STEAM_WORKSHOP creator
Frosty
12 projects across 2 games, 407.8k downloads in total.
- Projects
- 12
- Games
- 2
- Downloads
- 407.8k
- Last shipped
- 5 y ago
- No Degradation — Persistent SummonsEver wonder why the clanrats who tunnel into the battlefield just collapse and die? Why the same thing happens to the eagles or the zombies summoned to your aid? It's because CA patched in health degradation on summons to curb excessive summoning in ranked multiplayer. If you feel this unduly pun...100.8k downloadsupdated 5 y ago
- Higher Starting Tier: Capitals & HordesAdds the option to raise your initial city/horde tier at the start of a campaign. Useful for: removing initial campaign slog; more replay value with a favorite faction; adding spice and freedom when it comes to building options early on; or simply to make a place like Altdorf be the metropolis it...72.3k downloadsupdated 5 y ago
- Legendary ConfederationsThis mod lets you invite legendary lords to join your team at the start of a campaign. Be it just one, or two, or everyone to do an epic Avengers-style team-up! Unique agents follow along! You can choose between only inviting the characters, or have full confederations with regions included. Perf...62.9k downloadsupdated 5 y ago
- Legendary Lords RemasteredNOTICE: Faction bonuses are integrated into traits/new skills, ignore the 0% effects when selecting a lord. The long requested Legendary Lords Remastered mod is here. I would like to thank all my subscribers for encouraging me to do this, it has been a hugely fun creative challenge. Legendary Lor...57.4k downloadsupdated 9 y ago
- Starting Traits RemasteredThis mod replaces all lame starting traits such as phlegmatic or sanguine. Who cares about +5% campaign line of sight? In their place are new traits that that adds more variation, challenge and fun to the campaign experience. Some traits are are showcased in the screenshots and a full trait list...47.1k downloadsupdated 9 y ago
- Lords of ChangeThis mod adds Sarthorael and Azrik, Tzeentch's demonic Lords of Change, as recruitable legendary lords in your Warriors of Chaos campaign. They become available after the Chaos Separatists have been defeated (Or earlier! See the customization section). Your humble Modder, skek-Frosty has been bus...21.0k downloadsupdated 5 y ago
- Legendary Confederations: Tomb KingsThis Legendary Confederations submod includes the Tomb Kings legendary lords in the auto-confederation. Lore restrictions apply: Settra will only confederate others, not be confederated with because as we all know he does not serve! Arkhan is the enemy of the other Tomb Kings and cannot be confed...17.7k downloadsupdated 5 y ago
- No Unbinding: Persistent SummonsFrostyDemise here, back at it again, with a mod that removes the damage over time penalty to summoned units. Now updated and applies to Krell! Enjoy! 🔹 Summoned units no longer gain the Unbinding effect which caused damage over time. This means they can once again complete complex and preemptive...9.5k downloadsupdated 9 y ago
- Legendary Confederations: Vampire CoastThis is a submod for Legendary Confederations that allows Vampire Coast confederations! I've also allowed for diplomatic confederations, so if you wish you can use the Mod Config Tool to decline the auto-confederation and persuade them with diplomacy. Much love to my Legendary Confederation subsc...9.3k downloadsupdated 5 y ago
- Bretonnia Unfurled: Improved Building ChainsThis mod streamlines the recruitment progression for Bretonnian factions by removing the nonsensical and redundant 4th and 5th tiers for Barracks and Stables. Along with some minor tweaks to recruitment requirements, you can now field a more tactically interesting army earlier. -STABLES- T1: Knig...3.8k downloadsupdated 9 y ago
- [CHANGES ADOPTED INTO BASE GAME - MOD DISCONTINUED]UPDATE 13/12/19: The mod has been discontinued as its changes are now part of the base game. Thanks for checking the mod out and subscribing! This simple mod removes the tier 2 and 3 settlement requirement to recruit Skavenslaves with spears and slings. IMO city tier shouldn't prohibit the Skaven...3.1k downloadsupdated 7 y ago
- [CHANGES ADOPTED INTO BASE GAME - MOD DISCONTINUED] KOTB in StablesWith this simple mod the Knights of the Blazing Sun can be recruited from the Empire stables building chain. They are assigned to tier 2 stables and require at least a tier 1 smithy to recruit. Without the Talabheim requirements, these iconic Templars are no longer on the bench for most if not th...2.9k downloadsupdated 6 y ago