STEAM_WORKSHOP creator
Ceej Tank
7 projects across 1 game, 228 downloads in total.
- Projects
- 7
- Game
- 1
- Downloads
- 228
- Last shipped
- 16 mo ago
- [Deprecated]Complete advanced organic polymers and compounds blueprintFor mid to late game. Resource intensive. Balanced and symmetrical.42 downloadsupdated 2 y ago
- [Deprecated]Late game mass energy convertersLate game MEC production. Resource intensive. Produces 96 MECs/min. Consumes 756 kWh. Includes 1x extra robot parts. Slightly overpowered. 1x extra MDS printer for powering singularity power station. This ratio also works for early game builds: 4x MDS printers, 2x* robot part assemblers, 10x MEC...36 downloadsupdated 2 y ago
- Mining outpost maximum overdriveThanks to Ben for normalizing asteroids - now we have universal copy-pasta mining setups! This setup contains early-mid game structures. Power transmitters required. Signal dampeners optional. Note: you will want to build the solar panels last so your station doesn't burn up.36 downloadsupdated 16 mo ago
- Antimatter Nexus HarvesterAn Antimatter Nexus energy harvester that should provide all the energy.34 downloadsupdated 16 mo ago
- Antimatter Cloud HarvesterDeisgned to utilize an entire antimatter cloud. Note: if you're having issue placing it properly, look at the 4 inner-most antimatter collectors and place them into the corners of the yellow, antimatter boundary box.30 downloadsupdated 16 mo ago
- Sweaty Planetary ScienceGenerates all the science. The excess flaoting stations are for proper alignment if you want to tile this around an entire planet.28 downloadsupdated 16 mo ago
- Adv. Solar Power ModuleCapable of producing 760 kW. Transmits via 4x towers at 182 kW each (726 kW transmitted, 96%). I find this setup works for most modules and allows for overdriving, given you dial that it. It's tileable too! Note: it's best to place the solar panels last to avoid overheating your station.22 downloadsupdated 16 mo ago