STEAM_WORKSHOP creator
Dash
20 projects across 1 game, 104.7k downloads in total.
- Projects
- 20
- Game
- 1
- Downloads
- 104.7k
- Last shipped
- 5 mo ago
- Rx - Mars FrameworkWhat this mod does The Rx Mars Framework is the central technical module used by all Rx mods. It does not add gameplay — it provides a shared Lua foundation (namespace: RxFW) required by the whole Rx system. What it includes: • Utility functions for buildings, templates, and property modification...10.5k downloadsupdated 7 mo ago
- Rx - RxResearch AgencyNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...10.3k downloadsupdated 7 mo ago
- Rx - Passage HubNew Building: Rx Passage Hub A central connector that links up to four domes through a single structure. It allows highly flexible and modular dome networks, opening new layout possibilities for advanced colonies. Features: • Connects up to 4 domes • Drones can travel through the hub, improving l...10.0k downloadsupdated 9 mo ago
- Rx - Large Universal StorageNew building: Large Universal Depot — A large-scale universal storage capable of holding all resources. Offers more capacity than standard depot, ideal for centralized resource management across large colonies. - Capacity 150 per resource - Can store "Concrete","Food","Metals","PreciousMetals","P...8.3k downloadsupdated 7 mo ago
- Rx - Automated ExtractorsNew buildings: Automated Metals Extractor Automated Precious Metals Extractor Both extractors are fully robotic and operate without any workers. They provide constant production but consume a large amount of power and generate Waste Rock and dust around them. Available upgrades: • Fueled Extracto...7.5k downloadsupdated 7 mo ago
- Rx - Medium Fuel RefineryNew building: Medium Fuel Refinery — 30 Fuel/sol; consumes Water: 2.5 and Power: 12.5. Upgrades: Amplify (+25% output; +10 Power) Factory AI (+20% output). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.5k downloadsupdated 10 mo ago
- Rx - Solar GeneratorNew building: Solar Generator — Produces electricity (8.5 Power) during daytime. Shuts down during Dust Storms and is protected from dust while turned off. Available upgrade: Improved Photovoltaics (+100% output). New tech: Solar Generator (unlocks the building). PayPal If you like my work, you c...6.2k downloadsupdated 10 mo ago
- Rx - Medium ApartmentsNew building: Medium Apartments — Houses 10 colonists; Power: 6. Inside-dome. Base Comfort 50. Upgrades: Home Collective (+10 Service Comfort). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.2k downloadsupdated 10 mo ago
- Rx - Thermal ReactorNew building: Thermal Reactor — Generates high amounts of Power using Fuel, while also releasing heat to support terraforming. Operates outside domes and requires no water, as it’s fully recycled in the process. Output can be manually adjusted by the player (variable power slider). Main stats: Po...6.0k downloadsupdated 9 mo ago
- Rx - Medium LifeSupport StoragesNew buildings: • Medium Oxygen Tank — O₂ capacity: 250; max charge/discharge 15. • Medium Water Tower — Water capacity: 250; max charge/discharge 15; disabled during Cold Waves. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.9k downloadsupdated 10 mo ago
- Rx - Residential SpireNew building: Residential Spire — High-end residential spire housing 72 colonists with high comfort (45). Designed for advanced colonies, it replaces the standard Arcology. Upgrades: Home Collective (+10 Service Comfort). Mineral Reinforced High-risers (+10 resident slots). PayPal If you like my...5.9k downloadsupdated 10 mo ago
- Rx - Geothermal PlantNew building: Geothermal Plant — Power: 30 output, Water: 1 consumption. Outside-only. No colonists required. Upgrades: Thermal Stabilizers (+33% output; +1 Water). New tech: Martian Geothermal. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.8k downloadsupdated 10 mo ago
- Rx - Fuel Factory SpireNew building: Fuel Refinery Spire — Industrial spire that produces Fuel from Water (3/s), with a daily output of about 52 units. Works inside domes, occupying the Spire slot. Upgrades: Amplify (+25% output; +20 Power). Factory AI (+25% output). Automation (reduces workplaces by 2). New tech: Adva...5.1k downloadsupdated 10 mo ago
- Rx - Automated FactoryNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...4.0k downloadsupdated 7 mo ago
- Rx - Soly NewsContent: Adds an in-game newspaper system that regularly publishes short, humorous, and thematic news about Martian colony life. Articles cover categories such as daily life, science, politics, tourism, rival colonies, robots, wonders, terraforming, and more. News items are dynamic, inserting col...4.0k downloadsupdated 10 mo ago
- Red Horizon - AssetsThis mod contains only graphical assets shared by all mods in the collection. It is designed to reduce the size of the Core mod, which is updated more frequently. --- "Paypal": "GitBook - Documentation Red Horizon": "Discord": "NexusMods - Red Horizon":582 downloadsupdated 6 mo ago
- Red Horizon - CoreAbout Red Horizon was originally a personal mod where I improved several aspects of the game and added new content, with limited mod compatibility. It is now split into several independent mods, with improved compatibility. All Red Horizon mods depend on this Core module. It includes: Quality of...581 downloadsupdated 6 mo ago
- Red Horizon - ResearchUIThis mod improves the technology tree interface. Features Visual improvements to the UI Adds missing information: Boost effects per tech field and per technology Estimated time for the current research Indicator for repeatable technologies Automatically queues a repeatable technology when no othe...452 downloadsupdated 5 mo ago
- Red Horizon - SafariThis mod improves Safari gameplay, making it deeper and more flexible, and enhances the interface with more information. Features Disasters (Dust Storm, Cold Wave, etc.) now affect Safari Reworked route creation tools and interface Displays Satisfaction points and buildings affected by each waypo...359 downloadsupdated 6 mo ago
- Red Horizon - TourismWarning: This mod is still in development, but it already provides a stable foundation. Additional content is planned. This mod expands tourism gameplay, making it more engaging and rewarding, while improving the interface. Features Tourism Level system (1 to 5 stars) Colony gains XP when tourist...356 downloadsupdated 6 mo ago