STEAM_WORKSHOP creator
CountCristo
11 projects across 4 games, 33.4k downloads in total.
- Projects
- 11
- Games
- 4
- Downloads
- 33.4k
- Best known for
- Outdated, new Version in Description - SFO & Sigmar's heirs compatability patch
- Last shipped
- 26 d ago
15.7k downloads
Europa Universalis V mods7Total War: WARHAMMER III mods2Crusader Kings II mods1Europa Universalis IV mods1
- Outdated, new Version in Description - SFO & Sigmar's heirs compatability patchNew version: Remade - and in the process of finalising. I've re-done the mod from the ground up and it should now work. Some things are likely to be missing and some units will have incorrect stats. Simple mod to bring the units added by Sigmar's heirs more in line with the base SFO units, mostly...15.7k downloadsupdated 19 mo ago
- Old World Elector Count Troops SFO Balance PatchMakes the new Elector Count Troops added by the Old World somewhat balanced relative to SFO ROR units.6.7k downloadsupdated 19 mo ago
- Seduce Your Wife (depricated)A good lesson for life and tactic for the game: seduce your wife. This simple mod enables using seduction on your wife. The seduction focus is still required. There are a few strangely worded popups but your wife won't reject you on the basis of being your wife - even if she makes it sound that w...6.3k downloadsupdated 6 y ago
- Antagonism Alliance FixedNew new description: They have implemented this fix (including for defensive pacts) into the base game. Consequentially I have gutted the mod to avoid it overriding future changes. Safe to disable. Old New descrption: Due to a confusion between the "add" and "subtract" operator the AI now WANTS t...1.2k downloadsupdated 10 mo ago
- Ages of M&TUpdated for 1.36.* - please report errors. This mod adds Ages back into the wonderful world of M&T. It should work let me know if you find any bugs. Should be save-game compatible - both for adding and removing. Modifiers and objectives aren't final - suggestions in the comments please!1.1k downloadsupdated 3 y ago
- Connected Naval GovernorsAllows naval governors to have a land connection, silly restriction - now it's gone! Should be highly compatible, I injected the code to only change naval governors specifically so even a mod that affects other elements of the capital buildings file should be compatible.631 downloadsupdated 1 mo ago
- Overseas Naval GovernorsAllows naval govenours to be overseas and/or connected to the capital625 downloadsupdated 26 d ago
- Centralisation Rework & New Subjects ValueThis adds: New Sovereignty vs Integration value - this takes the subject modifiers from Central <> decentral. This changes: Central <> decentral has been almost entirely changed, no more crown power, other modifiers added (see screenshots). Note that a reform unlocks at 50 decentral for +1 local...616 downloadsupdated 6 mo ago
- Cristo's Less Alerts (redundent since 1.1)Removes the following alerts I find useless: - Welcome to Europa Universalis - Buildings / RGOs missing employees - Unprofitable Buildings - Weather Alert - Pirates/privateers in Maritime - Underage Heir - No general / admiral - Low army / navy maintinance - Unintegrated Provinces - Revolt progre...426 downloadsupdated 9 mo ago
- Lose Great Power Statues SlowerMakes it take 24 months to lose great power status Otherwise you will often lose it in rebellions which is a PAIN since hegemony specific actions will then have to alllll be redone120 downloadsupdated 10 mo ago
- Matrilineal Non Exclusive FixedThis has now been fixed in vanilla Vanilla this sucsession law lies about how it's score is calculated and who's eligable (abilities are ignored) this fixes that52 downloadsupdated 10 mo ago