STEAM_WORKSHOP creator
karlsc2000
14 projects across 2 games, 31.7k downloads in total.
- Projects
- 14
- Games
- 2
- Downloads
- 31.7k
- Last shipped
- 3 mo ago
- Loading Screen RandomizerThis mod adds (currently) 43 loading screens that can be randomly chosen alongside the default loading screen. I am accepting contributions! If you have artwork you'd like to see in this mod please leave a comment! This mod requires Norbyte's Script Extender: Credit to LaughingLeader for writing...15.7k downloadsupdated 6 y ago
- Dominions Enhanced v2.16Dominions Enhanced is back. Red edition is over, now is the time of the Blue edition. For new players, Dominions Enhanced is a massive DLC-sized mod that adds thousands of new spells, items, and monsters, as well as new nations, and overhauls, reworks, or tweaks nearly every aspect of the entire...8.7k downloadsupdated 3 mo ago
- Initiative Fix - Round Robin Begone (Definitive Edition)Port directly from DOS2 Classic. Will be using in my own playthrough. Fixes initiative so the game is no longer round-robin. Character with the highest initiative who hasn't gone already goes next, always. Bugs should be mostly eleminated, let me know of any if found. The turn order bar at the to...2.8k downloadsupdated 8 y ago
- Informative SearchWith this mod, when you search a province, you will be informed if there is a site that requires higher magic paths than the mage searching has, as long as the mage has at least one in the path.2.0k downloadsupdated 21 mo ago
- Initiative Fix - No More Round RobinFixes initiative so the game is no longer round-robin. Character with the highest initiative who hasn't gone already goes next, always. Expect it to be pretty buggy. The turn order bar at the top will pretty much invariably be completely broken, but after asking several people they say the tradeo...561 downloadsupdated 8 y ago
- Archetype CastingWhat it does: Allows switching mages between different offscript casting modes; - Default - Evocations: Spells that target enemies. - Buffs: Spells that target friendly units. - Summons: Spells that create new monsters. Use the Shape Change command on a commander to switch between different casti...558 downloadsupdated 20 mo ago
- Deified PretendersPretender changes and additions coming to DE6 as a standalone mod. Very early beta. Some pretenders will say they do things that they do not. Compared to vanilla: Everything has been repriced from the ground up. Everything is generally cheaper, expect to have more points to work with. Titans have...272 downloadsupdated 17 mo ago
- Blue's Underwater Overhaul (BUOY)Makes water breathing significantly cheaper and more accessible, adds and changes many underwater spells for better underwater combat, makes many more monsters amphibious, gives many water mages gift of water breathing, and more. Ratio of Gems to Gift of Water is changed from roughly 1:~7.5 (Vani...270 downloadsupdated 3 y ago
- Faster FortificationsThis mod does several things: - Makes it so Palisades build faster. - Fort construction progress is saved even if the province is conquered, for better or worse. Gold will still need to be paid if the fort is canceled by the province being taken as normal. - Sites that create forts are automatica...205 downloadsupdated 12 mo ago
- Blood Hunt ReportBlood hunting generates unrest, income is collected, then patrollers reduce unrest, and the "income" the player sees when they look at their turn shows what it would be after patrolling, not the amount that was actually collected. Events happen after blood hunting and before patrollers reduce unr...202 downloadsupdated 20 mo ago
- Blue's Better Balanced BlessesBlesses, but better balanced by Blue. Bless changes that are slated to be included with DE6. Disclaimer: May not actually be better balanced. Bless changes: -- Death Explosion cost from 5 -> 6, no longer Incarnate -- Fire Shield cost from 6 -> 5 -- Flaming Weapons cost from 7 -> 6 -- Unbearable S...200 downloadsupdated 18 mo ago
- MA Oceania ReimaginedA redesign of MA Oceania into a wholly new nation that attempts to stay lore and mythologically accurate and fit well into the rest of the nations. Standalone version before being added to DE. The Kelp Groves have almost entirely been destroyed, and the Oceanians who remain in the seas reside in...183 downloadsupdated 19 mo ago
- Combat Shape ChangeIf something changes shape in combat via the change shape combat order, when they exit combat they will return to whatever form they started combat as. This is for if there's multiple battles in a turn from magic phase or events, monsters with a change shape command will start each battle from th...118 downloadsupdated 21 mo ago
- No Innate SpeedThis mod makes it so Innate Spellcasters cast their first spell at normal speed before they get back their innate spellcasting speed, so that powerful spells such as Bone Grinding can't be cast before any other mages have time to cast a spell. Or maybe they just skip their first spell in combat....14 downloadsupdated 20 mo ago