STEAM_WORKSHOP creator
peequi
15 projects across 2 games, 1.2k downloads in total.
- Projects
- 15
- Games
- 2
- Downloads
- 1.2k
- Last shipped
- 2 mo ago
- All PromotionsWhen upgrading a unit, all promotions are available. The UI isn't pretty, the word "Promotion" overlaps the "Force March" option. But everything works. The available promotions is set to 20, which I believe covers everything. Easy to mod yourself, just open the only xml file this mod contains, th...510 downloadsupdated 15 mo ago
- More Starting UnitsAdds 2 Settlers once you found a city. This effects AI player as well. You can edit this number by going to the file. I included the lines for scout, worker and slinger (these numbers are not changed, I just added the lines so that they can be changed.) This mod is included in the larger "Balance...215 downloadsupdated 15 mo ago
- Slower Slow Game SpeedFiled edited, GlobalSettings_Strategic.rpk Category: User - Global Settings Doubled everything in Global Settings for the "Slow" setting. Research, Population, Structure Upgrade, Gameplay Speed and Quest Timer. This mod only effects the "Slow" setting. Consider using "Empire Skill Cost Doubled" m...78 downloadsupdated 3 y ago
- Balance Change Mod"V" = Vanilla, base game Various changes to XML files. I will list some changes below but I suggest you look through the files yourself. You will better understand the changes and learn to make changes yourself. Please adjust to your liking and save the file or write down the changes you made, so...74 downloadsupdated 11 mo ago
- Slavery Law ChangeChanges to the "Slavery" Law. With the "Slavery" law, the following effects happen -Multiple workers can work on an improvement (I think also Wonders, not tested yet) -Each citizen (not specialized) gives +2 iron and +2 stone -Each city has a +10% chance of rebellion -Each city has -5 culture All...52 downloadsupdated 15 mo ago
- City Culture LevelChanges: Weak 100 to 200 Developing 500 to 1000 Strong 2000 to 3000 Legendary 5000 to 6000 You can easily change the numbers yourself in the mod file. The more points needed to increase the city's culture level makes getting a Strong and Legendary city more difficult. I also set the "Resource Den...45 downloadsupdated 15 mo ago
- Empire Skill Cost DoubledFile edited, Core_Empire_Development.rpk Category: General Doubled all Empire Skill costs, all affinity lines effected, all tiers effected T1-T10. For example "Basic Seafaring" cost went from 50 to 100. This makes every Empire Skill cost twice as much as normal. The amount of affinity accumulatio...42 downloadsupdated 3 y ago
- Epics law gives 5 happinessThe law "Epics" gives the nearest city +5 happiness when an enemy unit is killed. This is inspired by the mod "Dynamic World" which had this feature at +10 happiness. This makes the law Epic more useful and I feel it isn't too powerful. You can change the number yourself. This mod is included in...34 downloadsupdated 14 mo ago
- Unit Upkeep IncreaseIncreases cost for all units, including settlers, scouts, workers. Only units not effected are Disciples. You can edit the files yourself, it is very easy, but time consuming and easy to miss a unit if not paying attention. Please share your ideas and mention any issues this mod has. Currently se...25 downloadsupdated 15 mo ago
- Citizen changes to CityEach citizen in a city +0.1 Rebellion +0.2 Orders +1.0 Maintenance -1.0 Growth -1.0 Culture Inspired by the mod "Dynamic World" which has these changes but I changed some of the numbers. Feel free to change the numbers yourself. This mod is included in the larger "Balance Change Mod"25 downloadsupdated 14 mo ago
- Culture Population ChangesChanges to how the different culture levels (weak, developing, strong, legendary) effect the city. I am going to change this regularly, to find a balance that I feel works for me. Feel free to change the numbers yourself, it is very easy. Here are the default game numbers, divide the numbers by 1...22 downloadsupdated 15 mo ago
- Start Reveal RadiusIncreases the starting radius of reveal map to 25. Not sure if this effects AI.21 downloadsupdated 2 mo ago
- Vassalage 25%The law "Vassalage" now only gives a 25% reduction in consumption cost. Base game was 50%. I did this because I use another mod that increases the per turn unit consumption cost of every unit, so a 50% reduction from the base game was extremely over powered. Change the number yourself, very easy...17 downloadsupdated 14 mo ago
- Tribe Raging ModdedA few minor changes to the Tribe Level "Raging", Tribes have more units but start raiding much later. See photo for all changes. This only effects "Raging". Currently in the game setting, the "Raging" option has a text error. I want it to say "Raging Modded". If you know how to fix this please le...13 downloadsupdated 15 mo ago
- City Culture LevelChanges: Weak 100 to 200 Developing 500 to 1000 Strong 2000 to 3000 Legendary 5000 to 6000 You can easily change the numbers yourself in the mod file.13 downloadsupdated 15 mo ago