STEAM_WORKSHOP creator
Alex
10 projects across 2 games, 2.0k downloads in total.
- Projects
- 10
- Games
- 2
- Downloads
- 2.0k
- Last shipped
- 3 mo ago
- Simple Fortified CitiesCities now have 66% city damage reduction and can make 3 attacks a turn. Works with modded cities and factions, as the city trait applies those changes to any unit with the Headquarters tag. That's it. Makes cities tougher and more dangerous in a simple, compatible way.546 downloadsupdated 2 y ago
- Housing, Loyalty, and +1 radius from startSo many factions, so many interesting technologies. What will you research? Inevitably, the housing building, the loyalty building, and the first tier of city expansion. This mod gives you those from the start of the game, so you can spend time researching more fun things. Further city expansion...420 downloadsupdated 2 y ago
- Locked In MeleeMake Gladius feel more realistic and more like the tabletop by increasing weapon ranges but limiting weapons and movement when in melee. Now you can fire a sniper rifle or a lascannon from far enough away they can't just walk up and hit you next turn. But if that Ork Warboss does manage to reach...254 downloadsupdated 3 mo ago
- Wildlife ExctinctionKills all wildlife in the game. All spawned units will die on their first turn. Includes fortifications, except Webway Gates for obvious reasons. Kills Enslavers, but leaves Artifacts. For when you want a real quick death match, or some other unusual type of game. Warning - will mess with some qu...228 downloadsupdated 3 y ago
- More visible orkoid fungusHave you ever struggled to see which tiles have ork fungus? If you're colourblind like me, the answer's probably yes. This makes it larger and more visible. Shamelessly inspired by this wonderful mod that does the same with wireweed: And by inspired by, I mean I literally looked at this mod's fil...148 downloadsupdated 3 y ago
- Instant Perk AchievementsIn Guildmaster mode, each class has 3 achievements with the Trainer that unlock a perk each. This mod changes these so that they are instantly completed. You still need to unlock the non starting characters as normal, but will then get the perks at the same time. Works with the instant character...147 downloadsupdated 5 y ago
- Labelled OutpostsAs an aid for those who are colour blind like me, this mod will show you which faction controls an outpost when you mouse over it. Neutral outposts are unlabelled, as are those which are adjacent to fortifications or part of a city - those already have a clear visual indicator. (When a city claim...111 downloadsupdated 3 y ago
- Harmless Wire WeedWire weed no longer deals damage, but still slows units down. Should be compatible with most mods that alter wire weed in other ways, like visuals or spawn rates. Now the AI is free to stand around aimlessly in it for as long as it likes. And it'll probably be less annoying to you too.67 downloadsupdated 2 y ago
- Attack Buffs Get UsedAttack buffs last an extra turn if the unit receiving them has already attacked, so you always get the full benefit. Applies to both single target and area of effect buffs. It does not apply to buffs that can only target the buffing unit, or to buffs that do more than just improving your offence....67 downloadsupdated 3 y ago
- No Doctrina Imperatives PenaltyRemoves the penalty but halves the bonus of Doctrina Imperatives. The Skitarii Marshal's Control Edict will double the bonus back to its previous level. Thus the first three are now +1 armour, +1 ranged accuracy, and +1 melee accuracy. As you can't halve +1 movement, Aggressor Imperative now appl...34 downloadsupdated 2 y ago