STEAM_WORKSHOP creator
ferny
59 projects across 1 game, 5.3M downloads in total.
- Projects
- 59
- Game
- 1
- Downloads
- 5.3M
- Last shipped
- 11 d ago
- WorldbuilderCompatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible? | Do not add this mid-game! How do I access that world se...248.0k downloadsupdated 16 d ago
- Move Your MonolithWhat does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the quest to spawn i...197.8k downloadsupdated 2 mo ago
- ReplaceLibWhat does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a guy like me. Exam...193.1k downloadsupdated 3 mo ago
- More Prop CategoriesWhat does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories this implements:...160.7k downloadsupdated 6 mo ago
- Progression: EducationThis marks workbenches from mods as valid benches for training specific skills in skill classes. Vanilla Furniture Expanded Vanilla Furniture Expanded - Production Vanilla Furniture Expanded - Farming Vanilla Factions Expanded - Medieval 2 Vanilla Factions Expanded - Tribals Vanilla Gravships Exp...142.1k downloadsupdated 12 d ago
- Name Your EntitiesWhat is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup! Should be good C...137.1k downloadsupdated 7 mo ago
- Perspective ShiftWASD controlled adventure mode. This is not a prototype, nor a gimmick. This is the feature fully complete as close to base game standards as possible. Rimworld is now a fully playable top-down RPG, start to credits. No jank, full flexibility, and near total mod support. Default list of new keybi...132.0k downloadsupdated 16 d ago
- Better Architect MenuOrganized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists. This means having subcategories, sorting, all sorts of ways of tolerating the newly added bloat. Features A fully community hand-sorted, authored an...120.6k downloadsupdated 12 d ago
- Instant CaravanWhat does this mod do? This mod makes caravan formation occur instantly after selecting gear and pawns, but only if there are no hostile pawns on the tile that are discovered. It will mimic the dev mode function “form caravan instantly”. This mod came about as a thought I had walking down the str...117.3k downloadsupdated 7 mo ago
- Progression: CoreOther features (for when I redo this workshop page) Disables work type warning on Animal tech starts Disables research bench warning on Animal tech starts Fixes def mutation bug with Animal tech starts Fixes research locked designators appearing wrong with Animal tech starts FAQ Save game compati...111.7k downloadsupdated 11 d ago
- Progression: ScenariosCore Advanced crashlanded - A spacer version of Crashlanded. Start a bit further in the tech tree as you've been transmitted your homeworld's knowledge in the emergency! Lost Tribesman - A solo Neoltihic start. Derelict Casino - A hungover casino owner wakes up in his forgotten dusty paradise. Od...107.0k downloadsupdated 20 d ago
- Progression: StorageReel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from Reel's) Chest (R...106.7k downloadsupdated 18 d ago
- Resource Delivery HelperIn simple terms: This just makes it so when you hover over a blueprint it shows what it needs. More in depth This mod makes it so when you hover over a blueprint (or optionally, a radius of blueprints, or all blueprints) you can see the resource closest to being fulfilled as an icon, so you know...105.3k downloadsupdated 3 mo ago
- Progression: TemperatureDubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Changed 'air conditioning' prerequisite to ceiling fans instead of electricity Dubs Bad Hygiene New research project "Solar water heater" 'Log boiler' project now has prerequisite of 'Plumbing' Vanilla Temperatur...103.8k downloadsupdated 27 d ago
- Progression: AgricultureCore Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval Overhaul + Vanilla...102.0k downloadsupdated 18 d ago
- No Modlist on LoadingWhat is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpolished. If you are...100.8k downloadsupdated 9 mo ago
- Progression: HospitalityFAQ Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself. Does this mod require anything? | Nope, it runs off of conditional patches when t...96.2k downloadsupdated 7 mo ago
- Progression: Aesthetics (DEVELOPMENT CEASED)Allowing many mods to make use of the Signs and Comments system. Write on lots of new surfaces. • Medieval Overhaul - Ferny • Extra Signs for Medieval Overhaul - Ferny • Bill Door's Simple Signs - Ferny • Biomes! Fossils - Ferny • Ancient Urban Ruins - Ferny • Vanilla Genetics Expanded - Ferny •...94.9k downloadsupdated 7 mo ago
- Progression: KitchenMedieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medieval 2 Grape overl...92.4k downloadsupdated 25 d ago
- Progression: VerticalityFAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well with most other s...91.9k downloadsupdated 15 d ago
- Progression: WorldsCompatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game? | When Save Our Ship 2 updates, yes! For now these are just for starting your game, nothing mid-game. This mod adds nothing? | Read the description, ensure you have at le...91.3k downloadsupdated 2 mo ago
- Progression: ProductionCore Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Electric smelter" Vanilla Helixien Gas Expanded New research project for "Gas crematoriu...90.6k downloadsupdated 26 d ago
- Progression: Storytellers- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Vanilla Factions Ex...89.9k downloadsupdated 7 mo ago
- Progression: WarfareFAQ Save game compatible? | Yeah. Does this mod replace Combat Category? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Compatibility - Anything in my modpack - Should work well with most other stuff too tags just in case: ferny, medieval overhaul89.2k downloadsupdated 8 mo ago
- Bradson's Main Button Icons (Forked + Expanded)Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.5 Hospitality update by Karmasviel, and now under my care for the foreseeable future. This mod would never have been possible without these excellent developers, and this is merely an addition to their w...89.2k downloadsupdated 2 mo ago
- Triumphant ResearchWhat is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded, the highly under...87.8k downloadsupdated 7 mo ago
- Semi Random Research: Progression Fork (DEVELOPMENT CEASED)THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR. PLEASE PROVIDE EXISTING DISCLAIMERS. THE MOD IS BEING CONTINUED HERE BY OTHER DEVELOPERS: All development priority has been shifted to Node Research. Disclaimer/History This is a mod ori...87.3k downloadsupdated 7 mo ago
- More OrdersWhat does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? Please recommend o...86.9k downloadsupdated 8 mo ago
- Ambiguous AnomalyWhat is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any reference to Anomaly r...83.4k downloadsupdated 2 mo ago
- Vanilla Expanded: Hero BackgroundsWhat does this do? This adds a curated selection of sixteen of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all of the...81.4k downloadsupdated 27 d ago
- Progression: GravshipAdditional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control. - Progression: Scenarios , for adding new gravship scenarios, and rethinking how scenarios start and play out. Compatibility - An...80.0k downloadsupdated 1 mo ago
- Basic DropdownsWhat does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just the basics. Why?...78.1k downloadsupdated 22 d ago
- Loading Screen RepositoryWhile you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since, so I figured i'...77.8k downloadsupdated 5 mo ago
- Progression: WarrantsFAQ Save game compatible? | For sure Does this mod require VE vehicles? | Nope, it runs off of conditional patches when the mod is detected. Compatibility - Anything in my modpack - Should work well with most other stuff too Credits - C# on the research locking by our legend Taranchuk tags just i...77.7k downloadsupdated 2 mo ago
- Art-Accurate/Doubled Gene BankDoubles the capacity of the genebank from 4 to 8, as seen on its art. Safe to add mid save. That's it. It's compatible with Gene Bank Indicators.75.9k downloadsupdated 15 mo ago
- Progression: GeneticsDisclaimer As a fair warning, this moves the genetic portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod. FAQ Save game compatible? | Should be basically fine. If you add it post rese...75.2k downloadsupdated 7 mo ago
- Nerfed Fecal SludgeNerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience. I always thought the sheer amount of fuel you can get from feces trivialized the hunt for chemfuel so I made this patch.73.7k downloadsupdated 14 mo ago
- Colored Categories (DEVELOPMENT CEASED)Development on this mod has ceased. It still works in 1.6! But for the future, feel free to fork it or continue it! The mod will be ported into this mod sometime in the future. What does this do? This is a framework for you to color your category buttons. As a developer, you can set categories to...72.8k downloadsupdated 2 mo ago
- Impassable Containment StructuresWhat does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.72.7k downloadsupdated 7 mo ago
- Temporary PatchesWhat is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To not have lame Pr...70.0k downloadsupdated 11 d ago
- Always Start in DaytimeWhat does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# by Taranchuk67.9k downloadsupdated 2 mo ago
- Corpse Description FixWhat is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchuk - C#67.8k downloadsupdated 8 mo ago
- Ferny's Mod ConfigsWhat is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kinds of settings do...67.2k downloadsupdated 16 d ago
- Copy Mod-ID to ClipboardWhat does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard66.6k downloadsupdated 8 mo ago
- Fuck EmbrasuresWhat does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended64.2k downloadsupdated 12 mo ago
- No Blush - Vanilla Facial AnimationsWhat is this? It makes them not blush. Okay! Okay! okay Supports - Vanilla Textures Expanded - Facial Animation - Reel's Facial Animation Textures63.1k downloadsupdated 14 mo ago
- Anomaly Fleshbeasts or Sarg Fleshbeasts?What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly. That's it? Yeah...62.0k downloadsupdated 13 mo ago
- Theming for Progression ModpackWhat does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default planet size is now...61.8k downloadsupdated 15 d ago