STEAM_WORKSHOP creator
Snake Eater
19 projects across 3 games, 6.7k downloads in total.
- Projects
- 19
- Games
- 3
- Downloads
- 6.7k
- Last shipped
- 5 mo ago
- No unit limit for Sparta [Grand Campaign]This mod removes the unit limit for Sparta, so you can recruit Heroes of Sparta and Gorgo's Skirmishers without any restriction.1.4k downloadsupdated 18 mo ago
- [Age of Justinian 555 Submod] Factionwide military upgradesIMPORTANT: This mod should be first in the load order Age of Justinian 555 Submod: Factionwide military upgrades Armour, ammunition, weapon and horses upgrades are factionwide, so you can upgrade your troops everywhere in your territories.706 downloadsupdated 17 mo ago
- [Fireforged empire] Unlimited unitsIMPORTANT: This mod should be above Fireforged Empire in the mod load order Unlimited units for Fireforged Empire: all units (even AOR units). Based on the mod "Unlimited units for fire forged empire" made by Ἀλέξανδρος: The differences between my mod and that one are: -AOR/Mercs units are unlimi...692 downloadsupdated 16 mo ago
- Additional units for Arabian factions (Ghassanids, Himyar, Lakhmids, Mazun)The units are taken from my Ghassanids mod and now are available for Ghassanids, Himyar, Lakhmids, Mazun. I tested the mod with a faction unlocker. The units Arabian Levy: decent early spearmen, with shield screen formation. Can be recruited from tier 1 minor military building. Arabian Spearmen:...417 downloadsupdated 10 mo ago
- Foederati for Western Roman EmpireThis mod adds some Foederati to the Western Roman Empire and change some key stats to Foederati Spears and Taifali. The units already existed in vanilla, I simply added them to WRE roster. The units Equites Mauri Nubian Sagittarii Salii Seniores Equites Honoriani Taifali Foederati Spears (now the...403 downloadsupdated 10 mo ago
- [Grand Campaign] More MercenariesIMPORTANT: It's a startpos mod, so it's not compatible with other startpos mod Summary Added new mercenaries almost everywhere Increased replenishment chance for all land mercenaries Increased max count for some rare mercenaries AI can recruit these units: better AI armies Added new mercenaries a...342 downloadsupdated 10 mo ago
- Ghassanids Faction Pack (with new unique Units)The Ghassanids This faction is really interesting, for various reasons: At war with the Sassanid Empire and all its vassals from turn 1 Allied with the Eastern Roman Empire Starting position is really precarious I played this faction before with a faction unlocker and I can say that is a really c...318 downloadsupdated 6 mo ago
- Recruit Units Everywhere [for Danymok's Rosters Expanded]This mod removes the resource requirement for all units (for example Spartan Hoplites, camels and elephants). In that way you can recruit (and retrain) them everywhere if you have the required buildings. IMPORTANT: - It works only for Imperial Campaign with Danymok's Rosters Expanded mod. - In th...317 downloadsupdated 12 mo ago
- Additional units [Garamantians]More units for the Garamantians This mod adds seven units for the Garamantians: Garamantian Slingers Desert Skirmishers Garamantian Raiders Desert Ambushers Garamantian Nobles Tuareg Javelin Riders Light Moorish Cavalry Armoured Camel Lancers Amazigh Swordsmen The units Garamantian Slingers: slin...262 downloadsupdated 7 mo ago
- Additional units for Celts [Grand Campaign]Units These units are available for all three celtic factions (Picts, Caledonians, Ebdanians). Celtic Large Shields: spearmen, upgrade of Celtic Spearmen. They have good shields and excellent missile block chance while in formation. Very useful if facing hunnic horse archers. Celtic Ambushers: ea...253 downloadsupdated 10 mo ago
- Recruit Units Everywhere [Imperial Campaign]This mod removes the resource requirement for all units (for example Spartan Hoplites, camels and elephants). In that way you can recruit (and retrain) them everywhere if you have the required buildings. It works only for Imperial Campaign.251 downloadsupdated 12 mo ago
- Additional units for Ostrogoths and VisigothsThis mod adds some units to the Ostrogoths and Visigoths. Probably I'll add more units in the future. The units Gothic Runaway Infantry: very cheap infantry. Gothic Armoured Archers: archers with armour and some melee skills. Gothic Heavy Skirmishers: javelinmen with armour and shield, armed with...237 downloadsupdated 6 mo ago
- [Celts] No more heroic victories requirement for Bards' HallIMPORTANT This mod is not save game compatible. I tested it in a previous campaign and didn't work for me. In a new campaign it works. This mod cancel the requirement of 3 heroic victories for the building Bards' Hall of the celtic factions (Picts, Ebadanians, Caledonians). In this way you can ea...205 downloadsupdated 18 mo ago
- Maurians Faction Pack (with New Unique Units)IMPORTANT: It's a startpos mod, so it's not compatible with other startpos mod This mod allows to play as the Maurians (Mauri) and adds some faction bonus and different units to their roster. The units Desert Skirmishers: basic javelinmen with shields. Moorish Raiders: low tier, cheap, raider inf...188 downloadsupdated 10 mo ago
- Nobatia Faction Pack (with new unique Units)IMPORTANT: It's a startpos mod, so it's not compatible with other startpos mod This mod allows to play as Nobatia and adds some faction bonus and different units to their roster. The faction Desert Kingdom: all the traits from the desert kingdoms group. Reduced public order penalty from other rel...184 downloadsupdated 6 mo ago
- Better Anteans traitsImportant Even if the description says Melee Damage + 20%, the real value is +10% because I didn't change the description but only the values. Removed these penalties: Morale, Melee Defence, Melee Attack: -10 and Melee Damage: -10% when fighting on grassland or open fields Balanced these bonuses:...176 downloadsupdated 21 mo ago
- Recruit Camels and Elephants everywhereThis mod removes the resource requirement for all camel and elephant units. In that way you can recruit (and retrain) them everywhere. It doesn't work for the expansions.130 downloadsupdated 22 mo ago
- Recruit Units Everywhere [Barbarian Invasion]This mod removes the resource requirement for all units (for example Sughdian Warriors, camels and elephants). In that way you can recruit (and retrain) them everywhere if you have the required buildings. It works only for Barbarian Invasion Campaign.120 downloadsupdated 12 mo ago
- Recruit Units Everywhere [for Danymok's Vanilla Expansion]This mod removes the resource requirement for all units (for example Spartan Hoplites, camels and elephants). In that way you can recruit (and retrain) them everywhere if you have the required buildings. IMPORTANT: - It works only for Imperial Campaign with Danymok's Vanilla Expansion mod. - In t...51 downloadsupdated 5 mo ago
19 projects, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.