STEAM_WORKSHOP creator
13Mo
27 projects across 2 games, 17.7k downloads in total.
- Projects
- 27
- Games
- 2
- Downloads
- 17.7k
- Last shipped
- 2 mo ago
- Non-localization and Tradable Local GoodsConvert the three local goods (services, transportation and electricity) into general goods and make them freely tradeable. Adjusted the UI that other similar mods did not adjust so that it can be displayed in the market normally. All languages are supported. —————————— This mod has been updated...2.4k downloadsupdated 9 mo ago
- More Useful ServiceMake the service more useful. Added banks and stock exchange buildings to the game, banks consumed paper output services, stock exchange consumption services output gold, company gains and trade gains, and added new production methods for all manufacturing, mining and other resource industries, w...1.4k downloadsupdated 9 mo ago
- More Useful Synthetics PlantsMore useful chemical synthesis plants. Now, chemical synthesis plants can not only synthesize dyes and silk, but also synthesize oil and rubber. Additionally, they can choose not to synthesize dyes or silk at all, greatly enhancing the importance of the chemical synthesis plants, which were almos...1.3k downloadsupdated 8 mo ago
- Optional Restrictions on Building Forts4 sets of game rules have been added to the game, with a total of 3+4+5+5 settings, used to restrict the construction of fortresses in the game. New mod: , it can perform a global fortress clearance at the start of the game, and when used with this mod, it can achieve complete fortress restrictio...1.1k downloadsupdated 2 mo ago
- Convenient Cabinet ActionAdded several cabinet actions, each unlocked by different technologies from Era 1 to Era 5. Please check the specific unlocking technologies in the game. Currently, it has been changed so that AI cannot use these cabinet actions. Integrate Region — Era 3 — Integrate all locations in a region at t...1.0k downloadsupdated 3 mo ago
- More Powerful Japanese CompaniesStronger and more realistic Japanese companies. Whether you are troubled by Japan's weak Mitsui, Mitsubishi, and South Manchuria Railway, or whether you are troubled by its narrow industrial chain, your troubles are correct and natural, because the original Mitsui Mitsubishi is completely unable...972 downloadsupdated 9 mo ago
- AI Mercenary RestrictionsA new set of rules has been added to the game's General settings, featuring six options to limit the AI's use of mercenaries to varying degrees. The rules of this mod only apply to AI. The recruitment cost shown in the last illustration also takes effect solely on AI. It is individually adjusted...895 downloadsupdated 3 mo ago
- Optional Urbanization Conditions and Mass Urbanization6 new game rules have been added to the game, with a total of 7+7+5+5+5+5 options. They can be viewed in the game's Special Rules, allowing you to set population conditions for regional upgrades and location conditions for metropolis upgrades. Due to the large number of options, only a brief over...879 downloadsupdated 2 mo ago
- More Extensive Road SystemMaking Land Power Nations Great Again Several road-related buildings have been added to the game, unlocked by different technologies in different eras. For the detailed tech tree, please check in the game. Below is an introduction to the era, building requirements, and brief bonuses of the buildi...874 downloadsupdated 4 mo ago
- Institution Spawn in Player's CapitalA new option has been added to the vanilla idea spread rules. This option fixes the origin of ideas permanently to the player's capital. Due to an inherent issue with the game, when checking ideology spawn conditions in-game after enabling this rule (the displayed text may show "Sweden" instead o...803 downloadsupdated 2 mo ago
- Artificial Natural HarborMake Maritime Powers Great Again Several port buildings have been added to the game, unlocked through different technologies in different ages. Please refer to the in-game tech tree for details. The following introduces the age, building requirements, and brief bonuses of each building. The conte...760 downloadsupdated 4 mo ago
- More Powerful Japanese Company PlusA stronger and more authentic Japanese company. This mod relies on pre-mod Whether you are troubled by Japan's weak Mitsui, Mitsubishi, and South Manchuria Railway, or whether you are troubled by its narrow industrial chain, your troubles are correct and natural, because the original Mitsui Mitsu...673 downloadsupdated 9 mo ago
- Naturalization AffairsThis mod adds the Naturalization Affairs Building, increasing assimilation and conversion speed for the plot where the building is located, can also increase the speed of local integration. There are three types of buildings in total, categorized as clergy buildings and gradually upgraded accordi...549 downloadsupdated 4 mo ago
- Adopt the Royal Cognomen2 character interactions have been added to the game, allowing either the spouse or the ruler's children to join the ruler's dynasty. Because I don't know how Paradox writes the code, it is common to encounter situations where a ruler cannot produce a male heir, leading to the extinction of the d...535 downloadsupdated 3 mo ago
- More Important UniversityMake college even more important. Adjusted the basic innovation required for the research of science and technology in each era, and added two new social technologies, which add two production methods for universities, the university's production mode will produce the upper limit of innovation, u...526 downloadsupdated 9 mo ago
- Mind Control TowerMind Control Tower. Added to the game a wonder building called the Mind Control Tower, unlocked by psychiatry technology, which can only be built in the capital area, with four sets of production methods and gradually unlocked by technology. Speech control ———— increase loyalists to radicals and...512 downloadsupdated 13 mo ago
- More GovernorsTwo sets of rules are added to the game's General options, which separately control the extra number of governors available to players and AI. There are seven selectable levels for each rule, providing Army Governors and Naval Governors with 0 / 1 / 3 / 5 / 10 / 20 / 1000 extra slots respectively...472 downloadsupdated 3 mo ago
- Remove Diplomatic Annexation Base CostIn version 1.2, 200 points of diplomatic annexation base cost were added. This mod removes it and resets it to 0 points. Supports all languages394 downloadsupdated 4 mo ago
- More Powerful Capitalism LawsMore Powerful Capitalism Laws This MOD modifies or strengthenes a total of 12 laws in the game, including presidential republic, parliamentary republic, wealth voting, census voting, elected bureaucrats, laissez-faire, free trade, commercialized agriculture,graduated taxation, colonial resettleme...298 downloadsupdated 12 mo ago
- Forming Country FreelyA new situation has been added to the game, which is visible only to the player and cannot be used by AI. The situation will appear one month after the start of the game. This situation allows the player to form a country called Free Nation during any peacetime. The country itself has no content,...292 downloadsupdated 6 mo ago
- Stronger and Faster UrbanizationRequired mod: Please place this mod below the required mod, and make sure no other mods that change location levels are loaded. This mod increases the benefits of urbanization and adjusts the modifiers for location levels, ensuring that upgrading location levels will always yield increased benefi...235 downloadsupdated 4 mo ago
- No Conquer Cost for Paliament CBRemoved the 25% punishment for Parliament Conquest173 downloadsupdated 4 mo ago
- Societal Values without PunishmentThis mod removes all negative effects of social values.160 downloadsupdated 9 mo ago
- Earlier AgeAdjust the time intervals of all ages from 100 years to 50 years, keeping the 5-year interval between the Classical and Renaissance age unchanged. Supports all languages145 downloadsupdated 2 mo ago
- Building CleanerAdds a new Situation to the game, which automatically activates 1 month after game start. Also adds 4 sets of rules to define building cleaning behavior. When the Situation activates, it runs a one-time global fort removal for all countries based on the ranges defined in the Fort Definition and F...112 downloadsupdated 4 mo ago
- Vassal Territory ControlSix cabinet actions have been added to the game for transferring or seizing territory to/from vassals, divided into province, area, and region. The results of these actions do not affect the vassal's independence tendency or opinion, and the core of the land given can be copied to the recipient v...107 downloadsupdated 4 mo ago
- Shaving Hair and Changing Costume/Abolish Poll TaxTwo cabinet actions have been added to the game. Shaving Hair and Changing Costume — Requirements: Own at least one province, be a nation where the mainstream culture is dominant, and have any province with a non-mainstream culture or non-state religion population — Can choose: A province where t...67 downloadsupdated 7 mo ago