STEAM_WORKSHOP creator
Acephelos
9 projects across 2 games, 151.5k downloads in total.
- Projects
- 9
- Games
- 2
- Downloads
- 151.5k
- Last shipped
- 18 d ago
- Confederation Includes TreasuryOrigin Story: I was trying to create a mod that would make confederation better by also confederating a faction's Background Income, but it currently seems like there's no good way to do that. Instead I present to you this consolation prize of a mod. What it Does: This mod currently has 2 feature...35.4k downloadsupdated 1 mo ago
- Skaven Settlements Expand the Under-EmpireThe under-empire is supposed to be this massive system of tunnels spanning much of the world, but you definitely don't feel that when playing as the Skaven. I felt that creating under-cities (the sneaky Skaven way) can be a long and unrewarding process with vanilla mechanics. This mod simply keep...31.5k downloadsupdated 4 mo ago
- Under-Cities Survive RazingIt never made sense to me that the Skaven would lose their subterranean lair when the city above was razed, so this is a simple mod to fix that. It makes use of the features introduced with The Changeling's cults. Features: Features marked with a * are optional via MCT. - *A new under-city buildi...23.1k downloadsupdated 4 mo ago
- Ace Core LibraryA core Lua library that my other mods may require. This mod does nothing by itself. This allows me to update multiple mods at once and makes maintaining my mods much easier. Other modders are free to use it as well of course, but I don't have a reference guide for it yet. The functions are well d...20.6k downloadsupdated 2 mo ago
- Skaven Settlements: AI Use Under-CitiesWhat it Do The Skaven AI don't seem to make good use of any under-cities they may have. This mod detects when an under-city is established by an AI faction, and gives them an under-city template from a list I've provided them, meaning they're on-par with what a player would use. All vanilla under...20.5k downloadsupdated 2 mo ago
- Better Chaos CultsSee the cult buildings here Overview With the cult features introduced in update 5.2 cults can become more interesting and engaging, and this mod is my attempt at just that. The mod adds several new cult buildings and mechanics, reworks vanilla cult buildings, and aims to make cult engagement the...12.1k downloadsupdated 18 d ago
- Random Changeling Start PositionThis feature was pulled from my Better Trickster Cults mod by request to be a standalone mod. No other mods are required to use this mod. This mod is NOT compatible with my Better Trickster Cults mod, so please do not use them together. What it does This mod simply lets The Changeling start in a...6.8k downloadsupdated 4 mo ago
- Scaling Research Costs - Choose Your ScalingA common problem with the game at this time is that all empires eventually become the same because they all eventually unlock the same tomes. EDIT: This mod was released prior to the first game update that addressed this issue. This also means that it's harder to determine how the research costs...1.1k downloadsupdated 3 y ago
- Alternate Magic VictoryThe goal is to make the Magic Victory less instant, (by preventing instant magic victory) and turn it into more of soft victory by Magic Supremacy. Extends the Magic Victory turn timer to 300 turns and disables enemy spawns near the Seed/Root/Heart province improvements (despite what the tooltips...203 downloadsupdated 3 y ago