STEAM_WORKSHOP creator
felmaci
7 projects across 1 game, 1.8k downloads in total.
- Projects
- 7
- Game
- 1
- Downloads
- 1.8k
- Last shipped
- 7 mo ago
- Population growth reworkedThis mod aims at a small rework of population growth, to make it more dynamic and realistic. * updated to be compatible with the mod "Megalopolis Upgrade – Enhanced City System" and any mod that changes any of the files I used as long as they do not change population growth numbers (it should sti...1.3k downloadsupdated 7 mo ago
- River upstream downstream proximity rebalanceSimple mod that reworks proximity costs through rivers, making it the same for down and upstream. Base game has 10 proximity cost for going downstream and 30 proximity cost for going upstream, vs the 40 base proximity cost. This mod changes both river values to 15.216 downloadsupdated 10 mo ago
- Increase Legitimacy ImpactIncrease impact of low and high legitimacy (and some of its variants). Changes: 1. High legitimacy: - Stability cost: -0.1 2. Low legitimacy: - Crown power: -0.1 - Pop leave rebels threshold: +0.05 3. Low republican tradition: - Crown power: -0.1 4. High devotion: - Tolerance own: +1 5. Low devot...114 downloadsupdated 10 mo ago
- Bastiat's Unseen: A Balance and Proximity ModThis mod aims to balance the game by being more economically accurate. It does it through intensifying existing and creating new trade-offs, mostly in the scope of proximity calculation, control and population growth. It aims to give more options (trade-offs) for dealing with low proximity and pr...62 downloadsupdated 10 mo ago
- Lower core controlLowers base control on cores and integrated locations. It will impact bigger countries capacity to have a baseline of control over their territory until they can propagate proximity to their hinterlands. Changes: - Integrated: 0.05 -> 0.02 - Core: 0.2 -> 0.05 * I accidentally deleted the original...59 downloadsupdated 10 mo ago
- Roads nerfLowers proximity gains from having roads, but it does not change railroads. Historically (prior to railroads), transport over land was much slower and costlier than over the sea and this aims at making land proximity and control be less efficient. Proximity loss changes for land connections: Base...51 downloadsupdated 10 mo ago
- Crown and Estates Power RebalanceSmall Rebalance of Crown and Estates power benefits. The direction is to lower the quick economic snowballing (mainly from the building upkeep reduction from high crown power), nerf high crown power (and slightly buff low crown power) and give some more benefit to having high estate power with th...51 downloadsupdated 10 mo ago