STEAM_WORKSHOP creator
AylaSelene
13 projects across 1 game, 6.3k downloads in total.
- Projects
- 13
- Game
- 1
- Downloads
- 6.3k
- Last shipped
- 7 mo ago
- Later Mission to MarsMoves Mission to Mars tech behind Mission to the Moon tech.1.1k downloadsupdated 2 y ago
- Mine Cap TechsAdds three new technologies that increase the freebie mine cap for your faction. One of these is repeatable.782 downloadsupdated 2 y ago
- Point Defense ColorsAdds Human Point Defense in Green and UV, as well as Alien Violet Point Defense Lasers. Also changes the IR point defense icons to be consistent with the other colors. Now includes the changes from the True PD Ranges mod, making all point defense lasers engage at the actual tooltip range. Using t...697 downloadsupdated 7 mo ago
- EUV LasersAdds Human Extreme UV Lasers that are very powerful, and commensurately expensive to research and build.585 downloadsupdated 7 mo ago
- Alien Modules RevealedAdds icons to all alien utility modules. Names and descriptions only changed for English localization. Safe to add or remove mid-game566 downloadsupdated 10 mo ago
- Nanofactory ImprovementMakes Nanofactories and Nanofacturing Complexes keep producing money even while other modules are under construction on the hab. (The tooltip actually entirely loses the "-Builds products for money income if the hab has no modules under construction" line. This is because that line is the descrip...535 downloadsupdated 10 mo ago
- Super Kronos MissilesAdds Advanced Missiles and Torpedoes using a downscaled Super Kronos rocket motor. The resulting missiles have performance that is roughly comparable to the alien Brilliant Sky missile (this means that they are stupidly overpowered. i do not actually recommend playing with them)399 downloadsupdated 10 mo ago
- Plasma ReworkAdds 2-Slot Plasma Cannons for Humans. Equalizes plasma range for Humans and Aliens. Increases average plasma damager per minute. Human and Alien plasma deal roughly the same damage per time, but use a different paradigm. human plasma is aTAC fishing weapon, with high rate of fire, while alien pl...333 downloadsupdated 9 mo ago
- Ship Build Time ImprovementsNormalizes the benefits of shipyard tier across all hull sizes. Speeds up contruction of human ships, with a greater effect for larger hulls, and at larger shipyards. Noticeably speeds up alien construction for their larger vessels. Update 2025/10/05: Fix for Flag Bridge / Salvaging Bay / Army Po...315 downloadsupdated 10 mo ago
- Hull RejiggleMoves modules around so that Escorts can use a 2-slot turret, Monitor can use a 4-slot turret, and Battleship and Titan can use a 2-slot turret in addition to their 4-slot turret. The total number of all modules remains the same. Not safe to add or remove from games that already contain designs u...282 downloadsupdated 7 mo ago
- True PD RangeMakes dedicated Laser Point Defense actually shoot at the stated range, against both missiles and kinetics. Also reduces those ranges slightly. Actual Effective ranges increased significantly. Also affects aliens. Actual Range changes: TypeBase Range (kinetic / Missile)With 5 Advanced Laser Engin...277 downloadsupdated 10 mo ago
- Nuclear-Drive MissilesAdds missiles to the conventional nuclear-powered torpedo techs. these use the same thrust, EV, and system mass as the torpedoes to get their acceleration and deltaV.250 downloadsupdated 10 mo ago
- Antimatter Drive TweaksMinor tweaks to Antimatter Plasma Reactors and the drives. Reactors use less Antimatter, and all reactors use the same amount of antimatter/GW. (it is now actually possible to build a reactor with the antimatter you are given for completing the project) Fuel uses more antimatter. MK1 Reactor is 1...142 downloadsupdated 2 y ago