have priority)333 downloadsupdated 11 y ago
- FCFCitylordsLite/!\ Must be placed below FCF and FCFCitylords Features: Because both Citylords and Warlords change the same files, the Citylords mod need Warlords to prevent any problem. Thanks to this mod, you can use Citylords without Warlords (So, just with FCF) DO NOT ACTIVATE IT WITH Warlords!308 downloadsupdated 6 y ago
- GATC's StdAIThis mod prevent the randomisation of the AI tags of the ships No more allies with "metamorphosis" (except for faction 3) (ship that spontaneously change blueprint) No more allies with "bad aim" (except for faction 3) (0.05 radian randomly added to the ship aim) No more allies with "ripple fire"...274 downloadsupdated 11 y ago
- GATCOutpost/!\ DON'T WORK WITH 99% OF OTHER MODS, INCLUDING MY OWN! Features: Outposts: All faction can now build out special "cities" that don't affect the empire plan much (10% of a city) and don't affect the approval at all. You can build up to 1 outpost. Their are 3 kind: Trade outpost: Can only build t...174 downloadsupdated 6 y ago