STEAM_WORKSHOP creator
jaydensworld2
17 projects across 2 games, 127.2k downloads in total.
- Projects
- 17
- Games
- 2
- Downloads
- 127.2k
- Last shipped
- 6 y ago
- Medieval Kingdoms 1212 Submod: Sanitation Plus - ClinicsUpdated for MK1212 December 2020 update. Based on: Inspired by: Medieval Kingdoms 1212 Submod: Doubles the sanitation values for both the "in-province" value and "nearby owned provinces" value of sanitation buildings (clinics, hospitals, etc.) for all nations except crusader. In-province values:...38.6k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 Submod: Unlimited GovernorsBased on: Inspired by: Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors at all imperium levels. Save game compatible Unlimited Governors and Armies: Unlimited Governors and Agents: Unlimited Governors and Armies + Max Agents: Unlimited Agents Only: --------...26.1k downloadsupdated 7 y ago
- Medieval Kingdoms 1212 Submod: Unlimited Governors and ArmiesBased on: Inspired by: Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors and armies at all imperium levels. Save game compatible Unlimited Governors Only: Unlimited Agents Only: Unlimited Governors and Agents: Unlimited Governors and Armies + Max Agents: ---...15.7k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 Submod: Unlimited Governors and Armies + Max AgentsBased on: Inspired by: Greatly aided by: WARNING: Seems to produce potential bugs and even softlocks may appear with too many generals (Mingles): "it capped me out at 22/999 armies and wont let me recruit new general even to replace dying ones and then is in turn causing me not to be able to atta...15.2k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 Submod: Unlimited Governors and Max AgentsBased on: Inspired by: Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors and agents at all imperium levels. Save game compatible Unlimited Governors Only: Unlimited Agents Only: Unlimited Governors and Armies: Unlimited Governors and Armies + Max Agents: ---...7.2k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 Submod: Sanitation Plus - Order of Saint LazarusUpdated for MK1212 December 2020 update. Based on: Inspired by: Medieval Kingdoms 1212 Submod: Doubles the sanitation values for both the "in-province" value and "nearby owned provinces" value of the crusader factions' Saint Lazarus buildings. In-province values: Chapel: 2 -> 4 Chapter House: 4 -...4.9k downloadsupdated 6 y ago
- Female Generals: 0% Spawn Rate and No Female GeneralsTheoretically sets the spawn rate for female generals to 0 and doesn't allow females to be generals. This SHOULD completely remove female generals from the game. This mod also should make it so NEW females (by marriage and what not) cannot be generals. Some factions start out with female generals...4.3k downloadsupdated 8 y ago
- 256 Troops for Pike Units with Cost to Match: UPDATED for Rise of the RepublicBased on Changes all pike unit sizes to 256 for non-mod units Increases cost by 60% for multiplayer/custom battles, campaign recruitment, and campaign upkeep Cost Unchanged Version: -------------------------------------------------------------------- mod name in file: @_pikes_256_upcost.pack2.9k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 Submod: Unlimited AgentsBased on: Inspired by: Greatly aided by: Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) agents at all imperium levels. Save game compatible Unlimited Governors Only: Unlimited Governors and Armies: Unlimited Governors and Agents: Unlimited Governors and Armies + Ma...2.1k downloadsupdated 6 y ago
- Client States and Satrapies will Love You: UPDATED Rise of the RepublicBased on Got tired of satrapies declaring war on me after a turn or two. Tested for all campaigns Copy + Paste description from link above: " Making a Client State will give you a 350 "relation" bonus with the faction you want to make a client state, breaking it will give you a -380 Malus. Forcin...1.5k downloadsupdated 7 y ago
- All Campaigns (Except Republic): 3x Roman UnitsIncreases unit sizes for Roman units by 3 times for all campaigns Tested on all campaigns except Empire Divided Example: Legionnaire Unit 160 troops ------------> 480 troops Note: 1. I did not edit the startpos, so Rome at the beginning will have normal size units. Only new recruits will be affec...1.4k downloadsupdated 8 y ago
- Empire Divided: 3x Roman Units for Main Rome OnlyIncreases unit sizes for Roman units by 3 times for Empire Divided Faction - Main Rome Untested, but should work Example: Legionnaire Unit 160 troops ------------> 480 troops Note: 1. I did not edit the startpos, so Rome at the beginning will have normal size units. Only new recruits will be affe...1.4k downloadsupdated 8 y ago
- D.E.I. Submod - Reduced Squalor: 50% Reduction UPDATED for Rise of the RepublicBased on: " This mod makes alterations to the level of squalor penalties which buildings in Total War: Rome II apply, without changing anything else about the game. The mod causes quite an extensive reduction in the level of squalor penalties and should allow for significantly more industrial or...1.3k downloadsupdated 8 y ago
- All Campaigns (Except Empire Divided and Republic): 3x Roman UnitsIncreases unit sizes for Roman units by 3 times for all campaigns except Empire Divided Tested on all campaigns except Empire Divided Example: Legionnaire Unit 160 troops ------------> 480 troops Note: 1. I did not edit the startpos, so Rome at the beginning will have normal size units. Only new...1.2k downloadsupdated 8 y ago
- Reduced Food: 50% Reduction UPDATED for Rise of the RepublicBased on: Copy + Pasted from above: " This mod makes alterations to the level of food requirements which buildings in Total War: Rome II apply, without changing anything else about the game. The mod causes quite an extensive reduction in the level of food requirements and should allow for signifi...1.1k downloadsupdated 8 y ago
- Empire Divided: 3x Roman UnitsIncreases unit sizes for Roman units by 3 times for Empire Divided Roman Factions Untested, but should work Example: Legionnaire Unit 160 troops ------------> 480 troops Note: 1. I did not edit the startpos, so Rome at the beginning will have normal size units. Only new recruits will be affected....1.0k downloadsupdated 8 y ago
- D.E.I. Submod - Reduced Food: 50% Reduction UPDATED for Rise of the RepublicBased on: " This mod makes alterations to the level of food requirements which buildings in Total War: Rome II apply, without changing anything else about the game. The mod causes quite an extensive reduction in the level of food requirements and should allow for significantly more industrial or...1.0k downloadsupdated 8 y ago