STEAM_WORKSHOP creator
Timujin
19 projects across 2 games, 29.4k downloads in total.
- Projects
- 19
- Games
- 2
- Downloads
- 29.4k
- Last shipped
- 14 mo ago
- 1212 Snow and Desert attritionThis gives Snow and Desert attrition immunity to certain factions that it makes historical/geographical sense would have more resistance to it than others. I wish I could make it a percentage so it's not just a faction has it or not, however that is not possible within the parameters of the base...9.3k downloadsupdated 3 y ago
- 1212 Subjugate as Puppet StateDoes exactly what the title says, when you occupy a new region you now subjugate as Puppet State rather than vassal. This way your new puppet state doesn't continue at war with the factions it was at war with previously and you don't have to worry about it getting taken over so quickly again and...7.7k downloadsupdated 3 y ago
- Better DiplomacyMore sensible diplomacy. The AI is more likely to accept things when near defeat. Friends are more likely as well. Less severe strategic threat progression. Alliances and vassals will not be broken when called to war and refused (I have a standalone for just this if wanted)3.0k downloadsupdated 14 mo ago
- Force DiplomacyThis mod should help to force a diplomatic offer/demand on the AI. You could use it to cheat, I generally use it only as needed when it seems VERY realistic that the faction I am engaging with would accept the deal I am trying to make, but the notoriously bad diplomacy in the entire TW series kee...1.9k downloadsupdated 3 y ago
- 1212 Recruit 3 levies per turnThis allows you to recruit 3 levies per turn rather than just 1 from puppet states and vassals. The only exception to this is the HRE, which is allowed to recruit 6. This is so that it remains inline with the already in place HRE system 1212 is trying to accomplish in which they were THE only fac...1.5k downloadsupdated 3 y ago
- Medieval Warfare Trade regionsSub mod for Medieval Warfare Open up diplomacy with the faction you desire to trade with. Then click on the settlements on the map itself. Also it is balanced so that you can gift settlements, and trade them, but not solely receive them only. Original .lua script is from MAGA mod and made to work...1.3k downloadsupdated 3 y ago
- Limited RecruitmentThis makes it so that each region has a base recruitment number of 2 units per turn. Of course any additional buildings, edicts etc will build off of this base number. Allows for a bit slower of a campaign and so that you and the AI cannot just so quickly rebuild armies, making battles somewhat m...1.2k downloadsupdated 3 y ago
- Medieval Warfare DifficultyThis makes Medieval Warfare more difficult throughout the campaign. Instead of debuffing the AI it effects only the player and tries to do so in a realistic manner. As your empire grows, so will corruption (more nobles over a larger area). Trade tariffs become a bit more, unit upkeep is more as s...726 downloadsupdated 3 y ago
- 1212AD difficult economyMakes the Economy for 1212AD more difficult as player progresses Only a fewer armies per imperium as well to balance out. ***This was intended for private use, but apparently some people subscribed. So to keep it from dissapearing on them I'll keep it up. I am working on a new one myself that I'm...688 downloadsupdated 3 y ago
- Longer BartersAllows for barters to be extended to 25 turns (Vanilla base is only 10) No longer have to renew trade barters all the time (as an option). This mod makes a lot of sense, no idea why they changed the barters to only 10 turns max.554 downloadsupdated 14 mo ago
- Realistic Blood**!!This steam mod is a dummyfile. It is a .movie format (so blood can stay longer on ground), so you must download the file itself from the link below!!** This makes the blood in the game MUCH more realistic and permanent, making the battles much more immersive in general. No more crazy blood sp...413 downloadsupdated 14 mo ago
- No alliance breakingWhen one Refuses to join a war it no longer break an alliance or vassal. Valid for player and AI.169 downloadsupdated 14 mo ago
- Lower Recruitment PointsLowers Recruitment points so that AI and player are even on all difficulty levels. This will make the campaign slower and battles much more decisive as it will take longer to recruit back the units to full armies.161 downloadsupdated 14 mo ago
- Less Campaign MovementLess Campaign movement range by 30%157 downloadsupdated 14 mo ago
- Longer blood on groundBlood should last around 60 minutes. This is based on vanilla blood. File is a dummy file given it needs to be a movie format, so download linked file and put in DATA folder. Do not click link!!! Remove the (DOT) and replace with . for link to work Nexusmods link:142 downloadsupdated 14 mo ago
- Unit Economy-30% upkeep for player -5% upkeep for AI +150% Unit Cost for both Should make battle more decisive as it will be more difficult to recruit new units. May change values, not sure about AI upkeep, just wanted to curve AI army spam. Alternative here with lower values: Highly recommend using alongsid...133 downloadsupdated 14 mo ago
- Unit Economy II-15% upkeep for player -10% upkeep for AI +100% Unit Cost for both Should make battle more decisive as it will be more difficult to recruit new units. May change values, not sure about AI upkeep, just wanted to curve AI army spam a little, without disallowing them from recruiting higher priced un...121 downloadsupdated 14 mo ago
- Realistic Administration TiersThis attempts to make administration more realistic relative to expansion/size of your faction. It will still be updated so please feel free to express your perspective. Current features: -Public order (happiness) is higher at lower tiers simulating population is mostly local/faction culture. Wit...113 downloadsupdated 14 mo ago
- Less ReplenishmentMakes unit replenishment slower by -15% as a baseline to encourage slower campaign. AI is -13%103 downloadsupdated 14 mo ago