STEAM_WORKSHOP creator
Florian
4 projects across 2 games, 37.6k downloads in total.
- Projects
- 4
- Games
- 2
- Downloads
- 37.6k
- Last shipped
- 4 y ago
- No squalor, a lot more farms.Squalor from buildings generally didn't make much sense to me, with the exception of slums, so I've changed this. As someone asked: How does squalor from buildings not make sense? More people=more waste=worse conditions. That is why cities are dirty Here's why: 1) Cities get dirty if they develop...15.5k downloadsupdated 7 y ago
- Longer ErasSlow down the pacing of the game so that you actually have the oppertunity to build stuff you research before it becomes outdated. Heavily based upon 8 Ages of Pace. However, I found that 8 ages didn't work very well with rise and fall. It still went way to fast. In this mod science & culture cos...12.2k downloadsupdated 5 y ago
- Major city farming for the developed worldPart of my two mods for Rome II. The first mod changes squalor costs on the various buildings to food costs. With the exception of buildings that provide food, those have their squalor flat out removed. The aim behind this mod is to allow a bit of freedom when specialising your provinces and allo...5.9k downloadsupdated 8 y ago
- Amenities from bonus and strategic resourcesIt makes little sense that only luxury resources add amenities. Acces to any resource should increase the general happiness and wellbeing of the people in your empire as even the more mundane resources can be used for "fun" things. E.g. horses are obviously needed to start a cavalry, but they're...4.0k downloadsupdated 4 y ago