STEAM_WORKSHOP creator
hyper.focused
64 projects across 1 game, 46.6k downloads in total.
- Projects
- 64
- Game
- 1
- Downloads
- 46.6k
- Last shipped
- 3 y ago
- Compact Total Unit ProductionProduces air AND ground units. If you only want one, there are disable switches for each factory in the build. Uses payload conveyors to alternate unit production between next upgrade chains and immediate production. This enables ALL tier 1-5 units of the given tech chains to be produced. To use,...7.5k downloadsupdated 5 y ago
- Scrap-to-EverythingA novelty schematic to produce various amounts of resources. Could be good for a custom map, but otherwise focused schematics (e.g. scrap-to-surge) will outperform this one. Requires about 70 scrap/sec when the overdrive dome kicks in. Otherwise, all materials are produced internally in the schem...3.0k downloadsupdated 5 y ago
- Ultra Compact T1-T5 FactoryConfigured by default for the crawler stream, this base can do it all. It relies on permanently binding a poly to act as a re-director pending your production and configuration choices. If you want air or naval units, just replace the initial factory. Space is provided to run payload conveyors if...2.8k downloadsupdated 4 y ago
- Oil GeneratorInput: 750 power/sec 75 water/sec (each side) Output: ~32 oil/sec All values increase when boosted, rates are about double with overdrive dome.2.1k downloadsupdated 5 y ago
- Drone StrikeLargely self-sustaining, using flares to deliver required ores. A minor power boost is needed at full production.1.6k downloadsupdated 5 y ago
- Erekir - Chemical PowerProduces about 3k power/sec. Feed the bottom input line with output from one vent condenser to produce sufficient ozone to fuel six chemical combustion chambers. The output hydrogen is collected in the bottom tank. Use this supply to fuel reinforced pumps to provide arkycite to the top intake lin...1.6k downloadsupdated 4 y ago
- Ultra Compact AirbaseTo use: A poly is needed for initial resource delivery, and to change the output directions of the factory/reconstructor. If you don't already have one, manually load the ore to produce one and then the system will be self-sufficient. Special "boot control" ensures a minimum amount of tier one un...1.5k downloadsupdated 3 y ago
- Erekir - Oxide/Surge AlloyProduces oxide using supplied beryllium and ozone, then redirects the heat byproduct for max efficiency surge alloy production. To use, load silicon and beryllium in the container, ozone in the conduit connected to the liquid routers, and slag in the conduit along the outside (as pictured by infi...1.5k downloadsupdated 3 y ago
- Custom Unit Delivery from CoreFully customizable by unit type and priority of ore to deliver, up to three types. If you don't need three types, set the sorter to null. Limits per type are hard coded, but are in the top portion of the code and easy to change. This schematic operates by monitoring the status of the linked stora...1.4k downloadsupdated 4 y ago
- Remote Overdrive DomeFor when you want to speed things up, but don't want to clog your base with extra supply lines. Uses a single flare to deliver loads of silicon and phase fabric to the container until a limit of 30 is reached (to avoid over-caching), and then releases the flare back to the drone pool by resetting...1.4k downloadsupdated 6 y ago
- Erekir - Electrolyzer (6)Supply water at the top to produce hydrogen and ozone at the bottom. Input: 60 water/sec Outputs: 36 hydrogen/sec 24 ozone/sec1.3k downloadsupdated 4 y ago
- Remote DefenseA quick way to prevent units from sneaking by a rarely used path without investing a lot of infrastructure. Configured to use a flare to deliver thorium then graphite to ensure a backup supply. Switch to a higher capacity unit if needed.1.1k downloadsupdated 5 y ago
- Power From Water - Pre-TitaniumNeeds 105 water/sec from mechanical pumps, outputs about 1.2k power/sec. Cheap power when there's water handy! However, there are more efficient versions if titanium is available, such as here:1.0k downloadsupdated 5 y ago
- Scrap-to-Surge [6.0]Connect a stream of scrap to the input bridge, and get surge alloy in return. Functions as-is, but based on the distribution of lead in the separator, the surge production is boosted significantly if an extra lead stream is added to the container. The container has an overflow prevention valve, s...1.0k downloadsupdated 5 y ago
- Erekir - Phase (4)Runs four phase sythnesizers at near max efficiency (393%), after a short boot-up phase. Produces between 7-8 phase fabric/sec. Requires surge ducts in order to meet transport rates at this scale of production. Using unloaders and bridges or vaults are capped at 15 items/sec and are unable to kee...948 downloadsupdated 4 y ago
- Ultimate Drone DeliveryUpdated for version 7.0 with new ores and new drones! Prioritized and dynamically scalable. This schematic allows fine-grained control of drone delivery to any contraption you can dream up. To use: In the setup module, define multiple kinds of ore by priority and limit, as well as the type and ma...890 downloadsupdated 4 y ago
- Tileable Cryofluid ProductionCompact design, connect water on right edge, cryofluid flows down. Easily supports up to 20 tiled instances.667 downloadsupdated 4 y ago
- Smart AirbaseAir unit production using smart unloaders and auto evacuation of early units. Priority switch focuses on level 1-2 units for early game. Unit production is managed within the unloaders to ensure production streams switch according to requirements. Recently re-configured for remote supply using th...662 downloadsupdated 5 y ago
- Coal From WaterRequires power, but with the removal of oil extractors anywhere in v6.0, this method still allows coal to be produced as long as you have power. Requires about 72 water/sec, fed in from the bottom liquid router.658 downloadsupdated 5 y ago
- Erekir - Pyrolysis (Tileable)Simple, tileable power, without the limitation of vents. Add slag and arkycite to the two input lines. For max efficiency, using the produced water for electrolysis to get hydrogen for pumps and ozone for other use is recommended.640 downloadsupdated 4 y ago
- Erekir - Surge Alloy (Tileable)Input (left side): Slag, silicon Input (right side): Phase fabric Output: Surge Alloy To boost production, add extra modules below. A standard line can only support six surge crucibles. You can add more, but you will need to increase the supplied slag further down the line. The easiest way to do...639 downloadsupdated 4 y ago
- Erekir - Electrolyzer (12)Supply water at the top to produce hydrogen and ozone at the bottom. Input: 120 water/sec Outputs: 72 hydrogen/sec 48 ozone/sec549 downloadsupdated 4 y ago
- Flexible Drone DeliveryUse drones to transport ores between any source or target with minimal code. Does not need to be located near source or target blocks, it can be anywhere on the map. To use: - Assign ore priorities using the sorters - Turn on the drone assignment switch - Drones will report to the processor, once...541 downloadsupdated 5 y ago
- Remote Tier 5 ProductionAt full capacity, about 600 water/sec is needed to fully fuel the cryofluid (450/sec on the left liquid router and 150/sec on the right). Uses up to 24 megas to deliver supplies. Megas are allocated dynamically, so they will only be tasked when the system needs ore. Produces Dagger, Crawler, or N...536 downloadsupdated 5 y ago
- Erekir - Early CarbideSimple, tileable setup to enable early production so you can make more efficient phase-based designs. To tile, just remove the extra supply/output portions for demo purposes.522 downloadsupdated 4 y ago
- Unit - Tetra Factory CompactCondensed into a small space with smart unloaders, just connect inputs as marked. Integrated overdrive dome to increase production speed. Comes ready for cryofluid with prepared conduit line.493 downloadsupdated 6 y ago
- Erekir - DistributionCheap three-way distribution of three input lines. Uses a combination of bridges and unloaders to split the streams.482 downloadsupdated 4 y ago
- Erekir - Phase (2)Max efficiency (400%) phase production by using some of the produced phase to power high-efficiency heaters.481 downloadsupdated 4 y ago
- Scrap-to-HigherInput: Solid stream of scrap Output: Solid stream of advanced resources468 downloadsupdated 5 y ago
- Cryofluid Power PackIntended as a cryofluid source for high-draw builds, without constraining those builds to a particular space. To maximize the cryofluid draw, you need two lines coming out of the tanks, as phase conduit has an upper limit of 320/sec. Produces 250-520 cryofluid/sec, depending if the mixers are boo...458 downloadsupdated 5 y ago
- Scrap-to-PowerTakes 80 scrap/sec and 320 water/sec to produce 41k power/sec using triple impact reactors. As a bonus, the high rates are based on an overdrive dome kicking in. About 300k power is needed for the system to initiate, based on variation with separator and dissembler output.456 downloadsupdated 3 y ago
- Erekir - Carbide (Phase Heaters)Can be easily tiled by copying and adding more of the factory module, less the initial intake lines.450 downloadsupdated 4 y ago
- Compact Oxide/NitrogenUses the surplus heat from the oxide production to make nitrogen.371 downloadsupdated 4 y ago
- Remote SiliconUses drone delivery system for supply, with integrated start-up and sustaining power. Default supply fleet is 5 flares. While this will work in theory far from a base, the time spend resupplying coal will outweigh silicon production time. Ideal for short-mid range areas where you need some extra...366 downloadsupdated 6 y ago
- Player SupportBasic control for unassigned units of your choosing. Follows the player around and assists the player to shoot whatever they shoot. Change the unit type to adjust which units to control.359 downloadsupdated 4 y ago
- Naval BaseUses flares to deliver required resources, just point the output into the water.339 downloadsupdated 5 y ago
- Unit SelectorNeed to configure something, but want to avoid manually changing code all the time? Use this visual unit selector to choose which kind of unit to use. Intends demo processor to show use. Unit counter (made by killall -q) allows for a quick review of quantities.338 downloadsupdated 6 y ago
- Compact Scrap-to-T3Drop in a titanium rail of scrap into the bottom overflow gate, choose your factory and configuration of choice, and then you're off to the races. Takes about 5 min for the first T3 to be produced, and then additional ones are about every 2 min. Timings vary based on tech stream as resource requi...338 downloadsupdated 5 y ago
- Scrap-to-T3Requires a titanium rail of scrap to output T1-T3. T1 and T2 output are optional, throw on payload conveyors if desired. Works with any tech stream, just swap the factory and configuration as required. In testing, with the dagger chain and a full titanium rail, it consistently ranges between 2.5-...337 downloadsupdated 5 y ago
- Unit - Linear Tetra with CryoFor when you're aiming to get tier 5 units quickly. With this set-up, when connected to a solid stream, it will take approx 7 minutes to your first unit, and then down to slightly more than 4 minutes for each additional. If you double the cryofluid, that brings it down to about 2:30 between tier...307 downloadsupdated 6 y ago
- Power From WaterSelf-booting. Requires about 130 water/sec. Takes 40 seconds to boot up using the solar panels and then produces 2.1k power consistently. Good for maps with plenty of water but limited coal. The conversion of spore pods to coal is more efficient than just fueling with spore pods, but requires tit...299 downloadsupdated 5 y ago
- Custom Delivery from Core - MinFully customizable by unit type and priority of ore to deliver, up to three types. Control variables are all adjustable in the top part of the code. The message block is optional, and can be removed when integrating into other builds. This schematic operates by monitoring the status of the linked...284 downloadsupdated 6 y ago
- Quasar MiningBasic mining control for Quasar. Only controls units with a flag of 0 to prevent taking units assigned for other tasks. Mines by priority depending on what's in the core, but can by overridden using the sorter.272 downloadsupdated 4 y ago
- Unit - TetraA linear build to produce tier 5 units. Speeds rate of material movement with two integrated overdrive domes.267 downloadsupdated 6 y ago
- Erekir - Surge (Electric-based)Supply slag and silicon to produce surge alloy. Easily tileable. Use of electric heaters is expensive to maintain without efficient power generation.243 downloadsupdated 4 y ago
- Oxide Factory (10)Compact build for 10 oxide factories. Does not attempt to use the produced heat.243 downloadsupdated 4 y ago
- Text ProcessorA flexible method to display character glyphs on screens. Includes API and working demo.237 downloadsupdated 6 y ago
- Compact T5 FactoryProduces Disrupts in a small space. First unit takes about 6-7 min. Supply lines are shown with the infinite supplies, but only the liquids matter. The reinforced vault redistributes other ores so they can be changed as needed.236 downloadsupdated 4 y ago