STEAM_WORKSHOP creator
Sheph
58 projects across 4 games, 86.8k downloads in total.
- Projects
- 58
- Games
- 4
- Downloads
- 86.8k
- Last shipped
- 10 mo ago
Total War: ATTILA mods41A Total War Saga: THRONES OF BRITANNIA mods15Northgard: Definitive Edition mods1Total War: ROME II - Emperor Edition mods1
- Advanced AutoResolve for Modders using Protect Button 2023 4th editionAdvanced AutoResolve for Attila Modders 2023 edition 1) The Defensive button (also "protect") gives only the player the advantage in autoresolve battles of all situations without weakening AI vs AI battles in any way. The mod does strengthen settlement/fortify/bridge defenders vs normal autoresol...10.0k downloadsupdated 3 y ago
- Combined Community Bug Fixes for Attila!Attila (and CHA BEL to some extent) Campaign Bug Fixes version 2022 CA Attila is loaded with bugs: Most don't break the game but ruin the immersion. Primary Source Athanasios Ultimate Fixes. This is up to date with his latest release. This mod includes about 80% of Athanasios' fixes but removes t...7.0k downloadsupdated 4 y ago
- Refill Ammunition Ammo 2018 update for AttilaA 2018 upgrade for Magnar's original refill mod. New features: 1) Includes refillable troops and ships that have been added since 2015 via DLC's and patches. 2) Limits the number of refills that can be obtained to 3. 3) Lowers the refill time by 10 seconds (I think this is realistic) 4) Includes...5.1k downloadsupdated 8 y ago
- AutoResolve: Professional modder edition gives player-only a 20-25% bonus! No more settlement buffInnovative Improvements to AutoResolve for Modders 1) It gives humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. 2) It is only activated with the aggressive strategy button, enabling players to engage with the AI on equal ter...4.7k downloadsupdated 8 y ago
- Stronger Garrisons Overhaul for Thrones of BritanniaThe goal is to make town and city battles real events the highlight the excellent settlement work of the creators. About the new 2022-2023 Garrison Mod for TOB This mod significantly strengthens garrisons for both minor cities by 30-40% depending on level. The town garrisons are 50% stronger than...3.4k downloadsupdated 4 y ago
- Religious Buildings more powerful and cost-effective Attila CampaignProblem: Normal religious buildings offer too few benefits to justify their costs versus economic, civic and more military. This mod makes the religious buildings of all cultures more powerful in ways appropriate to their culture. This mod is ideal for players who use high public disorder mods or...3.3k downloadsupdated 8 y ago
- The three Attila bugged formations have been fixed!! Version2 Refixed JuneHurray Attila players February 2019 Battle bug update for any Attila/AOC mod! To my knowledge, this is the first such fix. Extensive testing revealed that it is the formation animation itself that bugs the following: 1) Attacking testudo: Lose on contact with the enemy unless you don't move. 2) S...2.9k downloadsupdated 7 y ago
- Advanced Formations, Abilities and Siege for play with nearly any modThis is a battle overhaul mod for TOB that has the aim of demonstrating new formation mechanics, how to make a mod interoperable with multiple mods and providing an excellent, but historically-rooted battle experience. This WIP highlights new Formations, Special Abilities, Siege mechanics and Pro...2.8k downloadsupdated 4 y ago
- AutoResolve: Professional modder edition gives only the player a 25% bonus! Settlement buff 3%.An Innovation for pro modders: 1) Gves humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. 2) It is only activated with the aggressive strategy button, enabling players to engage with the AI on equal terms when they wish. 3) Th...2.7k downloadsupdated 8 y ago
- Autoresolve for busy players: +12% human bonus on aggressive autoresolve. +8% Bonus for all settlements and forts.An Innovation for Modders and Hardcore players 1) Gives humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. For a 25% boost, use this mod: 2) It is only activated with the aggressive strategy button, enabling players to engage...2.5k downloadsupdated 8 y ago
- Aggressive and Historical Campaign AI for Advanced Players and Modders Updated!Mod For Veteran players Use this mod plus MAGA if you play as WRE/ERE and hope to win: Beware Attila players 2023 AI improvement mod! Are you tired of conquering half the world by turn 60 and giving up when the huns seem to be doing nothing? Even harder Huns Script. They make more vassals and all...2.5k downloadsupdated 3 y ago
- Turn Time Improvement Fixes for Attila for Better Campaign Map FPS (and slow computers)Major Update: Added forests back in, but reduced their special effects by 50% Improve Your Attila Turn Times Are you tired of having trouble moving around the campaign map of Attila? Do cities or armies take more than a few seconds to display when clicked? This is a special compilation mod using...2.5k downloadsupdated 6 y ago
- Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)Better and Realistic Pike Walls, Spear Walls and Spear Squares Pikes and spear units themselves are some of the weaker units in Attila. A sword unit will beat a spear unit with the same stats most of the time. Spears and pikes are not good investments without their special abilities. The AI uses...2.2k downloadsupdated 5 y ago
- Logistics, Stances, Integrity and Campaign Movement OverhaulNote: New Mod Launcher is broken as of March 1. Go to Total War Game---->Properties----->Betas----->launcher_release_candidate- and your mods will work again. A Composite Mod Focusing on the Logistics of Ancient Warfare. Terrain and Roads I believe it is unrealistic to give armies large movement...2.2k downloadsupdated 8 y ago
- More Road levels and more Road buildingsAll without a separate road building chain. Tested and ready to go. Let your developed kingdom stand out over your rivals! Your movement points increase with higher level buildings. Developed factions move their troops faster than non-developed. It only applies when you're on the campaign map roa...2.1k downloadsupdated 8 y ago
- AutoResolve: Professional modder edition gives player-only a 25% bonus! Settlement buff 10%uPDATED Sept 26, 2020 Innovative solution for modders 1) It gives humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. 2) It is only activated with the aggressive strategy button, enabling players to engage with the AI on equal...2.1k downloadsupdated 6 y ago
- More Useful Building slotsWant more slots in Attila? Sorry, it's hard-coded. However, this mod attempts to solve the problem that limited slots restrict empire development and the ability to adapt to changing city foci. 1) Buildings convert to many more similar buildings without tearing down to a lower level. I have parti...2.0k downloadsupdated 8 y ago
- Ancient-Classical Empires Integration and Bug-Fix for the Ancient Empires modding community - WIPWork in Progress This WIP was built for modders interested in bringing back to life the the formerly broken Ancient Empires overhaul. This particular upload sought to fix as many bugs as possible that could have caused the game to crash. It also gives a first try at a full integration of AE pack...1.8k downloadsupdated 3 y ago
- Diplomacy Pack - Tata Horse Whisperer editionContains many features to make the diplomatic aspect of Attila/Bel/Cha more engaging and slightly easier. --State gifts are 70% cheaper to rescue you from bad situations. Don't overuse it, but once war breaks out it is too late to use this feature. It is useful to foster alliances with non-hostil...1.7k downloadsupdated 7 y ago
- New Formations, Abilities, Sieges and Projectiles for ShieldwallThis mod highlights new Formations, Special Abilities, Siege mechanics and Projectiles. It MAY NOT WORK WITH SW REFORGED. It realizes that although SW has some some interesting mechanics, some players itch for more active engagement during battle. Directions: Set this mod in load priority above a...1.6k downloadsupdated 4 y ago
- More and diverse Garrisons for Shieldwall for exciting settlement battles (part of SW Reforged)Already included in SHIELDWALL REFORGED!!! This mod strengthens Shieldwall city garrisons by about 25% and adds significant garrisons for minor towns About the new 2026 Shieldwall Garrison Mod for TOB This mod is compatible with only Shieldwall and attempts to be faithful to its vision. Because o...1.6k downloadsupdated 4 y ago
- Ammo Refill for Vanilla plus Radious Total Units mod!Radious TUMD units now get ammo refill! I've been promising it and here it is. The two units files - Vanilla and TUMD- are combined and alphabetized for easy discovery. This will cause the game to crash if you don't use a mod with the main units table from Radious Total Units mod. Why Total Units...1.4k downloadsupdated 8 y ago
- Battle Mod for TOB featuring advanced formations, abilities, siege and AIThis is a battle overhaul mod for TOB that has the aim of demonstrating new formation mechanics, how to make a mod interoperable with multiple mods and providing an excellent, but historically-rooted battle experience. This WIP highlights new Formations, Special Abilities, Siege mechanics and Pro...1.2k downloadsupdated 4 y ago
- Ancient and Class Empires Complete Asset Pack Sept 2023 for moddersWork in Progress This is meant to support would-be modders in comparing the ancient empires with my new released WIP below. It has no gameplay utility that is superior to the traditional CE / AE build other than being consolidated and easier to work with as a modder. This asset pack merges Ancien...1.1k downloadsupdated 3 y ago
- Less Malarkey Civil Tech Tree RequirementsAre you tired of pursuing bizarre buildings to unlock a tech tree? Are you especially tired of being locked out of the Religion/Library tech tree? I realize there is the wonderful no-malarkey mod, but it kills the game immersion. This mod keeps the innovative tech-locks feature while making unloc...1.1k downloadsupdated 3 y ago
- Attila-Main Community Startpos Improvement ProjectStartPos Fixes and Improvements Release 4 This is only a Startpos mod. It should be compatible with any mod lacking a Startpos. You can leave it in this pack or extract it into steamapps\common\Total War Attila\data\campaigns\main_attila It is meant to be the foundation for your own mod collectio...1.0k downloadsupdated 6 y ago
- Brytenwalda: Try to unite Dark Age Britain. An Overhaul based on Dresden Frame. Update soon in 2025This overhaul aims to give the player the best possible campaign experience for the TOB era. To do this, I played all the major mods many hours and noted recurring, or not-mentioned problems/ bugs and ways of handling them. The biggest contributions (aside from Rad) are listed on the bottom. The...1.0k downloadsupdated 4 y ago
- Advanced AutoResolve Modder EditionAdvanced AutoResolve for TOB Modders 2020 edition 1) The Defensive button gives only the player the advantage in autoresolve battles of all situations without weakening AI vs AI battles in any way. 2) The "protective" resolve button no longer a retreat with loss button. It actually gives a 75% bo...986 downloadsupdated 6 y ago
- Attila Campaign Community Bug Fixes and Indispensable FeaturesMajor firing rate bugfix. Modular Slots mod added Attila (and CHA BEL to some extent) Campaign Bug Fix Attila is loaded with bugs or oversights. Most don't break the game but ruin the air of historic realism. This mod attempts to assemble all known bug-fixes except those that would interfere with...885 downloadsupdated 6 y ago
- Weak Pikemen with lethal Pike Walls, Spear Walls and Spear SquaresBetter and Realistic Pike Walls, Spear Walls and Spear Squares Updated 2020: A bit stronger walls, but movement speed slowed considerably. Yes, this is built to work with most other Attila/Bel/Char mods that have units modifications. I only modded the melee weapon and special ability tables. This...831 downloadsupdated 7 y ago
- A Shieldwall Companion for New or Hurried Players v1: many economic buffs for AI and humanPurpose The purpose of this mod is to make the Shieldwall campaign a tiny bit easier for gamers without losing the joy of suffering the the makers of Shieldwall and Shieldwall continued would like to preserver for their fans. Difficulties are set so that Veteran players can experience the origina...774 downloadsupdated 10 mo ago
- AI Sallies Out in Settlement Battles!At some players' request, I have pushed the AI to fight the settlement battles in the field. You will only notice this if you fight the battle, not using auto resolve. Percentage chance that the AI will choose to fight you on the field for non-port, minor settlement battles Up from 0 to 80% Perce...674 downloadsupdated 7 y ago
- Diplomacy Cheat mod - Force AIThis mod will force the AI to accept most diplomatic options you propose. Meant for testers or loading for special situations where your reasonable proposal is rejected and your campaign depends on it. Save game compatible. Compatible with all mods.597 downloadsupdated 10 mo ago
- Missile Unit Refill and Far Shot. Bugs Fixed!!2022 bug fix and upgrade for prior Vanilla Refill Ammo Mods New features: 1) Fixed missing table entries from other refill mods that originated with Magnar and Vanilla 2) Five separate refill effects for Naval units, Artillery, Archers, Skirms and Hurlers 3) Renamed all abilities and phases to be...548 downloadsupdated 4 y ago
- Sophisticated Autoresolve for Historical PlayersSophisticated Autoresolve for Historical Players 1:Too many repetitive battles in Attila. Advanced players know they will win if they fight, but the poor autoresolve forces them to slog through another settlement battle. Let us spend our time on open field battles with fewer fortified town battle...544 downloadsupdated 8 y ago
- Unit Stat Upgrades: Cheaper and more EffectiveThis mod 1) Uses a little known table to decrease the costs for all unit stat upgrades by 30-60% depending on their value. For ex, ammo improvements from wood workshops are decreased 60% while new armor upgrades are decreased 30%. 2) All unit stat increases from stat buildings are increased 30-60...542 downloadsupdated 8 y ago
- Classical Empires merged with Ancient Empires pack 1 DB, Txt and Scripts onlyThis is meant to be compared and fixed. It is not debugged and still has the AE and CE native errors. It is a working counterpart for this mod which currently enables broken features in AE and doesn't work: Ancient-Classical Empires Integration and Bug-Fix for the Ancient Empires modding communit...522 downloadsupdated 3 y ago
- Missile Range Bug FixUse the bug fix mod for the latest version of this: See There are 4 effects that have this flaw. All fixed here. Please share. It is compatible with any Attila mod ex the overhauls. Yes, you can use it.509 downloadsupdated 6 y ago
- Improve your economy: A tax, trade and misc primer for Total War moddersA guide for beginning modders Thinking of ways to release your great work based on unique insights into Roman-era economics? Remember to use the basic principles of abstraction of data and behavior that are used across all disciplines of computer science. Unless you are making an overhaul, stay a...466 downloadsupdated 8 y ago
- Happy Shepherds: Garrison complete bug fixes with Skidvar's Overhaul - 2018ls versionGarrison Framework 1.Rework of Skidvar's Garrison mod: Much easier to understand and manage. 2. New troops lineup reflects a mix of ideas from other great Attila mods. 3. Added 5 new roman garrison units (icons are still undergoing work) for ERE and WRE to replace low level units Garrisons are ab...422 downloadsupdated 8 y ago
- Imperium Rebalanced and Improved for large empires. Nine levels, mostly from powerful buildings.Purpose Imperium conditions are unbalanced throughout Attila. They are worse at the beginning for the Romans and after turn 60 plus for all large factions. It is too hard for small to mid-size empires to progress while large empires effortlessly steamroll to victory. ERE and WRE start at the 2nd...398 downloadsupdated 8 y ago
- Army and Navy Stances RebalancedThis mod is a compromise between Sebidee's great Stances pack and Radious' stances values. Both mods have about 10 stance values that I felt could be improved on. This mod consolidates the stances to one table to enable a clear view and balancing of each stance. From my own experience, I also did...381 downloadsupdated 8 y ago
- Ranks and Bonds now works with MAGA!! Combination modEssential mods combined into one This is the mod I use for scripting: MAGA and "Ranks and Bonds" The mods are combined because MAGA won't load with Ranks and Bonds as it is currently loaded. Ranks and Bonds There are 3 categories of bonds, positive, neutral, and negative. If a character has the t...380 downloadsupdated 7 y ago
- More and diverse Garrisons for Shieldwall Reforged and ShieldwallThis mod strengthens Shieldwall city garrisons by about 25% and adds significant garrisons for minor towns About this mod - version 2025 This mod is compatible with Shieldwall Reforged and Shieldwall and attempts to be faithful to the original vision. Because of the nature of Shieldwall, this mod...373 downloadsupdated 10 mo ago
- Supply System With MAGA!Purpose Armies can still troop across the map, but they need to loot or camp to stay fully supplied. Based on Memo's ground-breaking supply mod at What's new? Thank you mementomori420 and causeless for this mod. See the original at: It's an amazing script to which the AI adapts well. I believe th...360 downloadsupdated 6 y ago
- BATTLE mod from the LS collection. Compatible with most other mods!All the key components of a battle pack from my base mod. 2023: Updating Fatigue and other tables It is inter-mod compatible. No troops edits are included at all. Changelog: Fatigue Effects: Standard Upgrade mod with my choices for realism. Resting is now more restorative even in snow. Key Buildi...349 downloadsupdated 8 y ago
- Imperium Rebalanced and Improved for late game Attila. NINE levels.Purpose Imperium conditions are unbalanced throughout Attila. They are worse at the beginning for the Romans and after turn 60 plus for all large factions. It is too hard for small to mid-size empires to progress while large empires effortlessly steamroll to victory. ERE and WRE start at the 2nd...342 downloadsupdated 8 y ago
- WRE Rome Enriched Game and Battles Yes It's Compatible!Enjoy Gameplay as the Western Roman Empire! Add-on mod to make your WRE campaign with whatever modset you are using more enjoyable This is a special request mod. Compatibility It is designed to be compatible with 95% of Attila mods (except the major overhauls for other time periods) --Support for...327 downloadsupdated 6 y ago