STEAM_WORKSHOP creator
Clown
10 projects across 3 games, 75.8k downloads in total.
- Projects
- 10
- Games
- 3
- Downloads
- 75.8k
- Last shipped
- 8 y ago
- Higher Replenishment Rates(Saved game compatible!) Tired of autoresolving only to see your favourite giant or shaggoth lose a crap ton of its life in the process? Well, I am! I couldn't figure out how to make the autoresolve less terrible, but I did figure out how to increase replenishment rates across the board! -Chaos h...28.6k downloadsupdated 9 y ago
- Chaos Ruins Spread CorruptionFrom my Warhammer 1 mod, made to be compatible with WH2 and Mortal Empires Found it weird that opening up a gate after demolishing a settlement did not increase Chaos Corruption in the region? This mod makes it so that ruins created by Chaos increase the amount of Chaos Corruption in the area, th...12.7k downloadsupdated 8 y ago
- Military Resource Building Bonuses FactionwideThe special resource buildings each faction is able to build in specific provinces have effects that boost unit recruitment in some way. Before, these bonuses were only province wide, but I have made their effects faction wide instead. This way, even if you don't plan on making that province a mi...8.1k downloadsupdated 9 y ago
- Only Nomads RazeI was asked to make a mod where only the nomad factions are capable of razing. I know there are already other mods out there that do the same, but I was asked to make this because those other mods have yet to be updated and released, so until then I tho5.8k downloadsupdated 9 y ago
- Raze = SackThis mod simply changes razing to sacking. I got tired of always seeing half of the map razed and desolate by mid-game because the Huns and nomads completely outmatched all the nearby barbarians. So, now when trying to raze a settlement, it will instead4.6k downloadsupdated 9 y ago
- Military Resource Building Bonuses FactionwideFrom my TWWH1 mod. I added a bunch of new TWWH2 buildings to this mod and you'll find a lot of the bonus xp and recruitment cost reduction modifiers of each WH2 faction to be factionwide for the most part. When I have more time I'll list here all the WH2 buildings it affects, but in-game you shou...4.5k downloadsupdated 8 y ago
- Chaos Ruins Spread CorruptionFound it weird that opening up a gate after demolishing a settlement did not increase Chaos Corruption in the region? This mod makes it so that ruins created by Chaos increase the amount of Chaos Corruption in the area, thereby making their path of destruction through the Old World persistent and...4.2k downloadsupdated 9 y ago
- Higher Replenishment RatesFrom my WH1 mod. Nothing much needed to be changed, expect higher rates for all WH2 factions. (Saved game compatible!) Tired of autoresolving only to see your favourite giant or shaggoth lose a crap ton of its life in the process? Well, I am! I couldn't figure out how to make the autoresolve less...3.9k downloadsupdated 8 y ago
- Nagarythe Suitable UlthuanExtremely simple mod I made for myself to give Nagarythe suitability for all of Ulthuan. I put this up on request, and incase anyone else wanted something specific like this, and didn't want a climate overhaul mod. If you already have been playing Nagarythe and have conquered some of Ulthuan, the...2.5k downloadsupdated 8 y ago
- (Insane Amount) Chaos Ruins Spread CorruptionThis is for those wanting insane difficulty. Chaos ruins spread +20 chaos corruption, with +10 corruption osmosis. The end times have truly come.768 downloadsupdated 9 y ago