STEAM_WORKSHOP creator
Stylianos_V
10 projects across 2 games, 135.3k downloads in total.
- Projects
- 10
- Games
- 2
- Downloads
- 135.3k
- Last shipped
- 4 y ago
- Medieval Kingdoms 1212 AD - No Capped Units SubmodUpdated for the newest release(4/2021) A simple submod that removes the unit cap, some units had, both on the campaign and on the custom battles! P.S. its my first (sub)mod! ------------------------------------------ Must be on top of the other MK mods (although it should by default) It is save-g...31.2k downloadsupdated 4 y ago
- Medieval Kingdoms 1212 AD - Instant AnnexationUpdated for the newest release(12/2020) Hey! Are you bored of waiting 20 turn to be able to annex that pesky little vassal? Are you even more bored of waiting for him to become annexed? Fear not! With this mod you can vassalise him and annex him in the same turn! As soon as you vassalise someone...21.0k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD - No Population Cost for Units SubmodStill works for the newest release(12/2020) A simple submod that removes the population cost of units! made on request ------------------------------------------ Must be on top of the other MK mods (although it should by default) It is save-game compatible ----------------------------------------...20.2k downloadsupdated 6 y ago
- More ArtifactsAre you bored of only finding fake 'Excalibur'? If so, you are in luck! With this mod you have a very small chance to find the real Excalibur! This is my first ck3 mod, but after a month without any mod adding more artifacts, I tried to challenge myself and do it on my own. I decided on using the...13.8k downloadsupdated 5 y ago
- Medieval Kingdoms 1212 AD - One Turn Recruitment - No Cap LimitUpdated for the newest release(4/2021) A simple submod that makes the recruitment time of all units 1 turn and removes the unit cap, some units had, both on the campaign and on the custom battles! ------------------------------------------ Must be on top of the other MK mods (although it should b...13.7k downloadsupdated 4 y ago
- Medieval Kingdoms 1212 AD - Double Size Units - No Cap LimitUpdated for the newest release(4/2021) A simple submod that doubles the size of the units and removes the unit cap, some units had, both on the campaign and on the custom battles! ------------------------------------------ Must be on top of the other MK mods (although it should by default) It is...12.8k downloadsupdated 4 y ago
- Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap LimitUpdated for the newest release(4/2021) A simple submod that doubles the size of the units, makes the recruitment time of all units 1 turn and removes the unit cap, some units had, both on the campaign and on the custom battles! ------------------------------------------ Must be on top of the othe...10.8k downloadsupdated 4 y ago
- Medieval Kingdoms 1212 AD - Fewer ArmiesReduces max number of standing armies you can have at once for a harder experience. Starts with 2 armies with +1 for each imperium level. This mod is made after a request. Update to be compatible with bran's mod, thanks to Zeca ------------------------------------------ Must be on top of the othe...7.0k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD - Unlimited Bodyguard Units SubmodA simple submod that that makes all bodyguard units have a non-general counterpart in custom battles, meaning you can have as many bodyguard units as you want. ------------------------------------------ Must be on top of the other MK mods (although it should by default) Anything under the general...3.8k downloadsupdated 6 y ago
- Greek Fire SiphonatoresAt last, welcome to the field the terror of medieval warfare, the siphonatores! Originally created in the 7th century, mainly for the sea, it was utilized on land too, albeit with limit. Its uses are limited, but under certain circumstances and capable generals, it can change the whole tide of ba...1.1k downloadsupdated 5 y ago