STEAM_WORKSHOP creator
Monotof1
35 projects across 4 games, 3.4k downloads in total.
- Projects
- 35
- Games
- 4
- Downloads
- 3.4k
- Last shipped
- 3 y ago
- Flow Tracks10 Levels of flowing tracks. On the harder side, but very satisfying when you get it right.959 downloadsupdated 4 y ago
- ALPHABETICAL NUMERICAL SORT V2.0Original Idea and Puzzle by IQuick I really like the original Puzzle by IQuick and thought it needed a bit more challenge. I modified their version to include requirements for Speed and Efficiency to hopefully discourage brute force solutions. I know this is quite restrictive, but I want people t...337 downloadsupdated 8 y ago
- Rollercoaster Knot216 downloadsupdated 4 y ago
- SQUARE ROOT (MATH.SQRT())Just calculate the rounded square root of some numbers. Easy to solve with trial and error.212 downloadsupdated 8 y ago
- TEDIOUS ASCII TABLEThe printable part (20 to 7F) of our ASCII Table got mixed up. Fix it.131 downloadsupdated 8 y ago
- ROTATING ACCESSHackMe Corp. uses a constantly changing Link ID for their secure server access. Find the sequence of cycling Link IDs and list them starting with the smallest one. Steal File 201 from the Secure Server. The Link IDs cycle through a list of 6 to 10 unique random IDs. They are all in the range 800-...118 downloadsupdated 8 y ago
- FAST DATA TRANSFER (REUPLOAD)REUPLOAD: As Expected a Bug I used for fancy graphics got fixed. Here is the version without fancy gaphics. Our Broadband Data Stream Connection has corrupted! Fix it by transferring Data at breakneck Speed over the EXA-Communication.117 downloadsupdated 8 y ago
- Just a Pyramid, how hard can that be?115 downloadsupdated 10 y ago
- Find the missing NumberThe 3 SRCs provide multiples of 10 from 10 to 100. In each timesteps the current SRC values combined with the SRC value from the previous 2 timesteps form a set of 9 unique numbers from [10,20,...90,100]. Output the missing number that would complete the set of all 10 possible values. For the fir...96 downloadsupdated 4 y ago
- Sum without sumOUT = SRC1 + SRC2 Sum the two source values. Unfortunately we are out of summation modules. Both SRC's values are in the range [1..64]72 downloadsupdated 5 y ago
- Bouncing BallSimulate a bouncing ball in a vacuum. It starts at height -100 with an upwards velocity of 27 units/timestep. The gravitational acceleration is 2 units/timestep². When bouncing off the ground at -100 the ball retains 90% of its velocity (rounded). This would be roughly equivalent to the bounce be...72 downloadsupdated 4 y ago
- Fast MemoryIntended solution uses sub-ticks! Implement memory that can write and read in the same cycle. SRC1 is the write data input SRC2 is the write address SRC3 is the read address OUT1 is the read data output60 downloadsupdated 5 y ago
- Sum of 6 valuesSeems simple but is not. Sum the current 3 source values with the 3 source values from the previous cycle. OUT1=SCR1(t)+SCR2(t)+SCR3(t)+ SCR1(t-1)+SCR2(t-1)+SCR3(t-1) All sources and the output are [-100..100] For easier analysis, here is the full SRC and OUT data as csv:59 downloadsupdated 5 y ago
- sin(x)OUT ≈ 100*sin(x*π/78) Provide a scaled sinus wave. x is the timestep - 1. OUT values are rounded to the nearest integer.58 downloadsupdated 5 y ago
- Min and Max of the last 8 valuesIntended solution uses sub-ticks! OUT1 shall be the minimum of the last 8 values from SRC1. OUT2 shall be the maximum of the last 8 values from SRC1. Only one min and one max module is available.57 downloadsupdated 5 y ago
- Binary reverseSRC is the decimal representation of a 6 digit binary number. Set the output to the decimal representation of the digit-wise reverse of that binary number. eg. If SRC = 11 = 001011 -> OUT = 110100 = 5254 downloadsupdated 5 y ago
- Tricky TransportBring the exactly 10 available blocks to the other side of the wall without lifters. There is nothing hidden in the level setup, everything is exactly as simple as it seems. This puzzle is not "impossible", it is solveable in normal gameplay.52 downloadsupdated 3 y ago
- Negative DelayDelay the source by -1 cycles. Another approach would be to simply delay the signal by 1 and playing the entire simulation backwards. A even more interesting approach would be to use the OUT as a source send the delayed sigal to the SRC.51 downloadsupdated 5 y ago
- Complete IsolationWe wanted to keep the strange cubes contained, so we constructed a forcefield around the source. But now that we want to move them, we can't get rid of it. This is not an "impossible" puzzle, it is solveable in normal gameplay.49 downloadsupdated 3 y ago
- Welding HellSome difficult Welds in a smallish Space. Try to beat my 146/198/11448 downloadsupdated 10 y ago
- cos(x) to sin(x)SRC = 100*cos(x*π/62) OUT = 100*sin(x*π/62) You are given a cosinus function (scaled to fit). Provide the sinus function scaled in the same way to OUT. x is the timestep-1. The SRC and OUT values are rounded.48 downloadsupdated 5 y ago
- Sub-ticked x5Output five times the input value. Only one SUM module is available.44 downloadsupdated 4 y ago
- Variable DelayDelay the SRC signal by an amount of timesteps specified by the SRC signal. SRC is between 1 and 8. Finding multiple different solution concepts is highly encouraged, for example try not using any delay modules.42 downloadsupdated 4 y ago
- PythagorasSRC1 and SRC2 are the lengths of the legs of a right angle triangle. Calculate the length of the Hypotenuse rounded to the nearest integer. SRC1² + SRC2² = OUT² OUT ≈ sqrt(SRC1² + SRC2²) SRC and OUT values for easy analysis: Pastebin/rwED7pha This puzzle likely needs some minor sub-tick usage41 downloadsupdated 5 y ago
- Complex RemovalThis would be a very simple puzzle if you had access to Lasers or Evicerators. Now without them its medium difficulty with some tricks needed. This is not an "impossible" puzzle that's only solveable in the level editor or in older versions, it's very much solveable.39 downloadsupdated 3 y ago
- Prime factorizationProvide the prime factorization of the SRC. OUT 1 shall be the number of 2's in the prime factorization. OUT 2 shall be the number of 3's in the prime factorization. OUT 3 and OUT 4 shall be the remaining prime factors in ascending order, with "1" filling empty spots. eg: 84 = 2²*3¹*7*1 -> OUT =...31 downloadsupdated 5 y ago
- SortIntended solution uses sub-ticks! Sort the incoming 8 Values [1,99]31 downloadsupdated 5 y ago
- Fast DivisionIntended solution uses sub-ticks! Src 1/Src 2 = Out 1 Source 1 is the Dividend. Source 2 is the Divisor. Output 1 is the value of the Quotient.29 downloadsupdated 5 y ago
- Reorder without memoryReorder the 32 values from SRC 1 based on the corresponding values from SRC 2. Start outputting the resulting signal to OUT in timestep 19 (where SRC 1 conveniently is 0). Example: The first value from SRC 1 shall be output in position 5 in the output signal, therefore in timestep 18 + 5 = 23. SR...29 downloadsupdated 5 y ago
- Compact MultiplicationIntended solution uses sub-ticks! X = SRC1 x SRC2 OUT1 = floor(X/100) OUT2 = X mod 100 SRC1 and SRC2 are [1..99] and SRC1 < SRC228 downloadsupdated 5 y ago
- Precise Divide by 19Divide the SRC value by 19. In the first timestep provide the digit before the decimal point (the whole part). In the following 6 timesteps output the digits after the decimal point (the fractional part) two digits at a time. Example: 41/19 = 2.15789473684210… -> OUT in the 7 following timesteps:...28 downloadsupdated 5 y ago
- 64 reversedReverse the order of the 64 random values from SRC.26 downloadsupdated 5 y ago
- Data rate normalizerData (Values 1 to 100) are received from SRC1 in random bursts. Buffer the datastream and output it at 1 Value every 2 cycles to OUT1.25 downloadsupdated 5 y ago
- Long Division 100⁄97Output first 100 decimal digits of the fraction 100/97 one after the other. 100/97 = 1.03092783505154... -> OUT = [1,0,3,0,9,2,7,8,3,5,...]23 downloadsupdated 5 y ago
- Long Division 100⁄193Output the digits of the fraction 100/193 one after the other. 100/193 = 0.51813471502590673... -> OUT = [0,5,1,8,1,3,4,7,1,5,...]19 downloadsupdated 4 y ago