STEAM_WORKSHOP creator
Gejnor
40 projects across 2 games, 134.8k downloads in total.
- Projects
- 40
- Games
- 2
- Downloads
- 134.8k
- Last shipped
- 5 y ago
- No Aggressive AI Agents!Update (2017-08-11): Updated for Norsca! Update (2016-12-09): The mod has been updated for the latest DLC Realm of the Wood Elves! A replacement for the now non-functioning "No Agressive Agent (easy ver.)" by Kanasar. ( ) Works the same way as the previous mod, the AI can Embedd Heroes and deploy...20.7k downloadsupdated 9 y ago
- Unlimited Dragon BreathsMakes breath attacks unlimited. 60 second cooldown. Does not seem to work with SFO. Please stop spamming the comments with questions if it works with SFO or demands i make it work with SFO. I will not make it work with that mod as i do not use it. I will just delete those comments from now on as...15.6k downloadsupdated 5 y ago
- Chaos RisingFrom the chaos wastes they come, leaving naught but ruins in their wake.. This is a soft overhaul mod for the Warriors of Chaos, designed to make their campaign mechanics more fun and less tedious. *Sigvald gives a new faction effect: +10% Physical Protection to all Marauder units *Kholek Gives a...14.7k downloadsupdated 5 y ago
- Horde Encampment Requires No MovementA very simple mod that reduces the movement needed for Warriors of Chaos and Beastmen Encampment stance down to 0. You can now raze and immediately go into encampment mode, for example. Should work with most mods, but i cannot guarantee it will work with SFO/Radious and whatnot as i do not use th...7.9k downloadsupdated 5 y ago
- Sword of Khaine - Ranged Damage BonusThe Sword of Khaine is not a simple mortal blade, it changes its form to suit the character of the person who wields it so that he or she can slay in Khaines name all the easier.. This simple mod gives the Sword of Khaine a Missile Damage modifier as well as the Melee bonuses. The bonus is: Rank...6.3k downloadsupdated 6 y ago
- Upgraded Player Settlements at StartUpdate (2017-03-07): All Bretonnian factions and the Von Carsteins have had their starting cities upgraded! Update (2016-12-09): Wood Elves have been added, decided to let them start at Tier 3 rather than 4 because i did not want the player to start with 0 Amber. Update (2016-10-16): Changed the...5.8k downloadsupdated 10 y ago
- Chaos and Beastmen Encampment BuffUpdate (2016-07-29): Beastmen now receive the 0% movement cost Buff as well, but not the replenishment Buff. This mod gives two significant buffs to the Chaos Encampment stance. Firstly, it increases your replenishment rate to 20%. Other mods for this are stronger, drifting somewhere between 30 a...5.8k downloadsupdated 9 y ago
- Upgraded Legendary Lord ItemsThis mod upgrades almost all the Legendary Lords items. Almost all LL items have been touched upon, with the goal in mind to make them the item you want in that slot rather than some green or blue that, it turns out, is just plain better overall (and after all the effort in getting them its a sha...5.8k downloadsupdated 9 y ago
- Full Army SummonsThis mod will remove the cannot use: "Army is full" flag for ALL summoning spells and abilities. No longer will you have to keep an army at below 20 to be able to use your fun skills! Note: Theese changes are hardcoded to the tables "special_ability_to_invalid_usage_flags_tables", any mod that us...4.9k downloadsupdated 9 y ago
- Global Recruit BuffThis mod changes global recruitment across all races except Chaos and Undead (since they don't make use of it) to have the same turn cost as local recruitment. The downsides remains the same, an increase in currency cost and you do not benefit from provincial buildings to grant you higher ranked...4.5k downloadsupdated 8 y ago
- No Insane Growth RequirementsThis mod brings growth back to manageable, previously vanilla levels across all difficulties. The Rakarth Update prompted me to make it as the absurdity of increasing growth point cost by 60% each level made the prospect of playing Dwarfs or Tomb Kings look like a painful experience. Breakdown: O...4.5k downloadsupdated 5 y ago
- Green Iz Best!A soft overhaul mod for The Greenskins, because truly GREEN IZ BEST! Following the Rework of the Greenskins, this mod has been severely altered in scope. There are still things that i have added and also things i wish to still add or change but right now i've just wanted to make this mod as unobt...4.1k downloadsupdated 5 y ago
- The Northmen Come!With the Northern Winds comes a plague across the ocean waves, a plague of violence and debauchery: The Northmen of Norsca. Hello and welcome to yet another of my "Soft" Overhaul mods, this time focusing on the Wrathful Northmen! Theres quite a few QoL changes in here so it would be quite a list...4.1k downloadsupdated 5 y ago
- Nehekhara RisesFoolish mortals who venture into the lands of the dead soon realise their error, For Nehekhara is anything but dead and its rulers are ready to smite any and all trespassers. Soon the time will come for these undying kings to look outwards and make all the living understand: The Tomb Kings do not...3.8k downloadsupdated 6 y ago
- Chaos RisingFrom the chaos wastes they come, leaving naught but ruins in their wake.. This is an overhaul mod for the Warriors of Chaos, designed to make their campaign mechanics more fun and less tedious. Hordes won't take attrition for being in close proximity of one another. (this was added from the mod "...3.4k downloadsupdated 9 y ago
- GREEN IZ BEST!An overhaul mod for The Greenskins, because truly GREEN IZ BEST! Features: *A much more rewarding Greenskin Techtree with easier access! *Teching takes less time! *Better Waaghs for the main Greenskin faction! *Better Redline skills that buff your Boyz! *Better Blueline skills! *Faster recruitmen...3.0k downloadsupdated 9 y ago
- Battle Growth for Warriors of ChaosThis is a mod that enhances the growth of Warriors of Chaos in a different way from most other mods that deal with this sort of issue. Instead of the Buildings or Techs giving you a major growth boost ala Vampire Coast and Black Arks, this mod instead adds boosts to winning normal battles and enh...2.9k downloadsupdated 5 y ago
- Global Recruitment BuffThis mod changes global recruitment across all races except Chaos and Undead (since they don't make use of it) to have the same turn cost as local recruitment. The downsides remains the same, an increase in currency cost and you do not benefit from provincial buildings to grant you higher ranked...2.0k downloadsupdated 9 y ago
- Fifty Percent More Skill PointsMy favorite skills mod disappeared, so i decided to remake it. Gives you 2 points at every odd level, starting at level 3 and onward for all lords and heroes. Savegame compatible1.5k downloadsupdated 9 y ago
- Sons of SigmarIt is a world of unceasing war and endless terrors, but with a nation of men at its heart. A bastion of hope, and courage: The Empire. This is an overhaul mod for the Empire of Men, making some quality of life changes to Offices, Technologies and Lords. Savegame compatible but for the best experi...1.4k downloadsupdated 9 y ago
- Confederated Wurrzag Savage Orc Upkeep RebalanceConfederating Wurrzag into your Greenskins or Skarsnik campaign results in a Wurrzag that has to pay an extra +30% upkeep to use savage orcs in his army. Add to this a truly odd trait name and description that is just refered to as "" in the character stats window. I feel this is wrong, its a mas...1.3k downloadsupdated 10 y ago
- Better Starting UnitsProvides some better starting units for some of the lords in the game. Note, you need the appropriate DLC to get the new starting units for Belegar and Malagor obviously though Azhag will be fine, you just cannot re-recruit them if you lose them. Not compatible with any other startpos mod.1.1k downloadsupdated 9 y ago
- No Bad TraitsThis is a reupload of a previous mod from Prometheus that removes the triggers for bad traits. For some reason the modder deleted his mod and i have no idea why. This is back up since people still want it. Seems to work for most factions thus far though ive not tried every single one with this on...999 downloadsupdated 9 y ago
- Slight Slayer BuffA very slight Slayer buff that increases armour to 40, nothing else has been changed.850 downloadsupdated 10 y ago
- Give Gelt back his wings! A Balthasar Gelt Bug Fix.Greetings wielders of the Arcane, as it currently stands with the Old World Edition patch Balthasar Gelt cannot unlock his Royal Pegasus Mount at the specified level of 11 in the grand campaign. This mod fixes that. Savegame compatible.764 downloadsupdated 10 y ago
- Awaken from the Grave spell for Kemmler!Update (2017-03-07): Changes have been made to make the mod work again, read below for said changes! This mod lets Kemmler pick Awaken from the Grave as a unique spell from his skilltree, it can be picked up as early as level 2! Kemmler can now reclaim his title as Lichemaster, showing that he is...698 downloadsupdated 10 y ago
- Khazukan Kazakit-Ha!Karaz Ankor rises, a great Age of Reckoning has begun and woe betide those who earn the wrath of the Dawi! Welcome to my latest in a series of racial overhaul mods, this time focusing on the Iron Willed Dwarfs! In this mod you will find reasons to pick Thorgrim and Ungrim over Grombrindal as your...650 downloadsupdated 9 y ago
- Wood Elves: Kill Captives FixFor some inexplicable reason the Wood Elves only recieve 1 turns worth of the buff you get when you choose "Kill Captives", while every other faction in the game gets 5 turns. This mod fixes that. Savegame compatible.643 downloadsupdated 10 y ago
- Better Racial Wards V2Update (2017-03-03): Bretonnia's Lady's Mantle has been added! Update (2016-07-29): Beastmen's Shadow Hide have been added, and due to their changes ive done some minor buffs to Orcs and Dwarfs. A slight alteration of my previous mod, with Rune of Grimnir giving Charge Bonus instead of a Medium V...626 downloadsupdated 9 y ago
- Faster SiegesThis mod does two things, first of all it lowers the manpower requirements for siege equipment so that you can get to a siege battle faster, though not trivialising the waiting time either. Secondly, the siege towers themselves have been nerfed in HP. As it stands in a vanilla game even the fully...574 downloadsupdated 9 y ago
- BUG FIX: "Fury of Da Prophet!" Skill."Fury of Da Prophet!" is a unique skill unlocked at level 20 for Wurrzag Da Great Green Prophet that enables magical attacks for his entire army. After patch 5 this skill has become completely blank, conferring no bonuses at all. This mod fixes that.557 downloadsupdated 10 y ago
- Azhag the Slaughterer - 'Da East Iz Green!' EditionAdds the buffed Azhag from Kaia's "Da East Iz Green!" Mod - From the Author herself: "Azhag the Slaughter restored - returned to his rightful glory as a full fledged warboss (wiv a magic 'at!) *Increased charge bonus, melee attack and melee defense to be consistant with other warbosses, both on f...557 downloadsupdated 10 y ago
- Earlier GyrocoptersThis mod makes you able to recruit the basic Gyrocopter unit a tier earlier, from the Gunsmith's Forge building rather than the Foundry, which requires a Tier 4 settlement. Should work with all Dwarf Factions, playable or otherwise, tested with the main Dwarf faction and Clan Angrund.550 downloadsupdated 10 y ago
- Earlier New Skills!The Norsca patch saw the original legendary lords get some attention from CA, with new mini skill trees that gave great bonuses. In a later hotfix patch a level 12 cap was added, this mod lowers said cap down to level 6. Kemmler's new Krell Skills level requirements have been left as is. Savegame...539 downloadsupdated 9 y ago
- Better Racial WardsUpdate (2017-03-03): Bretonnia's Lady's Mantle has been added! Update (2016-07-29): Beastmen's Shadow Hide have been added, and due to their changes ive done some minor buffs to Orcs and Dwarfs. A simple and small buff to the 'Racial Wards' that gives 10% missile resistance. It felt too generic a...487 downloadsupdated 9 y ago
- Proper Poison Attacks for Ghorst's ArmyThis mod changes Ghorst's Army-wide Poison to be the real thing. I made this change since Ghorst's poison effect overwrites even the normal poison attacks of units who have it natively, otherwise i probably would've left it as is. I will admit that this does make him very strong, so use at your o...471 downloadsupdated 10 y ago
- Decent Damage SpellsA tweaked version of this mod: Essentially the same ideas are there, except for two things: 1.) I have chosen to remove the healing buffs as i feel the healing spells in the game are fine as is. 2.) I have generally tuned to lower damage than the above mod. The spells are still stronger than vani...325 downloadsupdated 9 y ago
- Danse MacabreThe Creatures of the Night have come, and all mortal beings will cower in terror when they engulf the lands in Eternal Darkness.. Hello and welcome to my latest overhaul mod, this time focusing on the dreaded Vampire Counts! In this mod you will find some buffs and changes for Heinrich Kemmler, a...221 downloadsupdated 9 y ago
- Shaman's Hut at Tier 2The Greenskin start is a rough one, made worse by the fact that you do not reliably get access to your Shaman Heroes until atleast mid game and i feel this is wrong so i made this mod. This mod will let you build the Shaman's Hut at Tier 2, making you able to get access to your magic heroes withi...213 downloadsupdated 10 y ago
- Very Hard Campaign - Normal Battles Multiplayer CampaignA remade version of Ryosei and Mackay22's "Very Hard Multiplayer Campaign - Normal Battles" This because that mod interferes with my own "Global Recruitment Buff":87 downloadsupdated 10 y ago