STEAM_WORKSHOP creator
PradaErwin
10 projects across 1 game, 25.3k downloads in total.
- Projects
- 10
- Game
- 1
- Downloads
- 25.3k
- Last shipped
- 10 y ago
- Recolored SassanidsThis is my first mod and a way to get rid of the purple/yellow vanilla uniforms for the Sassanids. The new colors have a more realistic touch, the red/greenish blue/white mix will make the units look less arcade like. In reality levy units of the Sassanids were mostly white clothed, unlike the kn...6.7k downloadsupdated 10 y ago
- Religion Bonuses Reworked>>>SCREENSHOTS ARE NOT UP-TO-DATE<<< UPDATED FOR SLAVIC DLC Religions in Attila have only small effects and lack in diversity. The goal of this mod is to make each religion iconic. I gave each religion new passive effects, edicts are untouched. Religions are now more in depth and take part in alm...5.9k downloadsupdated 10 y ago
- Additional Vanilla UnitsThis mod adds units to factions to flesh out their roster. Minor Germanic factions: Scattershot Hurlers Bagaudae Godansmen Horse Slayers Horse Hewers Scaled Clubmen Scavenger Mob Bejewelled Nobles Young Wolves Major Germanic factions (Alemans, Saxons, Suebi, Burgundians, Langobards and the Franks...3.6k downloadsupdated 10 y ago
- No Sanitation Bonus for the AIUPDATED FOR SLAVIC DLC The AI will no longer receive a +2 Sanitation Bonus. Diseases will now actually spread around and appear more often. Compatible with everything. Hint: Ending a trade agreement with infected trading ports will help to kill the disease and stop it from spreading in your lands.3.5k downloadsupdated 10 y ago
- Pdguru's Fresh Flesh - Total War Attila VersionThis mod does one thing: It cleans the faces and adds small scars instead. The clothes will still be dirty as they were befor. Alot more emotions are visible. Also, the eyeballs look more human like and the teeth more "historic"... All credit goes to Pdguru for making this awesome mod! Compitable...1.5k downloadsupdated 10 y ago
- Just no more replacement - Part 2PART 1 IS NEEDED, LINK IS BELOW. I never understood why CA had the idea of replacing units, the hole idea of replacing levy units and never being able to recruit them anymore is just not historical accurate. Good thing that there are mods, right? - ... well, there is one that will stop this repla...1.3k downloadsupdated 10 y ago
- More in depth political effectsI felt that politics should have a greater effect on empires and its people. Depending of your status, you will gain benefits/loses in provincial Growth, public order, trading, integraty, loyalty, recruitment points, replenishment rate, mercenary cost, movement range, taxes and corruption. (from...1.2k downloadsupdated 10 y ago
- Reworked Upkeep/Base-income/IntegrityIt can be tough playing this mod without supporting mods, some will be listed below, alternatively you can subscribe to my collection. The Base-income is dramatically reduced from 3000 to 900, in order give some kind of reality feeling. One village shouldn't be able to afford 40 Units at once. No...781 downloadsupdated 10 y ago
- Desert Defectors Stats ReworkedThe Desert Deserters have way too good stats in my opinion. Defectors/Deserters shouldn't be that strong like they are in the game, I decided to change that. Following changes have been made: Desert Palatina Defectors have the same stats as Palatina. Desert Legionary Defectors have the same stats...432 downloadsupdated 10 y ago
- Constructing Transport ships takes longerBuilding a Transport-fleet near the coast for a land army will take about 3 turns. The Army will apear as a fleet near the coast, however it can not be moved for 3 turns, that will make it an easy target for any fleet around. Using a Port instead wont take 3 turns. Inspired by this mod: (Transpor...420 downloadsupdated 10 y ago