STEAM_WORKSHOP creator
MeVII
16 projects across 1 game, 1.8k downloads in total.
- Projects
- 16
- Game
- 1
- Downloads
- 1.8k
- Last shipped
- 5 y ago
- MeVII - Xtra Powerful Capitols******* Xtra Powerful Capitols - MeVII ******* v01.07.04.21.13.50 Summary This mod makes capitols a significant place of great power in an empire. Conquering capitols, along with defending your own, now have a much greater strategic importance. Xtra Powerful Capitols - MeVII Location By default t...562 downloadsupdated 5 y ago
- MeVII - Xtra Orbits******* Xpanded Xtra Orbits - MeVII ******* v01.05.10.21.19.04 The game mod display screen cannot parse Steam Workshop text formatting. It will expand parsing commands adding unreadable clutter, and, add extra return lines. Read this information on the mods Steam Workshop page to avoid those issu...388 downloadsupdated 5 y ago
- MeVII - Xtra Personalities******* XTRA PERSONALITIES - MeVII ******* v01.06.01.21.23.42 Summary This mod creates a new set of five personalities for each race. One for each victory focus, and one that has no specific victory focus. The game mod display screen cannot parse Steam Workshop text formatting. It will expand par...214 downloadsupdated 5 y ago
- MeVII - Xtra Assets NIR******* Xtra Assets NIR - MeVII ******* v01.06.05.21.20.55 This mod is inert. By itself it in no way can make any change to the game. It only stores unique assets I can use automatically for my other mods. If any of my mods require this mod you do need to be subscribed to it. It never needs to be...133 downloadsupdated 5 y ago
- MeVII - XtraPS (100%)******* Xtra Planet Specials (100%) - MeVII ******* v0b.06.05.21.23.05 Summary This mod adds 384 new biome specials able to be spawned for planets. Because 5X created unique buildings to take advantage of the original nine specials those specials are included, unchanged, in this mod. That brings...75 downloadsupdated 5 y ago
- MeVII - Xtra Complex 4X******* Xtra Complex 4X - MeVII ******* v01.07.05.21.24.58 Summary Fundamental changes include: All workship structures can be built without a colony in the system. Jump Gates can be built inside systems, but not warp nodes. Surveillance Systems can repair and block. Outposts generate, rather tha...64 downloadsupdated 5 y ago
- MeVII - XtraPS (50%)******* Xtra Planet Specials (50%) - MeVII ******* v0b.06.05.21.23.05 Summary This mod adds 384 new biome specials able to be spawned for planets. Because 5X created unique buildings to take advantage of the original nine specials those specials are included, unchanged, in this mod. That brings t...58 downloadsupdated 5 y ago
- MeVII - Xtra AutoBuilds [BETA]******* Xtra Autobuilds - MeVII ******* v01.07.11.21.13.20 Summary This mod alters all colony ships so that if the player has the Tech researched they build a host of new structures when founding a new colony. Colony ship building costs have been rebalanced. Hyper Advanced Colony Ships are fully...53 downloadsupdated 5 y ago
- MEVII - Xtra E. Espionage******* XTRA EFFECTIVE ESPIONAGE - MeVII ******* v01.06.25.21.13.00 Summary This very small mod significantly amplifies espionage related perks. These changes effect base races and so make the Darlok a new kind of dangerous. XTRA EFFECTIVE ESPIONAGE - MeVII Location By default this mod is located...51 downloadsupdated 5 y ago
- MeVII - Xtra Assets MIR******* Xtra Assets MIR - MeVII ******* v01.05.12.21.15.05 This mod is inert. By itself it in no way can make any change to the game. It does not make changes to the game by only being subscribed to. You *MUST* navagate to :\SteamLibrary\steamapps\workshop\content\298050\2505514310 and follow the...41 downloadsupdated 5 y ago
- MeVII - LessRelaxedGalaxy******* MeVII - LessRelaxedGalaxy ******* v01.05.02.21.22.36 Summary This mod reduces the percent of the "Relaxed" bias held towards races. It also changes the default bias of all races towards one another. Wary and Restless biases are increased the most in the redistribution. See graphs displaye...41 downloadsupdated 5 y ago
- MeVII - UbBalancedStart******* MeVII - UbBalancedStart ******* v01.05.02.21.22.35 Summary This mod changes system generation when using the "Balanced Start" option. Races with a default native uber-planet have significant chances to have pre-uber-planets nearby. They also have small chances to have the uber-planets the...40 downloadsupdated 5 y ago
- MeVII - Xtra Rank Icons II******* Xtra Rank ICONS II - MeVII ******* v01.05.24.21.18.49 Summary This mod is for they who prefer things very simple and straight forward. The leader rank icons are now arranged and displayed in numerical ascending order. This mod is only a cosmetic change to the icons used for leader ranks....27 downloadsupdated 5 y ago
- MeVII - Xtra Rank Icons I******* Xtra Rank ICONS I - MeVII ******* v01.05.24.21.18.48 Summary This mod is only a cosmetic change to the icons used for leader ranks. It does not alter the gameplay in any way. It does not add extra ranks - SpudDastardly added the additional ranks in 5X. The game mod display screen cannot p...26 downloadsupdated 5 y ago
- MeVII - XtraPS (25%)******* Xtra Planet Specials (25%) - MeVII ******* v0b.06.05.21.23.05 Summary This mod adds 384 new biome specials able to be spawned for planets. Because 5X created unique buildings to take advantage of the original nine specials those specials are included, unchanged, in this mod. That brings t...19 downloadsupdated 5 y ago
- MeVII - XtraPS (75%)******* Xtra Planet Specials (75%) - MeVII ******* v0b.06.05.21.23.05 Summary This mod adds 384 new biome specials able to be spawned for planets. Because 5X created unique buildings to take advantage of the original nine specials those specials are included, unchanged, in this mod. That brings t...16 downloadsupdated 5 y ago