STEAM_WORKSHOP creator
Fat Ninja Walrus
20 projects across 1 game, 202.5k downloads in total.
- Projects
- 20
- Game
- 1
- Downloads
- 202.5k
- Last shipped
- 12 y ago
- Original Portal: Test Chamber 18This course was so big, I had to shorten the room with the turrets and turn the slinging room sideways to make it all fit! Don't worry, it's not too noticable. Some large changes in the turret room, considering I can't put a moving platform there. The method is still generally the same. -FNW *rev...13.6k downloadsupdated 14 y ago
- Original Portal: Test Chamber 16This one was very difficult to make. No matter how I tried, I couldn't get everything lined up. It wouldn't have been so hard if the course didn't double back onto itself, but because it did it made it necessary for me to get everything just right. Because of this, I doubled most of the window pa...11.3k downloadsupdated 14 y ago
- Original Portal: Test Chamber 13This one was a mess to make. The measurements were off so much all around the chamber that eventually I gave up trying to preserve proportions and focused on just making it play right. I did manage to solve part of my proportion problem by using a new technique for the angled edges, which I had p...10.8k downloadsupdated 14 y ago
- Original Portal: Test Chamber 11This one was a bit tricky. Normally, you rely on the orange half of the portal gun to create your portals, so I had to invent new ways to direct you around the room in the same steps that a player takes in Portal. Also, a small change was made to facilitate the laser replacing the energy pellet....10.2k downloadsupdated 13 y ago
- Original Portal: Test Chamber 12This one just felt kind of... off. No matter how I adjusted it, the dimensions were always out of proportion one way or another, so this room doesn't quite feel like the original room did. The first fling is higher up, because you build momentum differently in this game, and the second fling I le...10.2k downloadsupdated 14 y ago
- Original Portal: Test Chamber 10The first room is just a hair harder to get through now. Middle room is virtually unchanged. Added a switch in the last room to prevent a variant of the shortcut commonly used in the first game. -FNW *revisions Used BEEMOD to add autoportals, warm lights, doors, and some trigger mechanisms for th...10.2k downloadsupdated 14 y ago
- Original Portal: Test Chamber 09Not much here, just a slight tweak. These seem to be getting easier as they go. This course seems glitched in my editor: it never adds light or shadows. Let me know if it does this when you use it. -FNW *revisions Fixed to stop portal bumping. Used BEEMOD to add an autoportal. Used BEEMOD to add...10.1k downloadsupdated 14 y ago
- Original Portal: Test Chamber 19Much simpler than the last few chambers. I opted to use excursion funnels for the final bit, since the platforms were clumsy and didn't give the feeling of being helplessly drawn towards your doom. -FNW *revisions Using BEEMOD, added in some much needed checkpoints, and switched out the standard...10.0k downloadsupdated 12 y ago
- Original Portal: Test Chamber 08This one required a slightly more drastic change. I put the Aperture Science Material Emancipation Grid in there to necessitate the relocation reminiscent of the archetype chamber, i.e. it makes you move like you had to in the old one :P *Revisions: removed the emancipation grid, too many people...10.0k downloadsupdated 13 y ago
- Original Portal: Test Chamber 14This one was hard. I actually had to size it down a bit to fit the length into the level builder, which concerns me. Levels after this one are even bigger than it is. How am I going to make those? We'll see, I may make them in parts. Anyway, enjoy this one! -FNW *revisions I got enough comments t...10.0k downloadsupdated 14 y ago
- Original Portal: Test Chamber 01I wasn't going to put non portal surfaces in this one, but then it became too easy and removed the need to hop from room to room in steps, so I tweaked it a little to give it the desired gameplay. -FNW *revisions Removed the flip plates entirely, used BEE to add in autoportals. I know the color i...9.9k downloadsupdated 14 y ago
- Original Portal: Test Chamber 05There were a few things I had to tweak in this one. The pit is too big, as is the room after the first door because it was necessary to preserve symmetry. I also adapted it so you still have to climb on one pillar to get the cube on the other. -FNW *revisions Put a fizzler across the gated doorwa...9.9k downloadsupdated 14 y ago
- Original Portal: Test Chamber 15This one was close. I actually had to shave a few lengths off certain rooms in order to get it to fit into the builder, but I tried to take it off of places that might not be that noticable. Once again, made a few adjustments here and there to make the lasers work. -FNW *revisions Set the first l...9.8k downloadsupdated 14 y ago
- Original Portal: Test Chamber 17This was SO hard to build. The fact that it doubled back onto and under itself left me no room for errors or expansions. Made some small changes for lasers again, but no really big changes to speak of. I even made it necessary to incinerate your companion cube at the end before continuing on! Thi...9.7k downloadsupdated 14 y ago
- Original Portal: Test Chamber 07Once again, the laser makes an excellent substitute for the high energy pellet. We will have to see how long that lasts. -FNW *revisions Made a few panels unportalable so players can't sling to the exit anymore. Using BEEMOD, added an autoportal.9.6k downloadsupdated 14 y ago
- Original Portal: Test Chamber 00I've made it my goal to recreate all the original test chambers from Portal. I realize they won't all be exactly alike, but I will try to get as close as I can to feel, looks, and how it plays. Feedback is indescribably helpful, and will also (hopefully) be encouraging and make me keep working, s...9.6k downloadsupdated 14 y ago
- Original Portal: Test Chamber 02There wasn't a lot I could do with this one considering you already have the portal gun, and this is where you got it in the first game. Suggestions? -FNW *revisions Changed portalability on certain surfaces. Used BEEMOD to put in autoportals, and an actual door. Let me know how they work out. Th...9.6k downloadsupdated 14 y ago
- Original Portal: Test Chamber 04I didn't add anything special to this chamber, because it was pretty simple to begin with, and I wanted it to stay that way. -FNW *revisions Using BEEMOD, added an autoportal device. Because of its positioning, I had to relocate the small viewing window. Changed visibility of connections.9.5k downloadsupdated 14 y ago
- Original Portal: Test Chamber 06I felt that the laser and reciever were a perfect match for the high energy pellet and reciever from the first game. -FNW *revisions Using BEEMOD, added autoportal, warm light strips, and an event trigger.9.4k downloadsupdated 14 y ago
- Original Portal: Test Chamber 03Once again, there isn't much I could do to make this a challenge without completely redoing part of the chamber, which would defeat the purpose of my remakes. -FNW Removed suprises; people complained lol. So instead of making this map a big trap, ITS A TARP now. Not really. Used BEEMOD, added in...9.2k downloadsupdated 14 y ago