STEAM_WORKSHOP creator
Dorian Gray
16 projects across 1 game, 4.6k downloads in total.
- Projects
- 16
- Game
- 1
- Downloads
- 4.6k
- Last shipped
- 2 y ago
- More Starting Options 2This is an Enhancement, cleanup and fix of the previous Mod by eddieballgame ========================== New Starting Spellbook Options ------------------------- - Added 16 Spellbooks (Difficulty -70) - Added 15 Spellbooks (Difficulty -50) - Added 14 Spellbooks (Difficulty -30) - Added 13 Spellboo...1.5k downloadsupdated 2 y ago
- [Unit] Dwarven Engineer FixDwarven Engineer Fix This is a fix to the Dwarven Engineer construction rate. In the original - "The Dwarves have a racial advantage that allows them to construct roads at twice the normal rate. This allows Dwarven Engineer to quickly form a network of Roads across their entire empire." ( see - )...394 downloadsupdated 2 y ago
- [Unit] Faster SpiritsFaster Spirits (Magic Spirit, Spirit Guardian) In the original, these units only had 1 movement point (MP), but were incorporeal, which treated tiles as only costing 0.5 MPs. This effectively allowed them to move 2 tiles per turn. When transitioned to the remake, they got +1 added to their MPs, b...327 downloadsupdated 3 y ago
- [Unit] High Elven Longbowmen FixHigh Elven Longbowmen "Long Range" Fix. When I played the original back in 1994, the Elven Longbowmen unit had the Long Range skill. The skill never appeared in the UI, but was documented as almost a hidden feature of the unit. Missile units also received 2 shots a turn (which is another story)....320 downloadsupdated 3 y ago
- [Util] More Unit Levels (Scaled)NOTE: this Mod serves as a replacement and is NOT compatible with "More Unit Levels". "More Unit Levels" will need to be disabled or uninstalled. Originally based off of the "Increased Unit XP" Mod by Kilgore; however, with the maximum attributes increase at max level scaled to approximately 200%...320 downloadsupdated 2 y ago
- [Util] User UtilityUser Utility : v1.0.16 This is a utility class containing a set of useful user methods, to include the following: - EnchAlreadyOnObject(ISpellCaster spellCaster, Spell spell, object target) : bool ( complete rewrite of original with O(N+M) instead of O(N^3) ) - GetBaseValue(BaseUnit baseUnit, DBE...259 downloadsupdated 2 y ago
- [Util] My Custom WizardThis creates a template for adding your own customized starting Wizard with their own unique set of spell books and retorts. This allows you to persist your favorite custom Wizard settings and helps to make it easier when you start a new game so you don't have to enter all those settings again. I...222 downloadsupdated 3 y ago
- [Unit] High Elven Mage Movement FixHigh Elven Movement Fix This is a fix to the High Elven Magicians base movement rate. In the original, High Elven Magicians had a base movement rate of '2', as described here: While doubling the movement to '4' did not feel appropriate, increasing their movement to '3' was warranted.211 downloadsupdated 3 y ago
- [Spell] Chaos Channels FixThis is an override and fix of the SWG_ChaosChannels method, which contains a potential exception. Additionally, the SWG_ChaosChannels method in this Mod also checks for appropriate target unit attributes and tries to adhere to the original spirit of the Chaos Channels spell, as described here: C...204 downloadsupdated 2 y ago
- [Util] Endurance FixEndurance Spell Fix: v1.0.8 Dependencies: UserUtility (requires the installation of this Mod prior to use) This is a fix to the Endurance spell which should also convey a construction bonus when cast on engineers, effectively DOUBLING their construction rate. See This Mod corrects the oversight a...203 downloadsupdated 2 y ago
- [Util] Flight FixFlight Spell Fix: v1.0.0 Dependencies: UserUtility (requires the installation of this Mod prior to use) This is a fix to the Flight spell and changes the minimum movement allowance provided by the spell from 3 to 4. This is the case where Muha did not appropriately scale movement to the larger ma...160 downloadsupdated 2 y ago
- [Spell] Force of NatureThis is a Nature-themed 'Chaos Channel'-like spell, but for the Nature school. Force of Nature provides for 1 of the following unit buffs: 1. Ironskin (+3 Armor) 2. Pathfinding 3. Poison-Touch (str 4 poison melee attack) Pathfinding will only apply to non-pathfinding unit. Poison-Touch will only...124 downloadsupdated 2 y ago
- [Spell] Call of the WildInspired by DLC1, this is a lower level battle-cast summoning that the Nature realm otherwise lacked. Summons one of the following random creatures onto the battlefield for use by the caster: - Two War Bears - A Boar - A Fat Rat The overall intent was to give the Nature realm with a little more e...119 downloadsupdated 2 y ago
- [Util] Variable Terrain ValuesThis Mod introduces a level of variability to terrain attributes, while maintaining an overall average value of the original defaults. Additionally, transforming terrain is slightly modified to insure that the new terrain values falls in same value-class range as the previous. You will never get...115 downloadsupdated 2 y ago
- [Spell] Counter Magic FixThis is an experimental fix to the reported issues with Counter Magic / Dispel Magic: 1. Not using the Mana from the Slider Popup Dialog Box. 2. Not using the correct Casting Cost to include mana spent. 3. Exaggerating the Casting Cost of Spells by unfairly applying range-based adjustments to onl...94 downloadsupdated 2 y ago
- [Util] EarthToMud AI FixThis is a fix to the AI's usage of the "Earth To Mud" spell as follows: SBAI_EarthToMud: - removes check for ELEMENTAL_ARMOR - removes check for RESIST_ELEMENTS - adds check for EARTH_WALKER SBH_MassSlow: - adds check for target parameter passed as BattleUnit - adds check for target parameter pas...80 downloadsupdated 2 y ago