STEAM_WORKSHOP creator
TofuSojo
14 projects across 1 game, 514.7k downloads in total.
- Projects
- 14
- Game
- 1
- Downloads
- 514.7k
- Last shipped
- 11 y ago
- Trading Posts Grow into TownsAs they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I thought it was more immersive and fun. I...223.4k downloadsupdated 11 y ago
- Coasts and Rivers Yield Gold AgainCoasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in early game. It is of note that this only...36.5k downloadsupdated 12 y ago
- Improvements in Water TilesI miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbaskets) yield so little food to start and a...34.5k downloadsupdated 12 y ago
- Techtree OverhaulThis mod adds units, buildings, and techs to change the tech tree to fix the following problems, in my opinion: 1) A unit's upgrade shouldn't be right after it -Infantry no longer comes right after Great War Infantry 2) Old units should become obsolete once their upgrade is available -Atomic Bomb...33.6k downloadsupdated 11 y ago
- Real Future EraThis is a companion mod for my Techtree Overhaul mod, meaning it requires Techtree Overhaul to be enable too as it adds onto it. The biggest thing that makes it different than other mods that flesh out this era is that it is designed to be in the same format, and hopefully balanced, as the other...24.3k downloadsupdated 11 y ago
- Mars TerraformedWhat Mars might look like after extensive terraforming, based on a NASA topographic map taken by orbiting satellites and real, though not professional climatology. I chose to be generous with the sea level so the planet would be greener, though its extreme Martian nature is still present in many...23.7k downloadsupdated 11 y ago
- Water Tiles EnhancedI miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbaskets) yield so little food to start and a...23.5k downloadsupdated 12 y ago
- Information Era Ship FixThis mod adds three new ships to the Information Era and rebalances the Modern and Information Era's naval units' required resources, as well as a few other Information Era units'. All affected units' text has been updated. Details of changes below: --New: Fleet Carrier -Upgrades from Carrier -50...19.3k downloadsupdated 11 y ago
- Early Production FixI believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -New Building: Smelter (requires Mining), 1g...18.8k downloadsupdated 11 y ago
- Better City DefensesI find cities are too easy to conquer in the early game. Siege units are not needed until later than they should be. E.g. if a city has Walls, siege units should normally be requried to take it (just like in real life...way back then). Early cities also take forever to build Walls which just aren...17.8k downloadsupdated 11 y ago
- Solar Plant FixSolar Plants are too restricted and thus rarely built, unless you are on a desert map...This mod widens the restriction about where they can be built, while maintaining realism, and makes them require a strategic resource to still limit their production. They remain mutually exclusive with Nuclea...17.4k downloadsupdated 12 y ago
- Start with Scout and Worker instead of WarriorMy version of a Scout and Worker start mod. Very subjective and mostly a quality of life mod, so not a "fix mod". -Everyone starts with a Scout and Worker instead of a Warrior Speeds up early game, since one soon builds both anyway. -Scout, Warrior, and their UU replacements appear on Agriculture...15.3k downloadsupdated 11 y ago
- Renewable EnergyThis mod is meant to be a more realistic alternative to my Solar Plant Fix mod. -Instead of the Desert restriction, Solar Plant cannot be built on or next to Snow or Tundra tiles This simulates their impracticality near the poles where they would get a lot less sunlight and helps to limit them as...13.3k downloadsupdated 12 y ago
- Better Resource BuildingsAll bonus and luxury resources should get buffed by a building as the Mint and Lighthouse buff a few of them. Gems is an oddity in that it gave an extra gold without a building. Also, a building for speeding the production of ranged units (like the Stable does for mounted units) and gold building...13.3k downloadsupdated 11 y ago