STEAM_WORKSHOP creator
cbdeakin
10 projects across 1 game, 18.9k downloads in total.
- Projects
- 10
- Game
- 1
- Downloads
- 18.9k
- Last shipped
- 10 y ago
- Hover Aircraft CarrierThis mod makes the following changes: 1. Changes Carriers from sea to hover units - They can now travel on land. 2. Reduces movement from 3 to 2 tiles. 3. Hover Carriers cost 1 titanium per unit. 4. Carrier unit production cost increased by 50%. V2 changes: Carrier production cost increased. Redu...10.8k downloadsupdated 11 y ago
- Tacjet Quick Automatic RepairThis changes the following: 1. Adds 75% healing ability to the level 6 Needlejet upgrade 2. Adds auto heal ability to the level 6 Needlejet upgrade. Tacjets will always heal at the end of each turn. 3. One of the Level 16 Purity Tacjet upgrades has been replaced with a 25% healing ability. Summar...1.7k downloadsupdated 11 y ago
- Efficient BiowellsBiowells now provide double the health (2), but no longer provide any food. This mod aims is to provide an improvement that is solely focused on increasing health, as there are few sources available in BE. V2 changes: A small change that reduces the maintenance cost of Biowells from 3 to 2. This...1.4k downloadsupdated 11 y ago
- AI Rapid ColonizationMod has been updated to V3. Encourages AI players to expand a lot more. Also the AI focuses more on trade and spying. Players will build more science, production and health buildings. A few other small changes have been included to improve the AI's play. Using the mod: In the advanced setup menu,...1.3k downloadsupdated 11 y ago
- AI Affinity Tech FocusAI players focus much more on researching leaf techs that give affinty points. This will help it to produce more advanced military units. In Rising Tide, the AI will also benefit from perks gained by researching hybrid affinities. V1 Changes: 1. Existing flavors for techs set to 0 2. AI focuses o...1.3k downloadsupdated 11 y ago
- Crawler Global Wonder production bonus + Cheaper costThis mod does 2 things: 1. The Crawler now confers a 25% Wonder production bonus to ALL cities 2. Reduces the production cost of the Crawler by 50% Note - The building production bonus still only applies to the city where the Crawler was built. Version 2 changelog: Wonder bonus now applies to all...1.0k downloadsupdated 11 y ago
- NoUnitMaintenanceUnits cost no maintenance. This mod is purely for fun and isn't remotely balanced. This is a port of PIGGEH's Civ 5 mod.706 downloadsupdated 11 y ago
- Nodes to FortsThis mod makes the node very similar to forts in Civilization V. This should encourage players to play defensively, and allow the AI to defend their cities more effectively. In the base game, nodes are quite a niche improvement and are rarely used. Nodes now give defending units a 50% strength bo...414 downloadsupdated 11 y ago
- AI extra farmsAI will produce a lot more farms with this tweak. It works by adding a hidden yield to farms (which has no effect on gameplay). The AI's cities should now grow much quicker.161 downloadsupdated 10 y ago
- AI Economic tweaksAll players get +75 energy per turn. AI also get +75 health. These bonuses allow the AI to expand unimpeded. I've tested it with 4 AI players on a massive map upto turn 100 and all AI had between 8-13 cities and large armies. The AI will now focus on expansion and work the tiles around it's citie...81 downloadsupdated 10 y ago