STEAM_WORKSHOP creator
76561198843924852
10 projects across 1 game, 21.3k downloads in total.
- Projects
- 10
- Game
- 1
- Downloads
- 21.3k
- Last shipped
- 7 mo ago
- Mercenaries of the Third AgeUPDATE 2 Completely simplified this mod, now recruitment is done through buildings, tier 3-4 barracks etc. No more limits, you recruit units as your own faction units, finally managed to make this mod Player only ai won't recruit other faction units (apart from main TDD mercenaries) and not only...6.5k downloadsupdated 7 mo ago
- Double resources for The Dawnless daysDoubles all resource production building's output (iron, gold etc. but not food) Should work with any mod which doesn't touch building_junction_table, made compatible with Desgun's fixering unofficial patch. Place it above The Dawlness Days files in the mod manager Upd: increased faction goods co...3.4k downloadsupdated 7 mo ago
- Easy Mode for The Dawnless DaysMod with few tweaks to make the game easier. Does not affect AI, only player. Place on top of mod load, above TDD files -50% upkeep reduction for own units (mercenaries included) x3 income from tariffs (400-500 instead of vanilla 150+) (affects ai) 50% more movement range for own armies +15 publi...2.7k downloadsupdated 9 mo ago
- Better Artillery for The Dawnless DaysI didn't like the changes to artillery and that's why i've made this mod to make artillery viable not only in siege maps but land battles too. Changes were made for land units only excluding town's stationary balistas and onagers. Expect to have around 5-8 volleys delivered at the enemy till thei...2.1k downloadsupdated 9 mo ago
- All elves improvedUpd: added all available elves in the game to the mod (Lindon, Lothlorien, Imladris and Woodland Realm) Small unit tweaks to make elves stronger in TDD by the cost of upkeep. The idea was making WR elite faction with smaller but stronger armies as elves in my opinion should be, harder to maintain...1.5k downloadsupdated 8 mo ago
- Mercenaries of The Third Age EliteSame as my old mod but with tier 4 units added to every faction. Not lore friendly, may be op for a player. Use only 1 mod at the same time. Why separate version? I feel like not everyone would like to hire trolls as Erebor, but well, maybe dwarves have some re-educational program in Gundabad Kno...1.4k downloadsupdated 7 mo ago
- Mercenaries, New Age. The Dawnless DaysAn old alliance has been rebuilt from ashes to challenge the forces of evil (kinda) Wood Realms and Erebor small unit overhaul with changing startpos file. Now you can hire Galadrim bow warriors as WR In Mirkwood region (faction mercenary) and Erebor Spearguard in Erebor region, same goes for Ere...1.0k downloadsupdated 9 mo ago
- Bigger pikes and units size. The Dawnless DaysIncreases amount of models in Pike and Halberd units to 256 (196 for the Elves) and overall +20% more units to make some kind of balance, yeah i'm a fan of pikes. Land units only, no artillery change too Place this mod above TDD files. Starting units will have basic size, only newly recruited wil...981 downloadsupdated 7 mo ago
- All elves improved (No upkeep change)Same as my old mod but with vanilla tdd upkeep. AI also get those changes, better used while playing as elves otherwise expect elves steamrolling evil factions853 downloadsupdated 7 mo ago
- Bigger pikes and units size. The Dawnless Days (Fiefs of Gondor patch)This is my mod with Fiefs of Gondor units included (No units cap version), Use only One of my mod PLACE it above Fiefs of Gondor mod in load order Increases amount of models in Pike and Halberd units to 256 (196 for the Elves) and overall +20% more units to make some kind of balance, yeah i'm a f...831 downloadsupdated 7 mo ago