STEAM_WORKSHOP creator
Captain Cobbs
15 projects across 1 game, 24.6k downloads in total.
- Projects
- 15
- Game
- 1
- Downloads
- 24.6k
- Last shipped
- 22 mo ago
- Endless Legend PopulationsUpdated for game version 1.5.60 S5 This mod adds all of the Endless Legend major factions as encounterable minor factions. List of their bonuses Allayi Traits (+3 Science on Cold, +25 Defensive damage) Collection Bonuses ( 1. +Religious, 2. +15% Influence on Systems with Allayi 3. +3 Movement poi...8.9k downloadsupdated 22 mo ago
- Strategic ArmadasUpdated for version 1.5.60 S5 Makes fleet sizes massive5.1k downloadsupdated 22 mo ago
- Harder ConquestMakes conquest victory require control over 50% of the galaxy, as opposed to around 20%. This mod also makes the conquest victory control percentage persistent between different sizes of galaxy, as before it was needed that you control around 50% of a tiny galaxy and 20% of a gigantic galaxy.2.3k downloadsupdated 7 y ago
- Pirate Ship Mod - FixedEnglish translation / update of the pirate ship mod Note: Mod creator said it was ok, but I'll take this mod down whenever they update theirs.1.8k downloadsupdated 7 y ago
- Fleet Accelerators RestoredMakes it so you can put fleet accelerators on any ship.1.2k downloadsupdated 7 y ago
- Hardest ConquestMakes conquest victory require control over 90% of the galaxy, as opposed to 20%. Made at the request of "The One Percent" on Steam995 downloadsupdated 7 y ago
- All The TraitsAdds almost 400 custom population traits to use in your minor factions. List of Traits Note, the values in parenthesis are the values of the individual traits, for instance, 1-5 means that there is a trait for every number from 1 to 5. Food Primary Only > Flat ( 1 - 5 ) Secondary Only > Cold ( 1...867 downloadsupdated 7 y ago
- Behemoth RebalanceA general behemoth rebalance to make them more needed and less confusing. Changes: Citadel Techs are now exclusive like the other behemoth Tier 5 techs Behemoth Research doesn't add to the main total technologies counter (it doesn't increase research cost), and now has it's own separate technolog...793 downloadsupdated 7 y ago
- DoubleBullfrog Technology ChangesMakes Interplanetary Transport Network and Magnetic Field Generators add +3 Industry/Science per Person, and an additional 4 per person if the planet has an anomaly/strategic desposit. Created at the request of DoubleBullfrog on Reddit679 downloadsupdated 7 y ago
- Gampuh Citadel Juggernaut CapCitadels Add 1 to the Juggernaut Cap, since really you can't do anything with them once you build them and shouldn't count toward the cap. Created at the request of Gampuh on Reddit616 downloadsupdated 7 y ago
- Federation Overcolonization RestoredRestores the effect of the government type Federation to +1 overcolonization limit per hero. Feel free to combine the code into your own mod, no credit needed. Note: This mod is essentially just 2 files, barely 10 lines, it should work fine with most any other mod you use, including in multiplayer.536 downloadsupdated 7 y ago
- Saints and Sinners RestoredReverts Saints and Sinners to how it worked before the balance update, where it forced happiness to 50.367 downloadsupdated 7 y ago
- No FactionsRemoves the worsts parts of the game292 downloadsupdated 6 y ago
- Masthir Deuyivan BuffBuffs Deuyivan "Research Experts" to have 8 science per population instead of 5 to make it more powerful. Created at the request of Masthir on Reddit Overrides ClassPlanet93 downloadsupdated 7 y ago
- No LumerisMy eagerly awaited mod is finally here. Inspiration here74 downloadsupdated 6 y ago