STEAM_WORKSHOP creator
76561198330566450
12 projects across 1 game, 30.4k downloads in total.
- Projects
- 12
- Game
- 1
- Downloads
- 30.4k
- Last shipped
- 9 mo ago
- Battle Data EditorProvides useful functions to the creation/editing of battles. For modders who want to use this, here is an example code on how you would make the Shelled Husks fight and make it the first mandatory fight. This code should be placed some time after all of the cards are loaded (if you are following...23.0k downloadsupdated 18 mo ago
- The Backflip ModThis mod amplifies the coolness of all cards by letting them perform backflips after they defeated their enemies. Instead of the usual "No Target To Attack" animation, cards will perform a backflip instead. Each card has their own backflip counter so you can tell who is leading the team in style....2.6k downloadsupdated 22 mo ago
- Mod Stabilizer v0.8This mod enhances the experience of playing and dealing with multiple mods. Currently, it replaces the mod menu with an optional tile view with a search bar and a marker system. It also runs various procedures so that many mods no longer require a full restart after unloading them (It doesn't wor...1.6k downloadsupdated 18 mo ago
- Tokens v2.1.3Tokens are a new type of card upgrade (token icons are clickable!). They can be obtained by asking Goblings nicely for them. Think of tokens as equipment/consumables. Clicking a token during a battle will provide a small effect. They can also be moved around between battles. There are 11 differen...789 downloadsupdated 2 y ago
- Randomized StatsOn average, the stats are the same. In reality... the health, attack, and counter of all units with such stats are randomized. You may change some parameters of the randomization in the options menu (have the Config Manager mod on).If the parameters don't seem to be doing anything, try deleting c...513 downloadsupdated 2 y ago
- Always AscendedThe allure of power was just too great for the heroic party. After a successful vanquish, your party will ascend and replace the Frost Guardian fight next run. Losing with the Lumin Vase no longer replaces the Frost Guardian fight.460 downloadsupdated 2 y ago
- Reappearing Item NamesThough previous runs were lost to history, their legacy lives on through dorky nicknames. Renames of item and clunker cards have a chance of appearing in future runs. By default, this chance is 20%.To change it, look in the local files for a "itemRenames.txt" and modify the first line.You may als...400 downloadsupdated 2 y ago
- Probabilistic CountersCounters no longer count down conventionally. In the options menu, switch from the different flavors between runs, battles, or even turns. Flavours: All or Nothing: The unit either triggers or it doesn't. No counting down. Time is Relative: The unit will count down (sometimes) but not necessarily...309 downloadsupdated 2 y ago
- Detour FrameworkInspired by Faster Than Light/Slay The Spire events, detours are small events that occur before a proper map event. These detours can be a group of small encounters or an overarching storyline. This mod is primarily a framework, but does include a couple of test detours (including FTL's giant ali...298 downloadsupdated 18 mo ago
- WildFast: Real-Time WildfrostUnits now count down on their own. You may play cards, move units, and ring the redraw bell in between attacks. But be careful! Playing more cards will speed up the game; waiting out turns will slow it back down. There are three configurable settings for this mod - Unit Delay: Determines the time...199 downloadsupdated 9 mo ago
- Volatile DeckDescription Every card (except the leader and Lumin Vase) played/placed from your deck transforms on battle end. Can you adapt to an ever-changing deck? The following mod was made for a modding contest. Can I win with such a random deck? Yes, it's more consistent than you think. You just have to...125 downloadsupdated 19 mo ago
- Eye CommandAdds multiple commands that lets you put an eye on a target. Useful for modders seeking to make their cards have eye data. Commands eye here : places the eye where your cursor is. Also opens the Unity Explorer to do small tweaks. eye <posX> <posY> <scaleX> <scaleY> <rotation> : places the eye on...58 downloadsupdated 18 mo ago