STEAM_WORKSHOP creator
Sloth
24 projects across 1 game, 67.0k downloads in total.
- Projects
- 24
- Game
- 1
- Downloads
- 67.0k
- Last shipped
- 24 d ago
- Global Relations PanelAdds a screen that lets you see the diplomatic relations other leaders have between eachother. It also details what strategic resources you know the other leaders have. You can also hover over a leader icon to hide all othe relationships, or click it to engage in diplomacy like from the top ribbo...27.1k downloadsupdated 4 mo ago
- Trade Chooser ImprovementsImproves the Trade Chooser Panel with extra filters for different Resource Classes (Empire/City/Treasure/Factory), ResourceTypes (CTRL-F Camel) and even YieldTypes. Adds features to the Trade Route cards so you can see distance to a route, if theres a merchant on the way already. Special thanks t...8.4k downloadsupdated 24 d ago
- Slothoth's Modpage ManagerVarious improvements to the modpage so you can better control your mods: • Profiles for different mod lists • Separating disabled and enabled mods into different scrollable lists • One click enable/disable with Right-click • Checkboxes for hiding/showing DLC or Mods • Mod Search to filter to subs...7.5k downloadsupdated 4 mo ago
- Improved Archaeology LensAdds Buttons to Continent Lens panel in Modern to cycle through Ruins discovered. Also shows valid Research Spots when available, as well as valid Natural Wonders to go survey.5.6k downloadsupdated 7 mo ago
- Fealty: Transfer Cities to AlliesAllows exchanging cities with Players using a modified Peace Deal city transfer screen. As in that screen, the AI can calculate the value of each respective city, so you can trade cities both ways. As a UI screen, this can be installed mid play-through. There is a setting you can do when setting...4.2k downloadsupdated 6 mo ago
- Narrative Tree ScreenUI mod that adds a Narrative Screen detailing narratives:. - Examine available narratives in the current age, by Leader/Civilization/Discovery/ Generic Story - Denotes current progress in narratives, and which are active - Explains the requirements to activate or fufill narratives (using either t...2.5k downloadsupdated 2 mo ago
- Wonders on MountainsChanges the Wonder placement requirements for Petra and the Oracle such that they can be built on Mountains as well.2.3k downloadsupdated 5 mo ago
- Custom Civ Art FixesPatches the UI to handle several cases where custom Civilizations art would not be used. Also adds a feature to show models for new Improvements. Sections that are fixed in the UI: The chooser cards in game select, the splash background after selecting a civ, the chooser cards in age transition....1.9k downloadsupdated 1 mo ago
- Better CivpediaAdds new UI features and content to the Civpedia, like hub pages, hyperlinks, improved info boxes, previews of tech trees and Promotion trees.1.5k downloadsupdated 2 mo ago
- Leader Model RemapperFramework mod that modders can use to remap models and animations for new leaders, or really, anything that is a 3d model that is called by the UI (sadly not the game units on the map). Simply define entries in SQL, no Javascript required. Now also works for 2d images and animations!901 downloadsupdated 4 mo ago
- Attribute Narratives as TriumphsUI QoL that converts Narratives that were guaranteed, one stage with a single reward into Triumphs, for better visibility. Mostly affects Trait Attribute ones, but also shows the first to an Ideology ones, and first to have 15 Exploration era buildings. This has no gameplay effects, these narrati...872 downloadsupdated 30 d ago
- Better City StatesVarious changes to bring city states up to par with the AI and human players. City States now start as Cities, with a Palace. IP and City States get the same combat bonus as the AI vs other AI players. City States also get 5/10/15 (per age) rural population on becoming a settlement, so they can c...812 downloadsupdated 2 mo ago
- AI Memento SelectionAllows setting the AI players Mementos in the Advanced Setup screen. In addition, randomly assigns mementos for the AI based on a number of preset leader and civ combos. These are updated on Age Transition. You can turn off the feature off in the map Advanced Settings. This does not affect multip...719 downloadsupdated 13 mo ago
- Modern Strategic Spawning BugfixMap generation on age transition was intermittently missing out on spawning Coal/Oil/Rubber. This uses a workaround to ensure those resources do spawn.532 downloadsupdated 3 mo ago
- Ideology AdjacenciesMakes the specialist policies for each Ideology in Modern multiply their respective yield adjacencies instead of granting flat yields. This applies to both Buildings and Improvements. It works with civ specific modifiers that grant wildcard adjacencies, like Prussia's Production adjacency on Navi...480 downloadsupdated 13 mo ago
- Leader: Mansa MusaAdds Mansa Musa as a leader! The leader uses what appears to be a custom 3d model for animation diplomacy sequences. But its actually just using videos of the 3d animation from Civ VI. Requires the Leader Model Remapper in order to show animations, otherwise it will just look like Ben Franklin wi...412 downloadsupdated 4 mo ago
- Military Victory TweakTweaks the Military Victory point system in Modern, increasing the required points drastically, and making it so each population of a conquered settlement earns a point. Getting an Ideology and fighting an opposing Ideology doubles and triples these points, as before. It takes 200 points to finis...330 downloadsupdated 13 mo ago
- Modern RebalanceWonders: - Dogo Onsen now grants two Population on a Celebration - Eram Palace now refunds 30% of the food in its settlement when placing a specialist. - Statue of Liberty now grants 2 migrants instead of 4, but anytime ANY player conquers a settlement, you receive a migrant at the Statue of Libe...264 downloadsupdated 1 mo ago
- Hide Conquered HealthbarsWhen sieging districts, Healthbars are only visible if the District has any health remaining. Minimise all the visual clutter of a siege so you can see those beautiful graphics. Civ Badges still show above districts to indicate current occupier. Compatible with Flag-Corps!199 downloadsupdated 7 mo ago
- Diplomacy Painting BackgroundsChanges the diplomacy screens, replacing the banners with the full paintings used for the civilization. Due to a quirk of how I ensured the paintings appeared behind the leaders, they are 3d models, and so have some odd darkening effects on the right side and filigree. For some reason Majapahit d...117 downloadsupdated 5 mo ago
- Commander Tree ReworkUpdates and rebalances the Land Commander trees to make them more balanced. I would be happy for input for what feels too strong or too weak. I am hoping to bring these other trees closer to how strong the Red tree is. Changelog: Commendations: Order: +5 Combat Strength for Land Units within the...98 downloadsupdated 5 mo ago
- Leader Model TesterAdds panels to the frontend and gameplay to preview models and animations. In the Shell context, you can access it from the Main Menu under Model Viewer. In game, its in the subsystem Dock at the top. In the shell there will be limited models unless you run a mod that updates art in the shell, wh...59 downloadsupdated 4 mo ago
- Phoenix Wright LeaderAdds Phoenix Wright as a leader to Civ VII. With 2d Animations. Meant as an example of how to make a 2d leader mod with my Leader Model Remapper framework. Gameplay parts are very unfinished and do not work. I may work on designing gameplay mechanics and implementing them for this leader, but at...47 downloadsupdated 4 mo ago
- Diplomacy Painting Backgrounds and LeadersChanges the diplomacy screens, replacing the banners with the full paintings used for the civilization. By replacing the leaders with the 2d images, I was able to use higher quality textures for backgrounds. If you miss the 3d animations, try Diplomacy Painting Backgrounds!35 downloadsupdated 5 mo ago