STEAM_WORKSHOP creator
NPOu
42 projects across 1 game, 81.3k downloads in total.
- Projects
- 42
- Game
- 1
- Downloads
- 81.3k
- Last shipped
- 4 mo ago
- MoreNotificationsAdds more popup notifications. You can define thresholds for the XP gain notification. Keep in mind you need 1000 for a level, sometimes you can gain 0 XP but never partial points with a recent update you can now gain partial points. Configurable in-game by middle-clicking your character (there's...16.0k downloadsupdated 4 mo ago
- PickQuestRewardsPicks up quest rewards directly into the player inventory instead of dropping them on the ground. Note that this only patches quest rewards and not any direct player rewards from other things (like gacha, etc), some quests also have specific methods to give the player a reward which aren't touche...11.8k downloadsupdated 21 mo ago
- LuckyLootHas a chance to spawn a chest when you kill an enemy, the chest will use the enemy's level to spawn loot. Always spawns an exquisite treasure chest but the type of the contents are a random chest type. Chests follow base game rules (can be locked, etc). You can configure the base chance and luck...5.0k downloadsupdated 21 mo ago
- NJYMTextureExpandUses Texture Expand to change the sprites of Little Sisters and Little Girls based on their portraits. This mod doesn't contain any textures, just the configuration file for the other mods to interact. NJYM_LittleGirl_Replace - NJYM_Sister_Replace - Texture Expand - The NJYM_Sister_Replace config...4.5k downloadsupdated 21 mo ago
- BetterMonsterballMakes the monsterball's success chance scale with the target's remaining HP instead of only always working at below 10% HP, it'll also have a chance to break or aggro the target for balance. You can also try to capture any target with any monsterball but the level of each will influence the succe...4.0k downloadsupdated 20 mo ago
- SkillAndLuckMatterYour skill and luck influence your drops when doing activities. Each activity is influenced by its skill level (what you'd gain XP on from doing it). Note this doesn't change the chances of individual items appearing, just adds a chance to get a 2nd roll of items from the same source. Formula: (S...2.9k downloadsupdated 13 mo ago
- WakeUpAdds a dialogue option to wake up a sleeping NPC. Only works on non-hostile NPCs.2.9k downloadsupdated 20 mo ago
- KnowWhoYouBuyAdds an option to view the stats of any character you talk to, including when you're buying a slave/pet or recruiting someone in your base. Currently when buying a pet/slave I'm assuming there's only one set of dialogue, but if you encounter any case where it displays the shop owner's character s...2.6k downloadsupdated 21 mo ago
- SeeWhoSpeaksWhen your pets speak, instead of the normal speech bubble, trigger a notification. Has settings to hide the original message or to also trigger notifications for when the player speaks. Note that if other mods do something when a character speaks and you disable the original message, it might cau...2.3k downloadsupdated 21 mo ago
- MoreSleepRecipesTriggers more rolls to get random recipes when sleeping. Number of rolls (default 5) and base chance (default 10) are configurable, chance is also based on luck and sleep feat level, affected in 1% and 15% respectively. Settings can be adjusted in the config file that appears on Elin\BepInEx\conf...2.3k downloadsupdated 21 mo ago
- SpecificNotificationsYou can define filters so that notifications trigger when things happen. For now lets you find characters and things on a map you enter. Has settings to ignore notifications in home maps or towns as well as trigger a message in the message box (with or without icon) along with a standard notifica...2.2k downloadsupdated 20 mo ago
- TalkTalkTalkAdds a dialogue option to talk with an NPC repeatedly until they lose all interest.2.1k downloadsupdated 21 mo ago
- MissingObjectRecipeInformationWhen hovering over an item or block (on the ground, in your inventory or placed in the world), displays information about if you have not learnt that item's recipe, for some objects you can learn their recipe by destroying them with a hammer and the appropriate skill level, others you need to lea...1.9k downloadsupdated 18 mo ago
- ResetFeatsAdds an option to reset your feats on the resident board. Has a setting to reset every feat, although I'd highly recommend against it unless you have mods which can give you feats back based on their cost. In theory it still won't reset feats which don't have a cost (like race feats) but it's not...1.8k downloadsupdated 21 mo ago
- TheDistanceMattersDelivery and escort quests further away have more time to be completed. These quests will never be shorter than 5 days and on top of that the time it'd take to fast travel there is added with a multiplier (without considering any bonuses). You can configure the multiplier to apply to the fast tra...1.5k downloadsupdated 21 mo ago
- NoEquipmentWeightMakes it so equipped items do not count towards your carried weight, excluding bags and containers. Has a setting to ignore the weight of items in the hotbar. Settings can be adjusted in the config file that appears on Elin\BepInEx\config after the first launch of the game with the mod enabled or...1.4k downloadsupdated 21 mo ago
- PrayerPietyGives piety when praying, has scaling with days with god. Settings can be adjusted in the config file that appears on Elin\BepInEx\config after the first launch of the game with the mod enabled or by using (allows changing the settings without restarting the game). Mod for notifications is About...1.4k downloadsupdated 21 mo ago
- ResidentListTradingLets you trade with residents from the resident list (board or book). Talk from resident list mod:1.4k downloadsupdated 21 mo ago
- MoreLandMoreResidentsMaximum residents in a zone also scale with available land area and Hearthstone level. By default, these are what you can expect on top of the base value: Min size Meadow level 1 Meadow = +1 Min size Meadow level 6 Meadow = +2 Max size Meadow level 1 Meadow = +12 Max size Meadow level 2 Meadow =...1.1k downloadsupdated 12 mo ago
- NoComplainingOnlyCarryingYour pets will not refuse to carry junk or furniture.1.0k downloadsupdated 7 mo ago
- SeedsFertilityCostChanges fertility so it also counts seeds planted, this lets you view the "final" fertility on the widget bar or the home board. Note that this impacts (basically) all fertility related code, meaning that planting seeds will impact your current harvests if you go over the limit to be penalized.997 downloadsupdated 21 mo ago
- OnlyMealsPets and residents only take actual meals and not just non-raw food. They also do not eat anything except meals even if it does end up in their inventory (they'll no longer eat the raw meat you give them while in a Nefia if they run out of food). Gifting them a specific food gives them the OK to...929 downloadsupdated 20 mo ago
- ResidentsShareFindingsResidents/pets will put items that they find (marked as owned by them) in shared containers. After dumping the items they'll still be tagged as not your property but once you take them into your inventory it'll go away, this also lets you know what items a resident gave you. Has a setting (off by...879 downloadsupdated 7 mo ago
- BuriedTreasureEvery day your pets have a chance to find a treasure chest when outside your land or a town (includes when walking on the world map), the chest will be of a random type and it'll use the map's level to spawn loot (when on the world map it uses the player's level). Always spawns a mystic treasure...842 downloadsupdated 21 mo ago
- CraftingMaterialPropertyDisplayDisplays the properties of the material being used to craft on the crafting window. Note that the values are not exact (with exception for ammo at base levels) and can change with skill level or RNG in the crafting process. They also do not account for skill level and other variables, as you can...841 downloadsupdated 19 mo ago
- WaterCanBeCleanWhen creating a potion with an empty bottle in a body of water it can result in clean water. When used in wells they need to have water in them. Doesn't work on holy wells. You can configure the frequency, by default it's 1 in 50. Settings can be adjusted in the config file that appears on Elin\B...803 downloadsupdated 21 mo ago
- BetterHoverTextAdds more information to the character hover text. Has settings for: - Show tax value for work/hobby (off by default) - Show affinity value if character is already recruited (off by default) - Show affinity value for characters who are temporarily hostile (characters who are hostile by default an...705 downloadsupdated 21 mo ago
- ShearIndicatorAnimals that can be sheared will always have the indicator, not just when you're holding shears.664 downloadsupdated 21 mo ago
- ThingsActuallyHaveWaterYou can fill the watering can from wells, fountains and water troughs (object in the image), even if they are dried up. With version EA 23.70 water troughs among other items also have water in the base game, however, this mod will remain as wells and fountains still follow the rule of needing cha...657 downloadsupdated 20 mo ago
- MeditateRecipesWhen meditating there's a chance for you to learn a recipe. You can configure the frequency and learning attribute influence, by default it's 1 in 600 (1 in 10 hours) and that value is reduced by 1 per learning attribute level. Settings can be adjusted in the config file that appears on Elin\BepI...614 downloadsupdated 21 mo ago
- RecruitingAffinityScalingWhen trying to recruit a character the charisma requirement scales with the affinity with that character. Settings can be adjusted in the config file that appears on Elin\BepInEx\config after the first launch of the game with the mod enabled or by using (allows changing the settings without resta...597 downloadsupdated 21 mo ago
- GiftedEquipmentPriorityEquipment that's gifted to a character is prioritized and they'll not try to swap it out. Also includes throwing/ranged weapons, you can gift throwing/ranged weapons with AcceptMoreGifts Please see the notes on that mod as well. Gifting a throwing weapon will block a ranged weapon from being auto...467 downloadsupdated 20 mo ago
- NoResidentSharedFoodResidents will not take any food from shared containers, however if the food ends up in their inventory they can eat it. Works seamlessly with OnlyMeals in that residents will not take any food but if it ends up in their inventory they can eat only meals or gifted food. If residents do not have a...323 downloadsupdated 19 mo ago
- AcceptMoreGiftsYou can gift more items to characters. This mostly affects 2 points: - Throwing/Ranged weapons can be gifted - Artifact-tier items can be gifted Note that as characters can only use a single ranged weapon at a time and throwing weapons are prioritized by the AI, gifting a throwing weapon and a ra...319 downloadsupdated 21 mo ago
- FilterMessagesAllows you to define text to be filtered in the main message box window widget. You can configure the strings to filter (separated by "|") and if the matching should be case sensitive or not. Some options for common strings are also available so you don't have to type them out yourself. Regex is...312 downloadsupdated 21 mo ago
- ResidentsExcludedSharedContainersBlock residents from taking items out of shared containers with certain names but still allow them to put items in, effectively creating a resident dumping container that's safe from other residents. Works seamlessly with ResidentsShareFindings and PetsTakeMoreItems allowing residents/pets to put...304 downloadsupdated 19 mo ago
- ResidentsDoNotWasteYour residents will no longer destroy unwanted items in their inventory. Note this include plain destruction or selling items. I'd mostly only recommend this with ResidentsShareFindings unless you want to micro manage your residents' inventory as they'll likely fill up over time.301 downloadsupdated 21 mo ago
- PetsTakeAmmoPets will take ammo from shared containers for their ranged weapon if they have one, they'll dump any other ammo that they aren't using. Note that pets do not need ammo but having it does improve their attacks. You can configure the following: - The quantity to take can be based on just the quant...239 downloadsupdated 20 mo ago
- NotSoTiresomeMinigamesWhen playing minigames it doesn't always reduce your stamina. You can configure the frequency, by default it's 1 in 2 (50%), 1 in 1 is 100%, 1 in 3 is 33%, etc. Note that it technically still takes stamina, it just gives you back what it took after so in case you're on negative stamina you'll sti...231 downloadsupdated 21 mo ago
- PetsTakeMoreItemsYou can define filters so when pets try to access shared containers they also reach into your inventory to take items for them to carry. Works seamlessly with ResidentsShareFindings allowing residents/pets to take things from your inventory and then dump them when they arrive at base. You can set...171 downloadsupdated 7 mo ago
- UninterruptedDumpingAllows you to have the "Stop moving upon spotting an enemy" setting enabled without it stopping you from dumping things if you spot an enemy in your base. Also doesn't stop/redirect you when dumping while overweight and taking damage.118 downloadsupdated 21 mo ago
- LongMeditateLets you meditate for longer. You can configure the turns, by default it's 518400 turns (1 year). You'll still die from hunger, fall asleep, get interrupted, etc. Settings can be adjusted in the config file that appears on Elin\BepInEx\config after the first launch of the game with the mod enable...93 downloadsupdated 21 mo ago