STEAM_WORKSHOP creator
Vacuity
13 projects across 3 games, 61.3k downloads in total.
- Projects
- 13
- Games
- 3
- Downloads
- 61.3k
- Best known for
- Piratical Encounters (with Southern Realms & High Elf Sea Patrol support) Updated for 8.0.1
- Last shipped
- 4 mo ago
11.2k downloads
- Piratical Encounters (with Southern Realms & High Elf Sea Patrol support) Updated for 8.0.1In the beginning... there was Anyndel's Varied Encounters at Sea for game 2. Then... there was piercebuster's Pirates of the World for game 2. Now... I bring you Piratical Encounters: a reimagining and rewrite of these excellent mods. Piratical Encounters brings you much more varied challenges wh...11.2k downloadsupdated 4 mo ago
- Unit Caps for All [Updated for patch 1.12.1]If you find errors, typos, or other problems, I'll get them fixed, but active development is done. Look forward to the mod's return in game 3! News here. "Games are a series of interesting decisions" - Sid Meier TLWR: Too much writing below? Okay, I've gotcha! This adds Tomb Kings-like unit caps...9.8k downloadsupdated 4 y ago
- Twelve Techs per EraIncreases the tech count required to ascend to a new era to twelve.6.9k downloadsupdated 8 y ago
- Empire TechnologiesThis is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particularly on the higher requirements and in earl...5.3k downloadsupdated 7 y ago
- Unit Caps for All (Updated for 4.2) (Mod for Sale)Successor mod here, After updating for 4.2, this mod will not be developed further. Feel free to use the mod as a framework or guide for your own cap mod, and if you want advice on anything, I'm willing to respond to friendly questions. My only two requirements are that you make the name of your...5.0k downloadsupdated 3 y ago
- Fifteen Techs per EraIncreases the tech count required to ascend to a new era to fifteen.4.4k downloadsupdated 8 y ago
- Heroes of AurigaThis mod makes 85 new heroes available to the marketplace pool. These heroes are classified as: erals: leaders of armies, and sometimes formidable combatants. ernors: skilled at leading, growing, and developing cities. satile leaders: capable of helping a city grow, and then bust a few skulls whe...4.0k downloadsupdated 7 y ago
- Expanded Hero MarketIncreases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. If you have the Endless Legend Community Patch (ELCP: installed, use this version of Expanded Hero Market instead:3.7k downloadsupdated 7 y ago
- Vanilla Hero LabelsAdds tags to the heroes' names to indicate their intended purpose (as defined by the internal game files). This is principally useful for sorting through heroes in the market, and telling at a glance which heroes are good for what. Tags include: ernors, erals, satile heroes, and es. This mod has...3.3k downloadsupdated 7 y ago
- Vanilla Hero RebalanceWarning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are extremely useful. If you get access to one...2.5k downloadsupdated 8 y ago
- Expanded Hero Market - ELCP EditionIncreases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. This version is for the Endless Legend Community Patch v2.6.0.2.0k downloadsupdated 6 y ago
- Eighteen Techs per EraIncreases the tech count required to ascend to a new era to eighteen. Note: some factions (Broken Lords and Necrophages, cough, cough, cough) are unable to progress through the eras properly with this mod active. If you use this mod, I highly recommend using my companion mod Empire Technologies t...2.0k downloadsupdated 8 y ago
- Strike the ColoursOffers an alternative choice of empire colours for your perusal. Please note that depending on your screen resolution, not all colours may be selectable for all empires. This is a problem with the way the UI displays the faction colour selection menu and is not specifically a bug in this mod.1.2k downloadsupdated 8 y ago