STEAM_WORKSHOP creator
Iceberg
28 projects across 1 game, 16.1k downloads in total.
- Projects
- 28
- Game
- 1
- Downloads
- 16.1k
- Last shipped
- 4 y ago
- Food ApprovalFish Farm gives +10 approval now. It was especially weak. Think of it like SeaWorld. Subterranian Gardens gives +15 approval now. Makes sense. Was very situational before. Couple of food per population techs were buffed. (2->3 and 3->5) Upgraded food stockpiles start to give approval bonuses incr...1.9k downloadsupdated 7 y ago
- Hero Market Slots IncreasedIncreases the hero slots in the mercenary market to 34. Exclusive slots are increased to 34 total (divided by number of empires). For use with Diverse Heroes and Endless Heroes. (Load after Endless Heroes)1.1k downloadsupdated 7 y ago
- Deep Colors15 major faction colors and two minor faction colors. Includes the following main faction colors: -Maroon -Rust -Acid -Gold -Olive -Forest -Aqua -Cerulean -Imperial -Byzantium -Mortuum -Bronze -Storm -Steel -Ivory Minor faction colors (same as ELCP): -Grey -Yellow1.1k downloadsupdated 6 y ago
- Common Skills ImprovedImproves less desirable skills in the common skill tree - Indiana Bones: +10% odds of something (changed from 5%), -15% odds of nothing (from -10%), per level - Idle Hands: lvl 1 gives +1xp/turn, lvl 2 gives +2xp/turn, lvl 3 gives +3xp/turn (so +1 ,+3,+6) - Fast Healer: lvl 1 gives +2% health reg...1.1k downloadsupdated 6 y ago
- Oceans RestoredFor ELCP: - Oceanic facility FIDSI bonuses have been restored to vanilla values. - Turns required per stockpile from facilities unnerfed to 10 down from 14. (Scales with game speed) For all: - Resource gains scale by era (Thanks LeaderEnemyBoss) - Accumulators are 1% per fortress. (from ELCP) - R...992 downloadsupdated 4 y ago
- Unblocked GrowthTired of settler production blocking your city's population growth? Want your empire to grow wider, just like your waistline? This is the mod for you.901 downloadsupdated 6 y ago
- EL Major Faction Unit OverhaulSome factions' militia units had their respective capacities, while others had nothing. This adds faction-specific capacities to the militia who were left out. Additionally, some adjustments have been made to improve army unit composition. Support Slayer capacity has been put into use. Ranged Sla...885 downloadsupdated 7 y ago
- National Building RebalanceAdjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on empire Dust Transmuter +4 dust on terrain 1...871 downloadsupdated 6 y ago
- City DefendersCity Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game speed (thanks LeaderEnemyBoss). Militia get...812 downloadsupdated 6 y ago
- Victory Condition Tweaks(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victory was very rare. (Thanks LeaderEnemyBoss...561 downloadsupdated 4 y ago
- Minor Faction Unit Adjustments for Multiplayer- Haunts get unstoppable instead of disease immunity. They're the most expensive minior faction unit, and they're remnants of the Virtual Endless. - Nidya get fast 2 (up from 1) and flying slayer 2 to spite saintofgrey - Erycis get autoheal to make them more resilient so they can do their job. -...511 downloadsupdated 6 y ago
- Contextual Diplomatic TermsExcludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI. Status: War: cities and fortresses may be exchanged for a truce, as usual. Cold war: luxries and pearls may be exchanged in return for treaties...484 downloadsupdated 4 y ago
- Native AffinityLoad after Freeform Custom Factions and add-ons (intended to be used with FCF Scouts, requires FCF Warlords). Adds 3 minor faction units to each major faction, to be unlocked through research with +2 villages assimilated to sweeten the deal. (Thanks Cornebre for some of your code) Units have thei...453 downloadsupdated 6 y ago
- Ancient AlliancesEach faction starts with the hospitality den (alliance) technology, even necrophages. That's it. That's all this does. It's for a multiplayer tournament, made by request.421 downloadsupdated 7 y ago
- Pillars of LongevityArdent Mage spells are seen as one of the worst-designed features in the game. The stun is easily the best battle effect. All cooldowns are global! They always have been. I haven't changed that. Changes to the attack and defense spells were reverted. I'm convinced they're better as flat bonuses....416 downloadsupdated 6 y ago
- Pillars of Longevity 2Changes: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now.401 downloadsupdated 4 y ago
- Major Faction Unit Adjustments for MultiplayerAdjustments have been made to improve underused units. All units with the flying class now have 4 world movement instead of 6. Flying units have unobstructed vision and ignore terrain cost. They were just better than cavalry. Battle movement remains unchanged at 3. Wild Walkers: - Tenei Walkers h...364 downloadsupdated 6 y ago
- Faction Unit AdditionsRequires Freeform Custom Factions mod. This doesn't do anything without it. Includes changes from my following mods: Better starting techs: Major Faction Unit Adjustments for Multiplayer: Minor Faction Unit Adjustments for Multiplayer: Adds 3 minor faction units to each major faction roster, one...357 downloadsupdated 6 y ago
- Better Starting TechsAdjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get mill foundry instead of...345 downloadsupdated 6 y ago
- Better Starting Techs for FCF CitylordsRequires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get...321 downloadsupdated 6 y ago
- Swap Mithrite Sword Tier 1 and 2 VisualsSwaps the models and icons of tier 1 and 2 mithrite swords.317 downloadsupdated 6 y ago
- Zujajun RevisedMagtay Zujajun unit's capacity disease 2 reduced to disease 1. Additionally, I've made the Magtay assimilation bonus add to your cities' fortification by 10% per village instead of adding 10 points of fortification per village. Both of these changes are planned to be implemented by the developers...307 downloadsupdated 7 y ago
- 12 Techs per Era for FCF WarlordsOnly works with Citylords and Warlords installed.280 downloadsupdated 6 y ago
- City Defenders for FCFWLRequires FCF Warlords City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game speed (thanks LeaderE...259 downloadsupdated 6 y ago
- MasterracefactionsCombines some traits from Coup's and Bigrigg's trait packs and adjusts some values. Added traits with value tweaks from Endless Faction Traits and Misc Traits as well. Requires FCF247 downloadsupdated 6 y ago
- Democratically Ordained Multiplayer CompilationCombines some of my mods (INCLUDED): -Major Faction Multiplayer Balance -Minor Faction Multiplayer Balance -Zujajun Revised -Pillars of Longevity -Common Skills Improved Subject to change based on the outcome of future initiatives. Recommended companion mods (NOT INCLUDED): City Defenders: Re-Ite...132 downloadsupdated 6 y ago
- Unblocked Growth For FCF CityLords LiteTired of settler production blocking your city's population growth? Want your empire to grow wider, just like your waistline? This is the mod for you.128 downloadsupdated 6 y ago
- No More Exclusive HeroesIncreases the hero slots in the mercenary market to 15. Reduces exclusive hero slots to zero.57 downloadsupdated 7 y ago