STEAM_WORKSHOP creator
Meme Machine
29 projects across 1 game, 38.0k downloads in total.
- Projects
- 29
- Game
- 1
- Downloads
- 38.0k
- Last shipped
- 8 mo ago
- Color-Coded TraitsAdds color-coding to councilor traits: - green: Quick Learner, Striver - orange: Government, Criminal, Enemy of the State, Pariah, National Hero (they're all mutually exclusive) - lime: scientist traits - yellow: dangerous traits - red: purely negative traits - cyan: cybernetic augmentations - ma...5.0k downloadsupdated 2 y ago
- Outliner Overhaul ModNOTE: This version of the mod only works with Terra Invicta 0.4.42 or newer. For older versions, check the mod page on Nexus Mods. This mod aims to make the outliner easier to read, sorting councilors, habs and armies, and adding known enemy councilors to the councilors list. It also highlights t...2.2k downloadsupdated 21 mo ago
- [1.0] Priority Investment Change PreviewNOTE: This version of the mod only works with Terra Invicta 1.0 or newer. For older versions, check the mod page on Nexus Mods. This mod shows the expected change in nation stats if the IPs earnt in a month or a year allocated to that priority are immediately applied. Diversity and priority bonus...2.1k downloadsupdated 8 mo ago
- [1.0] Councilor Screen and Org Color-CodingThis mod color-codes org descriptions, making attribute increases yellow or orange if adding/removing the org would be detrimental, or green if doing so would have a positive result, and highlighting relevant missions granted by the org. The mod also makes the displayed councilor attributes value...1.7k downloadsupdated 9 mo ago
- [1.0] No More SecretsFeatures - detailed breakdown of each faction's resource incomes in the intel screen, just like the player's, daily or monthly according to the game settings - net monthly resource incomes for councilors at the bottom of their summary description - numerical values for faction hate, both in the i...1.7k downloadsupdated 8 mo ago
- [1.0] Research Category Bonus BreakdownThis mod shows a detailed breakdown of the source of category bonuses when hovering over the research icon in the top bar. I've also added research category icons for better readability. The icons used are a temporary measure, I need to learn how to introduce new assets into the game, so for now...1.7k downloadsupdated 9 mo ago
- [1.0] Detailed Hab Resource Consumption TooltipDisplays a detailed breakdown of inflow and outflow of resources from habs. The info is displayed in the tooltip produced by hovering over the resource icons in the topmost bar. It only distinguishes between hab production and consumption if both are not zero. For resources like influence, which...1.5k downloadsupdated 8 mo ago
- Region Tooltips ExpandedNOTE: This version of the mod only works with Terra Invicta 0.4.42 or newer. For older versions, check the mod page on Nexus Mods. Features - adds more info to region tooltips when hovering over a region and holding down the ctrl key - changes boost income and per capita GDP map modes to show reg...1.5k downloadsupdated 21 mo ago
- [1.0] Show factions in diplomatic prompts and pop-upsThis mod started with the idea of adding which factions are in control of nations involved in war declarations, ending rivalries, starting alliances or federation offers. It ended up making it so that whenever a faction holds the executive control point of a nation, when that nation's name is sho...1.5k downloadsupdated 8 mo ago
- [1.0] Priority Bonus BreakdownNOTE: This version of the mod only works with Terra Invicta RC13 or newer. For older versions, check the mod page on Nexus Mods. This mod displays what are the sources of priority bonuses. To use it, hover over any priority in the nation summary tab. The icons represent: - orbit: contribution due...1.5k downloadsupdated 9 mo ago
- Better Space TooltipsThis mod adds tooltips to items in space objects detail tabs, like councilors, bases, stations and fleets. Alien assets do not get resource breakdowns. Features: - adds tooltips to each item listed under any space object - adds incoming fleets to space object details fleets list - adds current lo...1.5k downloadsupdated 2 y ago
- [Deprecated] Show XP In Councilor PortraitAs of RC7, the functionalities added by this mod are fully included in the base game. Features - adds currently accumulated XP to own councilor portraits, in place of statusText. "Captured" and "Traitor" still have precedence - adds color-coding for when a councilor has enough XP to increase an a...1.4k downloadsupdated 2 y ago
- [1.0] Control Point Maintenance DetailsNOTE: This version of the mod only works with Terra Invicta 1.0 or newer. For older versions, check the mod page on Nexus Mods. Overhauls the Control Points Maintenance tooltip with a detailed breakdown of incomes and costs. Requires Unity Mod Manager. Future plans - add country flag sprites for...1.3k downloadsupdated 8 mo ago
- [1.0] Notify Councilor TargetedThis mod triggers a pop-up when a councilor of the player's faction, or a turned councilor working for the player's faction, is targeted by a known councilor with a Turn, Inspire, Assassinate, Detain, Investigate, Steal Project or Sabotage Project mission. Requires Unity Mod Manager. Known issue:...1.3k downloadsupdated 8 mo ago
- Dynamic Direct Investment ChangesThis mod makes it so that when Investment Points are invested directly, the game provides a preview of the expected changes that will cause. If no points are invested in a particular priority, the line defaults to what the increase would be for a one-off completion, like in vanilla. Features - dy...1.3k downloadsupdated 2 y ago
- Hab Management Screen TweaksAdds on-hover tooltips to resource income summary and new sort options (by money and research income). Every feature can be turned on or off in Unity Mod Manager's settings menu. Features - adds resource income breakdown tooltip when hovering over the resource income summary grid in the hab manag...1.3k downloadsupdated 2 y ago
- [1.0] Miscellaneous KeybindingsEver felt utterly broken at the thought of spending your councilors' hard earned xp through a myriad of very repetitive clicks? This mod adds keyboard support to these confirmation boxes, as well as to a few other places. Features - pressing the return/enter or escape buttons will confirm or canc...1.2k downloadsupdated 9 mo ago
- Show Actual Monthly IncomeNOTE: This version of the mod only works with Terra Invicta 0.4.42 or newer. For older versions, check the mod page on Nexus Mods. Changes the resource income breakdown from daily to monthly if the "show monthly income" game option is enabled. It also sorts resource income sources. Requires Unity...1.1k downloadsupdated 21 mo ago
- Always show mission targetFeatures: - councilors will always show what the target of their current mission is - mission targets are color-coded when it makes sense - when the mission target is a region, the nation it belongs to will be appended, for clarity - show info on target according to intel from your own faction, s...1.1k downloadsupdated 2 y ago
- Nation Tab Tooltips ExpandedFeatures - adds to respective tooltips expected GDP, per capita GDP and inequality changes due to climate change - adds breakdown of per capita GDP increase in PCGDP tooltip - adds breakdown of national research output - adds government score monthly changes due to passive effects - fixes expecte...1.1k downloadsupdated 2 y ago
- [1.0] Revert Sustainability Value For DisplayNOTE: This version of the mod only works with Terra Invicta 1.0 or newer. For older versions, check the mod page on Nexus Mods. Ever wondered why Sustainability seems to behave so unintuitively? This mod displays values for sustainability where 0 is good and higher is bad, as opposed to 0 bad and...947 downloadsupdated 8 mo ago
- [Deprecated] Current and Maximum MC per nationThe functionalities added by this mod (except for the color coding) are now included in the base game. This mod gives a quick overview of what Mission Control capabilities any nation has, and the number is color-coded to represent the potential for further expansion. The tooltip appears in the na...910 downloadsupdated 2 y ago
- Map icons and models toggleThis mod lets the user enable or disable some 2D icons and some 3D models in the Earth map. Features - adds the option to disable all sea triangles except for Hong Kong and Singapore (very hard to click otherwise) - adds the option to disable 3D models associated to facilities, and core economic/...765 downloadsupdated 2 y ago
- [1.0] Custom NotificationsWhen a new org or councilor is generated, this mod triggers a notification if player-set conditions are met. The conditions selection UI is still being worked on, stay tuned. For now, settings can be changed through Unity Mod Manager's mod menu (default CTRL+F10). Features - adds notifications th...738 downloadsupdated 8 mo ago
- Moons Contribute To PopulousThis mod makes any hab in a planetary system benefit from and contribute to the population count required to reach the Colonized or Populous status, which enables the player to build modules like Space Hotels and Research Campuses. This means that, for example, any moons in the Jupiter planetary...560 downloadsupdated 2 y ago
- Show abductions to anyoneThis mod shows the number of abductions in a region to any faction, as long as they research "Predictive Abductions Models". The color-coding is the opposite than for the servants: red means there are enough abductions to build a facility, green means there are not enough. Future plans: - make pr...306 downloadsupdated 2 y ago
- Unlimited Mission Resource InvestmentFrom an idea by redwah on the game's discord server, this mod lets the player spend as many resources as they can afford to, keeping in mind that the resource cost grows exponentially. Consequently, any project that raises the investment cap in vanilla is disabled, as under the hood the cap is 10...268 downloadsupdated 2 y ago
- [Depreacted] Revolutions Reduce InequalityNOTE: As of Terra Invicta 0.4.44, this mod is redundant. The functionalities added by this mod are now included in the base game. The aim of this mod is to prevent situations where nations fall in a vicious cycle of high inequality, low cohesion and high unrest. When a revolution happens, the ine...247 downloadsupdated 2 y ago
- [Deprecated] Trigger revolution upon hitting unrest capThe functionalities added by this mod are now somewhat included in the base game. Instead of triggering a revolution every time unrest hits the cap after an increase unrest mission, it will only happen a fraction of the times. I think this is reasonable enough to stop updating this mod. The objec...227 downloadsupdated 2 y ago