STEAM_WORKSHOP creator
Viper
12 projects across 2 games, 2.7k downloads in total.
- Projects
- 12
- Games
- 2
- Downloads
- 2.7k
- Last shipped
- 3 mo ago
- Starter shipsMy starter ship brainstorming and finisehd desigs use at your own risk, but some (like the Q variant) are a very solid starting point805 downloadsupdated 3 y ago
- smarter MonosControls all Mono units and adds the ability to avoid interfering with the player(s). When a player gets close, Monos will stop mining and return to the core. The top processor handles mining. The second handles cargo return. The third handles player avoidance. The processors use flags to transfe...389 downloadsupdated 4 y ago
- ModulesModules I desighed for use in my ships, most are well optimized251 downloadsupdated 14 mo ago
- Diagonal ship minerNOTE: a few of those ship state that miners return 100% of value, that does not seem to be the case. While these ships have some merit in preserving scrap value, the trade-offs are significant, and using normal combat ships is more practical. Still, it's a fun experiment, and those ships are pret...215 downloadsupdated 15 mo ago
- AnchorA MASSIVE railgun ship, boasting dual 115m railguns along the ship's central axis, each capable of shutting down a fully charged large shield (or ANNIHILATE anything behind it) with a single shot. Having ~100 back speed, good frontal protection, and a 600m range, it never offers a fair fight to i...178 downloadsupdated 15 mo ago
- Thermal Resonance CollectionMy TRL ships and moduels Modules are highly optimized for both crew and energy157 downloadsupdated 3 mo ago
- Cargo CollectionSome of my save-worthy cargo ship designs, Some with production pipelines. Crew optimization is not a major consideration as they are more about delivering stuff (including crew) and cleaning up messes left by other ships.149 downloadsupdated 14 mo ago
- smarter MegasControls all Mega units, adding the ability to rally, retreat when damaged, and shoot at attackers. Megas will stay further away from their target than usual, move back if a building is damaged too close, and retreat to heal at 75% hp, returning when fully healed. When no building is damaged and...134 downloadsupdated 4 y ago
- Sword and Sheathfeatures: Sword, a dual railgun (+175% each) sniper with a thin and central targeting with 100% (or very close to it) up time on weapons. Sheath and its variants, meant to encase the Sword frontally, adding protection without hurting the speed. How to use: after buying (or building) the Sword, us...132 downloadsupdated 4 y ago
- Emp shipsA collection of my EMP support ships.103 downloadsupdated 4 y ago
- Deck cannonersA collection of my deck cannonships, trying (and failing) to scale with the exponential crew growth. most of those are objectivly not good but the larger they get the more weaknesses are fixed97 downloadsupdated 3 y ago
- Light scoutA VERY light scout ship equiped with a radar, capable of 152m/s flight forward. Includes a handy set of reverse boosters to get out of trouble quickly. (about 142 speed) It's best to use the boosters when accelerating in ANY direction as they improve acceleration and turn speed even while moving...88 downloadsupdated 3 y ago
12 projects, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.